130°

Salt and Sanctuary could come to Nintendo Switch

Ska Studios developer James Silva has said he's looking into bringing Salt and Sanctuary to Nintendo Switch.

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nintendotoday.com
PhoenixUp2883d ago

A lot of games "could" come to NS

EddieNX 2883d ago

And a lot are and a lot will. You didnt expect a 4 month old handheld to get every third party game? Itl take a year or so before it gathers pace

PhoenixUp2883d ago

PS4 & XO didn't need a year to keep pace with third party support

EddieNX 2883d ago

Theyre not handhelds, theyre established home consoles, Switch is more experimental which is why people take the wait and aproach. The first year for ps4 XB1 was bad exclusives and xbox 360 ports with a resoloution bump. Switches exclusives in year 1 are amazing.

PhoenixUp2883d ago

NS isn't getting a lot of handheld centric games. Most of its games geared towards the console crowd

Mikhal55692883d ago

Its just the higher quality shovelware effect. All the publishers thought the first Wii was going to tank and jumped on late when they realized there was money to be made. They just underestimated the popularity of the Switch because the failure of the. "U"

Neonridr2882d ago

Nope, but they had their share of ports / remasters during the first year of their existence too..

PhoenixUp2882d ago

@ Neo

And they both received better third party support than NS. There was never a question of whether a game would arrive on those platforms

+ Show (2) more repliesLast reply 2882d ago
2883d ago
Nacho_Z2883d ago

Great game. Wins on many levels.

jznrpg2883d ago

Great game, bought for PS4 and I got it for free on Vita so I won't bother with the Switch. I want Switch to get it own games not stuff I own on PS4 and Vita

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60°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing1h ago

How about an official level editor for Boltgun?

70°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused12h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19928h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac16h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.