340°

No Man's Sky's Growing Galactic Community

Is No Man's Sky truly dead and gone? One year after it's controversial release, the updates from Hello Games and a passionate fanbase believe otherwise.

Read Full Story >>
techraptor.net
Tzuno2874d ago

If a game rocks you will see it in top 20 on twitch, if not well it's only in your head, accept it, play it and be done with it.

UnHoly_One2874d ago

So there are only 20 good games at any given time, and you base that list solely off of what people like to watch somebody else play?

That makes zero sense.

fr0sty2874d ago (Edited 2874d ago )

I'm trying to like this game, but as of now it's just a bunch of boring grinding. No real challenge, just hunting resources endlessly and dealing with not having enough space to store them. The only real difficulty is making it harder to... hunt resources. I want a challenge that goes beyond gathering and exploring worlds that still lack any real variety. I think they are building a solid foundation that a fun game can be built upon eventually, but as of now it still doesn't quite draw me into the experience for longer than a few minutes.

This game needs a sequel that has planets with actual climates, polar regions, warmer regions, etc. Storms that aren't just an excuse to make it very hot or cold, but actually do rain like hell and sometimes have damaging winds (or winds that make colonizing that planet impossible). I'd like to see some planets that are too hellish to even land on, but still be able to collect resources in its atmosphere and moons. I'd like planets to not seem like they are 5 miles apart, easily visible full size from another planets surface (unlike a real solar system). As close as all those planets are, they should be orbiting each other and constantly smashing into each other. I want life forms that don't look like a 3 year old glued together a bunch of random animal parts and expected them to be able to run, walk, etc. smoothly.

It's a cool concept, but poorly realized.

UltraNova2873d ago

Frosty, I agree with everything you said but lets not forget the scale and dev team size who made this game. Look at Star Citizen's dev time, budget and general resource reach and then tell me that Hello Games could create something even remotely close to SC...

Did they over-promissed and underdelivered? Yes they did but look what they did actually do for a dev that size. + they did not give up on it.

Tzuno2873d ago (Edited 2873d ago )

if the game was that good and catchy to the masses you would see it on twitch front page more often, it has been released not long ago and why it died so fast?

UnHoly_One2873d ago

Maybe the type of gamer that likes a game like this doesn't care about streaming, and/or watching somebody else play?

I play games more than anyone else that I know, and the only time I ever watch anything on Twitch is just for a few minutes to see what gameplay of a game looks like if I'm considering buying it. I have no desire to watch Twitch otherwise and would never even know what games are in the top 20.

I play games, I don't watch them.

+ Show (1) more replyLast reply 2873d ago
cleft52874d ago (Edited 2874d ago )

Anyhow, I would say that the story for No Man's Sky isn't over yet. So long as the developer keeps working on improving and adding content then its too soon to write it off. Look at FF14, it start out as one of the worse mmo on the market, but the developers didn't give up on it. They listened to their community, took the criticism in as much silence as they could, and worked on fixing and improving their game. Years later FF14 is now one of the best mmos on the market.

The story for No Man's Sky isnt over just yet. When they stop releasing new content then we can say that its over for them. Honestly, I think that they wont stop improving on their game until they have at least lived up to the original intentions. Only time will tell, but its a good sign that these guys are steadily working on and releasing content for free to fix and improve their game.

Obviously, some people will forever hold a grudge, but a lot of other people really are enjoying NMS and looking forward to new content.

KwietStorm_BLM2874d ago

Thanks for reminding me how refreshing it always is to think for myself. I honestly appreciate it.

chobit_A5HL3Y2874d ago

@ tzuno that's not really true at all lol some games are more enjoyable to watch than others.

TheSaint2873d ago

That's a really stupid qualifier.

+ Show (2) more repliesLast reply 2873d ago
Duke192874d ago (Edited 2874d ago )

Dumped a bunch of hours into it after finally picking it up after the last patch (month or two ago) - It did get a bit repetitive for me, but for $30ish I would recommend it. Glad to see they are still trying to keep the fanbase into it

Soulst0rmer2874d ago

I really like no man's sky. yeah it has its fair share of problems. but it's also a really cool concept that you can get lost in and just enjoy the exploration. I really think that this game was undercooked and has so much potential. I don't know how the sales are but the company seems to continue to put effort into updates and I like that. It is not often to see Developers continue to support a game that had such a Rocky and rough start. My biggest gripe was that they made collecting species data so much harder than it needed to be. I'm only a few trophies away from the Platinum but it takes forever to find all the species on one planet

MGSmarioPRO2874d ago

HB please just put this game in monthly section...

LordofYogurt2874d ago

I just reinstalled it and am now playing it again. Holy crap they added a lot and the experience is so much better. Such a chill game. If you want a more hardcore experience the permadeath and survival modes will pull no punches. It's just a good game, can't wait for the future

ONESHOTV22874d ago

The only reason to play this is to test out the mods and nothing more the base game still lacks substance

Show all comments (30)
70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

Read Full Story >>
videogamer.com
Jingsing21h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 8h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 4h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon22h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

80°

No Man's Sky Receives Significant Visual and Performance Upgrade on Nintendo Switch 2

No Man's Sky on Nintendo Switch 2 offers a major leap in graphics and performance over the original release.

Read Full Story >>
twistedvoxel.com