World War II strategy titles continue to gradually crawl into the market year after year without much resistance.
Nival reported on solving one of the most ambitious problems for artificial intelligence specialists. Company’s engineers created the world’s first neural network AI for the real-time strategy.
Blitzkrieg 3 is a fantastic strategy game, with features that are hard to find elsewhere. The key thing to remember is that it’s not Company of Heroes. It isn’t about moving your troops cover-to-cover. It’s about blitzkrieg—lightning war. It’s Patton’s "no holding ground” strategy, and the strategy that allowed the then-evil Germans to steamroll half of Europe.
It also doesn’t feel like a WWII game. You can play as Americans and still fight against Americans, and the same goes for the Soviets and Germans. It feels more like a post-apocalyptic war-game with WWII weapons, where you build your defenses and raid the camps of neighboring tribes.
Developer Nival has announced a new Active Defense PVP mode for WW2 RTS Blitzkrieg 3, a response to the fans who requested a traditional versus mode for the game's multiplayer, as an alternative to its much-touted 'asynchronous' mode.
Up until now multiplayer in the game was conducted by one player against their opponent's AI-controlled garrison, replacing the traditional online versus format that RTS players are used to. It turns out the community wasn't that happy with the omission.