130°

Anthem Signals a Shift in Bioware

When BioWare unveiled the Anthem at E3, the company not only revealed its new intellectual property, but a massive shift in the company.

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scholarlygamers.com
StuffAndThings2532d ago

It feels like they sacrificed Mass Effect for Anthem

Daeloki2532d ago

Pretty sure that's exactly what they did :/

PiNkFaIrYbOi2532d ago

Of course they did, they gave it off to some minor studio that had never did anything really besides be support for the other studios of Bioware.

Relientk772532d ago

I hope Anthem and the next Dragon Age are good

StuffAndThings2532d ago (Edited 2532d ago )

LOL Dragon Age being good they likely got their Z team working on it while Andromeda had their B team Bioware is simply not what it used to be

FITSniper2532d ago

Just keep the social justice warrior out of it and I'm probably sold.

Daeloki2532d ago

What? O_o
(not trolling/triggered/etc, just genuinely curious what you're referring to here :D)

StuffAndThings2532d ago

You know not hiring racist people & letting their own views effect the game

Allsystemgamer2532d ago

Andromeda had a lot of shoehorned identitity politics in the scriptwriting.

DaDrunkenJester2532d ago

This is being developed by the main crew who created the original ME trilogy, they left that studio and formed another one in Bioware to start working on Anthem. Hopefully none of that will happen in Anthem.

DaDrunkenJester2532d ago (Edited 2532d ago )

Just so people know, the main crew of the original mass effect trilogy left and formed another Bioware studio and that is who is creating Anthem. That happened shortly after ME3. They brought in the B or C crew to make Andromeda probably because they knew Anthem was going to be their next big hit, but still wanted to pump out a ME for the moniez.

2531d ago
40°
7.0

Evercade Piko Interactive Collection 4 review - Games Asylum

Games Asylum: "As Forest Gump once mumbled, “Life is a box of chocolates. You never know what you’re gonna get.” The same is also true for Piko Interactive collections, with Piko merely being a license holder – whenever they’re involved, you never know which games are going to appear. It’s a very different case from something like Worms Collection, or the Bitmap Brothers Collection – a five game cart with three of those being iterations of Speedball. Yeah, we’re still bitter."

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gamesasylum.com
darthv722h ago

I really like what evercade is doing with these compilation carts. I cant quite get behind their new alpha tabletop units though... maybe they will grow on me.

180°

Returnal Beginning of a "New Future" at Housemarque, Is the Game That "Allowed" Studio to Join Sony

According to Housemarque, Returnal marks the beginning of a "new future" at the studio, and is the game that them to join Sony.

fr0sty23h ago(Edited 23h ago)

Returnal was fantastic, and I'm looking forward to seeing what these folks create with Sony in the future.

Storm235h ago

Ithas been my favorite experience of this generation so far I think. Can't wait to see what Housemarque is working on now.

jznrpg23h ago

They make some fun arcade styles games. Returnal is one of the best games so far this generation. I wonder what is next

amobius22h ago

returnal is easily one of the most underrated games this gen. a lot of people with ps5s dont know it exists.

fr0sty20h ago

And it exists for free if you subscribe to PS+ Extra or Premium.

Kornholic14h ago

For free? 12 months of PS Plus Extra costs 130 € and Premium is 160 €.

Where I live you can buy Returnal for as little as 15 € if you buy it used. Even at full price it is nowhere near the cost of PS Plus Extra or Premium.

So how on earth can you se that it exists for free if you subscribe to those paid subscription services?

ChasterMies7h ago

Maybe an unpopular opinion but I think “Returnal” is perfectly rated. The restart mechanic is not the most fun for everyone.

JEECE6h ago

Yeah, I think the Tower of Sisyphus would have addressed this somewhat if it had been in the game earlier. The gameplay is great, but I sometimes chose to play other things when I didn't want to commit to a run (particularly before they added the save feature). The tower provided a way to have fun with the arcade gameplay without investing in a full run, which was nice, and felt in line with their prior games.

gold_drake7h ago

returnal was amazkng, i loved everything anout it

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230°

Embracer shuts down Alone in the Dark Reboot developers Pieces Interactive

From GameWatcher: "Embracer has shut down Pieces Interactive, the studio that recently developed the Alone in the Dark Reboot for PC, PlayStation 5, and Xbox Series X/S.

Pieces Interactive, acquired by THQ Nordic in 2017, worked on the Titan Quest franchise. Its most recent game, Alone in the Dark, received mixed critical reception at launch but was improved with subsequent patches."

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gamewatcher.com
mastershredder1d 5h ago

Like we did not see this coming. Pieces and Alone in the Dark, had a kick me sign on their back the entire dev cycle to release. Perfect example of not reading current market trends, bad forecasting, marketing and release.

1nsomniac1d 4h ago (Edited 1d 4h ago )

Why is it the perfect example?? It was actually one of the few games that did all those things well. In fact considering the current environment in the industry it actually did all those things very well.

The problem was the game itself was just rough around the edges and that’s the problem we currently have in the industry it’s hard to release something like that when everybody wants perfection and the developer and publisher doesn’t have enough to pay off all the reviewers.. it has a large cult following and had potential to be exactly what survival horror fans have been crying out for while they were waiting for silent hill 2. Don’t see what market trends and forecasting has anything to do with it at all. I don’t remember it fighting in its release window either.

RaidenBlack1d 4h ago

Alone in the Dark would've gained more praise if it released in 2022, well before Alan Wake II and other horror projects

Kurisu1d 4h ago

The demo they released a while back didn't leave a good impression, and it seems like they were riding far too much on Jodie Comer and David Hayter to be the driving force to buy the game. They're both great actors, but their performance on this game from what I've seen felt very stiff/forced - like they were out of their comfort zones. It's a shame to see another studio closure, though, and I hope the people effected (affected? I always get it wrong) can find more work soon.

Elda1d 4h ago

I played the demo of AITD & it wasn't good at all.

Kurisu1d 4h ago

It was a poor demo. Too short as well.

Elda1d 3h ago

I thought it was very boring.

Azfargh18h ago

The game itself seems a new experience going on the full game.

MrBaskerville10h ago

The demo sucked, full game was a lot better.

JEECE1d 3h ago

Embracer's takeaway from this will probably be that they should focus on live service games.

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