320°

InquisitSean – Would Microsoft have been better off with the original “always online” Xbox One?

Did the backlash to Microsoft’s always online vision and subsequent U-turn cost them this generation? Sean attempts to answer the question.

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ApocalypseShadow2457d ago (Edited 2457d ago )

Yup. Very true.

Always connected?24 hour check ins?Camera spying for advertisers? Won't work without Kinect? Trade in games at *Authorized* dealers?

I don't think Microsoft sitting on the sideline as a third party publisher next gen because of those ridiculous policies would be considered "better off." It would have killed the Xbox brand this gen.

It's like asking if NBA legend Magic Johnson would have been better off with AIDS instead of being diagnosed as being HIV positive./s

Godmars2902457d ago

"I don't think Microsoft sitting on the sideline as a third party publisher"

Aren't they pretty much doing that now? If anything when they were always online they at least announced some games.

That they're games that came out to lukewarm reception and sales or have yet to come out years later is besides the point.

nix2457d ago

i remember seeing the PS4 vs Xbox One graph site which asked how many of you would buy one of those. it was almost 15 to 75. i think MS saw that and immediately changed their mind.

_-EDMIX-_2457d ago

Absolutely.

Dear God there is no reason for such a stupid feature to even be discussed as an option I don't even understand the point in forcing the consumer to do something.

Is there a reason why nobody even wants to discuss why it's not optional?

Somebody wants to play their damn games digital they have the option to right now I'm still not understanding the benefit to the consumer by having less options.

Games already released with multiple versions anyway they easily could have had a version that still had the disc as a download feature where after the install the disc was completely useless but clearly you could have just simply specifically purchased a version that specified that.

Nothing stopping a consumer from purchasing the one time use install only disc version

Just like No One stopping anyone from buying the disc version in which the disc must always be inside of the system to play but the disc could also be traded in sold after the fact just like we have right now.

So I've noticed the only idiots who keep desperately trying to fight for this stupid feature are also the ones that have very little explanation of why we should be forced one feature as opposed to multiple options.

Microsoft only wanted this feature for one reason.

Market control, it had nothing to do with options.

2457d ago
rainslacker2457d ago (Edited 2457d ago )

I was thinking about this the other day about having both options related to physical purchase.

Then I thought to myself that the movie industry seems to have already solved this to some degree with their Ultraviolet digital downloads they include in many new movies.

While not exactly a direct corrolary due to the UV version being of lesser quality than a BR version, certainly MS could have come up with a way to manage that same thing with games.

However, in terms of having multiple releases to serve both, I can't see that working too well. Only way I can see it working is if there were some sort of barcode physically attached to the disc which identified that it may not be useable once used. Having two separate physical releases is the only way to do it the way you describe, and that is actually going in the opposite direction of what the publishers are trying to achieve.

@Shaggy

The games share thing I was always dubious about. It came in at the last minute, and seemed like a last ditch effort to sell their vision. There were no real details, and looking at it historically, I can't see that they could have ever gotten publishers to be on board with that. Sony did pretty much the same thing with 5 friends on the PS3, with very few restrictions, and they were forced to change it to two within a few years time.

MS either would have had the same thing happen to them, or there would be serious restrictions on how it would work to not make it as attractive as one might hope. Even with share play on PS4 right now, there is a time limit which makes it impractical for full gaming sessions which are beneficial to a single person.

I could see the 10 friends thing being abused to high heaven, which only hurts the publishers, and isn't what they want. It would only be benficial for MS to sell systems, but ultimately, overall software sales would likely decline big time.

If you're asking why publishers would agree to this, I'd say they wouldn't. The second hand market only affects long term sales of the game, not typically the initial first month or two of a game. Allowing 10 people to play a single purchase would hurt them a lot more than used game sales would. It's unknown if the resale of physical games being mediated and profitted on would make up for the loss of sale on a new game that came from a single person sharing with even a single friend, much less 10 of them. My guess is it wouldn't, and Sony already has a history here to see if it's something publishers wanted.

_-EDMIX-_2457d ago

@Shag- " Microsoft was planning on making it so that you could digitally share games with up to ten friends on your friends list (as long as the originally owner wasn't playing it obviously) I also believe they had plans so that you could multiplay the same game with a smaller group (maybe 2 or 3 friends) "

Oh thats amazing.

Can you tell me why I need to have less options for that to work?

Why are they FORCING 1 option for that to happen?

If you want to share your games, that can only work with digital titles IF YOU WANT TO.

What does that have to do with ELIMINATING ANOTHER DISTRIBUTION METHOD?

" easy, we all know that publishers are loosing sales every time someone buys a second hand game"

Ok, so this has nothing to do with the consumer? Thanks, you proved my point.

In order for a game to be used, it must be bought new in the first place. No evidence has shown that those who bought it used were EVER going to buy it new.

So what happens when this "share" system has people basically not buying games new, just sharing, when do they start stopping that for those amazing "publishers" that um "are loosing sales"?

"And to be fair, this whole thing about 24 hour connection, don't people keep their consoles connected to the internet 24/7 anyway?:"

I don't. I have a business where I have servers for certain clients and many times I must close down my network based on a potential threat and for a few hours or maybe a day or so I don't connect to the internet.

Sorry but why would I want that FORCED?

You give no real answer to how this helps the user, you give no real answer to how it even would make sense for consumers and no explanation of WHY getting rid of another option is even necessary.

dcbronco2457d ago

@EDMIX

Always on has huge potential if you use a little imagination. I don't agree with it being used to prevent used disc, but as a game component it could be huge. Just look to mobile but think on console terms.

You could have daily events and quest. Say, a unique weapon is hidden in Tamriel. Everyone searches within their SP game and once found the NPC players start talking about that powerful staff EDMIX found in Whiterun. Which sets off the ability for others to invade your game to steal it. Which is why you own as many properties as possible. It adds a lot of other potential things I won't go into.

Look at a game like GTA. Where you have clubs that play a set of comedian performances you could now have live performances by many comedians exclusive to each console. You could have live music or talent contest with real people. MoCap is getting really good real time.

It could be used(don't whine) as an advertisement platform for a show or artist coming to town. Which could finance getting the cost of online for consoles back to free or at least lower. Music companies could introduce new artists. Comedians test new material by doing short sets at clubs. Anonymously on GTA would be a far better place. Always on is teh future. Of the cloud.

@Rain

Sharing games was on Steam for a long time. It's actually on Xbox now. They introduced it very low key.

https://m.youtube.com/watch...

Godmars2902457d ago

@dcbronco:
The thing was, first and foremost, MS planned using always online as a means for information gathering for advertisers. That's why Kinect was literally attached to the console. Its also why Kinect shriveled up and died after always online stopped being a thing.

dcbronco2457d ago (Edited 2457d ago )

Ok, Mars. Let's say that was the point. Easily spoiled with a cover. Also still possible on 100s of millions of phones, laptops and PCs. But that doesn't eliminate the many incredible things it could have brought as a gaming tool.

Also simply adding full experience cloud ability and enhancements like I mentioned IF you had it always on would have made many leave it on. Developers could have made some tasty lemonade out of those lemons. Plus if Microsoft had a PR department worth a damn they would have been fine.

Godmars2902457d ago

@dcbronco:
Again, the point is that any value Kinect might have had as a gaming device, by example of many of the games for it, were given secondary priority to its potential for earning passive revenue for MS. Likewise cloud servers were more for holding all the farmed data coming.

If the Xbox brand had games, had more than just online multi aimed as exploiting the gaming community, it wouldn't need "good' PR behind it.

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andrewsquall2457d ago

Not even that, they pretty much weren't even ready for the OFFLINE version of the console.

Game streaming, game trials, Games With Gold, large F2P games (that are out of their control, f2p Killer Instinct was released because they could control the size of that games and its updates). All of these things had to be drip fed onto Xbox Live over the course of 2014, all of these things launched day one on PS4.
The one thing Xbox Live got at launch was finally large players capability in a AAA game like Battlefield 4 but another thing PS3 was doing 5 years previously. The other thing was launching AAA retail games the same day on its digital store, another basic PS3 thing since 2012.

Incidentally when Xbox Live finally had all these things for the very first time in place (basic features that PS3 had for years), going into Xmas 2014, Xbox Live went down.....a lot. And when they DID finally get all this stuff ready, PSN got Game Sharing, rocketing PSN yet again YEARS ahead of what Xbox Live is capable of.

Imagine what Xbone's launch would have been like if it required you to be online and basic things like game streaming were delayed lol. It would have sold abysmally less units.

SirBradders2457d ago

I'm a playstation fan at heart but damn you talking out your ass boy.

rainslacker2457d ago (Edited 2457d ago )

MS probably would have been.

But it's the consumers I'd ask this question of.

Would they have been better off?

Common consensus seems to be that they wouldn't have been.

At the very least it wasn't something that the consumer seemed to have wanted. Particularly at the time. Now we see some people saying it would have been great, but nowhere near enough to think that it was something that the majority wanted.

While I'm all for allowing companies to try new things, experiment, see what works, forge new paradigms or business models, what ultimately matters is what the consumer wants, and if said offering is beneficial to the consumer.

MS would have been fine if their new things, outside the connection requirement(which they're getting in other ways now), were not applied to the physical stuff. They could have been seen as pioneers in digital buying rights and have been given credit as being the first company to systematically give consumers benefit to their digital purchases....something that other companies are experimenting with now. In the end, they just ended up looking like what they are, a company which only looks out for it's own interest, and the consumer be damned.

Then there was Kinect spying on people to charge more for movie rentals....something no other form of media does. Sounds great for the consumer right? Maybe something there for having first run movies still in theaters in the home, but not for general streaming purposes.

Or collecting data to target ads. Sounds awesome for MS, but people are getting tired of the constant barrage of advertising in their daily lives. Can't believe MS actually used this as a bullet point in their reveal. Can't imagine how deluded their marketing department or board members are to think that people would think that was a good thing. I know these things exist everywhere now, but we don't see Google touting it as a major positive for their search engine.

Staying connected....yeah, great idea in a modern world where internet is flaky for many people. While many may be fine with it, there was no need for it outside of DRM purposes, and the consoles have been managing that kind of DRM fine without a check in.

MS didn't get what they wanted, they took their toys and went home, and dropped the ball on being an innovator.

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XiNatsuDragnel2458d ago

God no if they did that it's like Reiner betraying survey corps. That would be messed up.

CyberSentinel2458d ago

The lack of quality exclusives, still would of limited Xbox One's success.

Bigpappy2458d ago

No it wouldn't. The exclusive narrative is nonsense. M$ had never had more exclusives than Sony. They both were lacking exclusives at the start of the Gen in 2013. The lack of power compared to PS4 and the perception that they were trying to push DMR are the to things that pushed many of their fanbase over to Sony. Price had a little effect, but that was not the deal breaker. Lack of power was the main factor. When Sony went with 8Gig of DDR5 and the mush fasted band width, that is what started the superior console buzz. Their early exclusive sold like crap.

CyberSentinel2458d ago

I disagree, the performance gap between Xbox One and PS4 isn't that wide. Look at Nintendo consoles. What sells so many Nintendo consoles every generation? It certainly isn't the system specs. It's the exclusives. M$ bought their three biggest franchises, (minecraft,halo,gears) they didn't create them. M$ always plays it safe, and safe will eventually place them in last place.

Bigpappy2458d ago

Nintendo does sell well every gen. Did you already forget about the wii-u and Game cube. The Switch is selling so well because it is a very smartly designed console. It appeals to several demographics. It works for console gamers and casuals who always dreamed about taking their games on the road with them; It works for hand held users who like the idea of having console like power and games on their handheld. I am not a hater of exclusive, especially games like Zelda and Horizon, but you guys at as if as long as you release a Zelda game, millions of people are going to run out and buy whichever Nintendo is available. That is not true. The console itself needs to be appealing.

Phill-Spencer2457d ago (Edited 2457d ago )

Bigpappy but selling 25 million wii u with barely any third party support shows that exclusives do matter. Same will be the case with switch because of its limited specs in comparison to x1 and ps4.

Even if the exclusive games would only caused 10-20million console, it's still a lot. I bet ms would be happy if there noexclusivebox one would have sold 10-20 million unit more.

I know, i made up this number but you guys who JUST THIS GEN have been decepted into thinking that exclusives don't and dismiss the importance of exclusive will soon have a hard awakening.

Phill-Spencer2457d ago

"M$ always plays it safe, and safe will eventually place them in last place."

That's what they rightfully deserve. And i'm glad that so many gamers didn't buy x1 and therefore didn't support ms' halfar$ed commitment to the console market

LightofDarkness2457d ago (Edited 2457d ago )

"M$ bought their three biggest franchises, (minecraft,halo,gears) they didn't create them."

So did Sony: Guerrilla Games, Naughty Dog, Psygnosis, Evolution Studios, Media Molecule, Sucker Punch, Bend; all of these existed either independently or under different ownership until Sony bought them.Sony bought their way into gaming just as much as MS did, they just did it before you gave a crap. Heck, Sony Santa Monica basically thrives on third party developer "partnerships." They're one of the few homegrown studios they have, and their only contributions till now have been God of War and some puzzle game I can't remember. Even MS has MGS who function similarly.

The point is not to criticise Sony here, but at least be consistent with your logic if you're going to cite this as a reason for MS's failings of late. Sony do the same, they just made wiser investments.

Razzer2457d ago

He said franchises, not studios.

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Razzer2457d ago

Price was the number one factor, imo. That $100 gap at launch along with the worst marketing strategy ever crippled X1 right off the bat.

Z5012457d ago (Edited 2457d ago )

"They were both lacking exclusives at the start of the Gen in 2013"
"They"...???

You forgot to factor in the PS3 ALSO existed in 2013. Along with, The Last of Us, Ni No Kuni, Dragon's Crown, Beyond Two Souls, etc.

TL;DR
'Sony just hit us with all these PS3 games, and they're releasing a next gen console in the same year, AND it's a $100 cheaper' SOLD!

spicelicka2457d ago (Edited 2457d ago )

Lack of power was never a factor. That's the argument fanboys like to use to undermine an opposing console. At launch Ryse was the best looking game, there was no discerning difference in power. The main reason was the stupid decision to bundle kinect with it, which made the console $100 more than the PS4. This gave the console a bad start. No one walked into a store thinking "oh the PS4 looks so much more powerful", it was a matter of paying $399 vs $499, simple as that.

"8Gig of DDR5 and the mush fasted band width" that's just impractical bullshit, none of that is noticeable visually. It's all about how developers optimize the graphics. Battlefield 1 looks spectacular and just the XB1 version looks better than anything on PS4 during launch. What the suggests is that graphics and performance is always improving, Now take any game of Wii U from launch till now, you won't find anything matching XB1/PS4 launch games regardless of improvements simply because that console is NOTICEABLY weaker.

As far as the power is concerned, it's true the PS4 has slightly better capabilities but Xbox has been consistently cheaper by at least $50 since kinect was removed. People need to let go of that "power" argument because the cheaper price justifies it, after all Wii U was accepted for having significantly weaker hardware at a lower price.

Dragonscale2457d ago

@big, still downplaying exclusives lol. So having great exclusives has nothing to do with PS4 success? Lmao.

rainslacker2457d ago

I think it's always a combination of a lot of things which determine a console's sales, and the comparisons between them is also true.

At the start of this gen, it seemed more like Sony did everything right, and delivered pretty much something the developers and the consumers wanted at an attractive price. MS did everything wrong, and delivered an acceptable console solution to developers and consumers, at a larger price.

The exclusives thing at the start of the gen may not have been a big factor in terms of offerings, but Sony itself had spent enough time cultivating this notion that they would deliver last gen, whereas MS tappered off and started having the stigma of only having one big game a year. The lack of overall exclusives at the start of the gen was also curtailed on Sony's side, because they had things like DriveClub which looked great, and The Order, which looked great, comapred to MS which at the time had really only shown off Quantum Break, and teased a Halo game. GeOW was up in the air at that time due to Epic not wanting to make one, and MS not having brought the IP yet. Forza was predictable, and Fable was going in a direction which likely wasn't all that appealing to Fable fans who just wanted another Fable game.

OTOH, we knew Sony as coming with UC4. GOW was up in the air. GT had been rumored for a while, and was likely coming. TLOU Remaster was obviously a big deal to some degree. Quite a few 3rd party exclusives were rumored or announced.

Sony just started off stronger for long term expectations than MS did. Sony had games to show, such as some were, whereas MS had a few decent looking games to show, with nothing more than some promise that they had one billion dollars tied up in game development.

Looking beyond that, MS hasn't shown much of that one billion dollar investment, Sony is still showing off games. MS beyond what is already known only promises they have signed some stuff we may see in the next 2-3 years. Things are repeating themselves here, except Sony has a nice steady supply of exclusive support coming almost monthly for the next two years along with all the multi-plats.

It's not hard to figure out why Sony was more successful at the start, nor is it hard to see why they are more successful now. Power and price certainly played it's part at the start, and even now on the power side(until X1X releases at least when price may take over again as MS is actually cheaper on the X1S side but just not enough to overcome PS4). But outside those two factors, games are the only really differentiating factor outside some services or features which may be important to smaller groups within the community.

Because of this, if MS doesn't change this perception of no games(which I feel I described well enough as a perception and not a reality), then I don't see them changing anything.

SirBradders2457d ago

It wasn't so much the power difference but the price being higher for an Xbox bundled with mandatory kinect.

Fast forward 6 months they doe over their fan Base, dropped support for kinect and lowered the price. Now it's less important about price because there is no disparity in price vs power gap.

Eonjay2457d ago

Nothing you said even compares to how they would have got beat if they keep up their initial policy. The used game thing by itself was bad enough. The Kinect policy was even worse and it caused a higher price for something nearly everyone didn't care about.

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Razer Kishi Ultra Review - Remote Play and Mobile Gaming Goes XL

PSLS writes: I have traveled across the country using the Razer Kishi Ultra in airports and hotels for both PlayStation Remote Play and mobile gaming in general, and I am thoroughly impressed.

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140°

Sony Patents To Prevent You From In-Game Harassment By Reading Your Emotions

A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.

Profchaos18h ago(Edited 18h ago)

I hope this is one of those patents that never comes to fruition.

I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons

I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.

exputers14h ago

Agreed. Blizzard recently banned a college Overwatch 2 player who's dependent for saying "shit." Pretty harsh.

just_looken1h ago

What your talking about is called block list

In 2006 a spaceship dropped of the playstation 3/xbox 360 i say that that generation was the last great gen with game functions/tech that has yet to comeback

Anyhow the playstation 3 if you block listed a id they could not talk to you in chatroom with either text or voice. But that was pre mind fucked 2018 when people were more human than sheep.

But hey gta 6 is coming out billion dollar budget without a single player custom character creator and without singeplayer coop off/online something saints row 1-3 had on the xbox 360.

z2g11h ago

Take my social security and bank account numbers too! Here’s a picture of my wife and our address.

phoenixwing10h ago

Cmon where's the pictures of your children. Don't hold out on them.

H910h ago

At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath

jambola7h ago

I genuinely get a bit worried sometimes when a friend says something that could be offensive In a party
Because I have no trouble believing some bans would happen when in a private party for saying something wrong

SegaSaturn6699h ago

I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.

Popsicle9h ago

Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.

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80°

Squad Busters is a New Action Game from Supercell Soft Launched in Selected Countries

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