Edge: Japan Matters

At over $7 billion in annual revenue, Japan is the second-largest market for videogames after the U.S. However, Western companies often ignore trends in Japan. Primarily, this is because titles from non-Japanese publishers have historically not sold well in Japan. Nevertheless, DFC Intelligence has always thought it is extremely important to watch trends in the Japanese market and how they might eventually impact North America and Europe.

Much has been written about the decline of Japanese publishers over the last decade. While much of this may be true, Japan remains a key driver of the global videogame business and its consumers tend to be at the forefront of major industry trends.

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