Ben Hutchings of Gamer Pros writes: "Why is there a tendency nowadays for video game storylines to be constantly interrupted by a variety of pointless, miscellaneous tasks? It’s clear that the importance of main quests and their associated storyline is starting to fall into the background. Instead we have tedious side quests, unnecessary collectibles, and other useless ways of filling our games with time-wasting tasks."
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
This weekend from August 10-14, players can play for free Assassin’s Creed II, Brotherhood, Revelations, Black Flag and Valhalla on Xbox, PlayStation and PC (availability dependent on platform).
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.
Any game with pointless fluff should be avoided at all costs.
Give a game with a great storyline and a few things to do after the story has finished.
That's all.
Everything else = waste of time for both dev and gamer.
I've got to the point where if i know a game has a million side grinds to do, I'll avoid it completely regardless of how good the main game is.
I've tried to get into Skyrim for years, but I always fall asleep after half a dozen hours due to the terrible early game layout of characters you meet/quests you find and the most boringly voice acted main story I've ever seen...
But, recently after getting the Sophie companion mod, she kept me interested in the world long enough to go deeper and find the GOOD stuff in the game, and it's actually pretty fun, you just have to dig, "which is a serious development flaw imo." and the sandbox gameplay is beginning to shine with some mods..
~~But then there's Breath of The Wild.. Holy crap.
From the very beginning to the last moment it was an epic journey with the best easter egg hunt I've ever played in a game that guided me appropriately around the world, all while keeping my eye on the prize.. Literally.
..The main quest was an absolute blast, the exploration was so much fun, the mysteries in the game filled me with wonder, and the sandbox gameplay was some of the best I've ever experienced in my life. The freedom was unmatched.
..I hope going forward more devs learn a thing or 2 from BOTW. Because even with it's flaws like the quick to become boring dungeons and large parts of the world with nothing much going on it's still one of my favorite games ever made.
I agree... But this is a result of the hours worth of content = value silliness.
Gamers have asked for it. Now they got it.
Now we have a lot of worthless content but hey... That's value for you.
Since pretty much everyone wants open world games this will continue to happen.