180°

Cage: I Tried To Put A Choice Each Time It Was Possible; There Won't Be Smoke & Mirrors in Detroit

Quantic Dream's David Cage said that he tried to put in a choice each time it was possible in Detroit: Become Human. He also said there won't be "smoke and mirrors" choices, but only real ones.

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wccftech.com
LavaLampGoo2635d ago

I remember when Heavy Rain came out and I was somehow under the impression the killer each time. I was so disappointed when I found out that wasn't true. Let's see if Detroit is any better.

Soulst0rmer2635d ago

I thought Heavy Rain was brilliant and it caught me off-guard quite often. I wasn't a fan of Beyond Two Souls though. When it comes to story driven games like this I think Heavy Rain really set the standard for what could be done and I think Detroit is going to relive that in some sort of EX machinae cyberpunk kind of way, hopefully. I do have to throw a shout out to until dawn which I think in terms of story and interesting horror mirrored with gameplay has handled it better than both Quantic dream and tell tale. I'm looking forward to seeing what this game might have in store for us. I kind of think that it's got to play around with having the player confused by the end on which is real the Android or us as humans. I think some things are going to get a little philosophical and I'm actually really excited to see where we go when we start talking about singularity and how there's a lot of underlining talk about Prejudice and bias in fear and revolution in this game. I'm excited about it

rainslacker2635d ago

I always felt the twist in Heavy Rain was delivered in a bit of a heavy handed way. It was a clever twist, but no real lead up or foreshadowing. But overall, I felt the story of heavy rain was excellent and it drew me in until the end.

I did like B:TS, but did find most of the choices pretty irrelevant except to see a scene a different way.

I'm looking forward to Detroit though. I've liked what I've seen so far, but would like them to show a trailer which doesn't focus so much on the choices aspect of it, and more on the game play leading up to and resulting from the choices. Cage's games have a reputation of not having much game play behind them, but the adventuring aspect is there in them, and it seems they're adding more action to this one, so I'd like to see that in more detail.

jugo142635d ago

I liked heavy rain. It was a great game for its time. I definitely wasnt expecting the killer to be who it was when revealed. Literally went "wow!"

Cybermario2635d ago

let's see if they actually deliver, hope they do

Cy2635d ago

We'll see. Every single choice based game says this, and very few deliver.

Sharingan_no_Kakashi2635d ago

Im not holdin my breath. Heavy rain was fun but the horrible voice acting killed its potential. Beyond was trash all around. From what ive seen of detroit it looks to follow tradition.

Kaze882635d ago

No smoke and mirrors? in E3 demo somebody tried to really fuck up and the whole convo went almost exactly the same. only the very end was different.

40°

Microsoft Flight Simulator 2024 Interview - Career Mode, Photo Mode, & Walkarounds

Simulation Daily Interviews Asobo Studio COO David Dedeine about Microsoft Flight Simulator 2024 and its new features.

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simulationdaily.com
60°

How Real-World Events Shaped the Story and Content of S.T.A.L.K.E.R. 2

Slava Lukyanenka, the producer and creative director of S.T.A.L.K.E.R. 2: Heart of Chornobyl, offers an insightful look into the development of the much-anticipated sequel. He delves into the significant impact that the ongoing conflict in Ukraine has had on both the game and its team, sharing how these challenges have shaped their approach.

160°

Palworld maker vows to fight Nintendo lawsuit on behalf of fans and indie developers

Palworld developer Pocketpair has responded to this morning's dramatic decision by Nintendo to file a patent infringement.

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eurogamer.net
GotGame8184d ago (Edited 4d ago )

Palworld is better, but Nintendo has$$$$ They can fight it all they want, but will absolutely lose. It is a blatant Pokemon rip off. I do wish them luck though.

RedDevils2d ago

Go check Dragon Quest you would know where Pokemon got their ideas from.

MeteorPanda2d ago

The character design is NOT the issue here. Pokemon patented bullsht. You can patent "Throwing an item to capture a virtual character and another action to release an item that releases a combat character onto virtual world" but my god that is vague as fuck and shouldnt hold in any court...and the kicker? it was patented AFTER palworld was made.

If this lawsuit goes through that is literally going to work on every single monster capture game,

Lionsguard2d ago (Edited 2d ago )

Like the other guy said, this has nothing to do with any of the designs. This is Nintendo patent trolling. It's like Rockstar suing another game if they have a guy opening the car door and yanking them out to steal the car because that's why you do in GTA so therefore that game is infringing on GTA's "patent". And that's the reason why Pocketpair is fighting this because if they lose this opens the doors to MORE lawsuits of this kind.

Profchaos2d ago

Weren't the wire models used in palworld ripped out of Pokemon in the end?

porkChop2d ago

No they weren't. That was proven false. And, again since people don't seem to understand, this is not a copyright lawsuit or about stolen content/assets/designs/etc. It's a patent lawsuit. So far all the possible patents I've seen were filed by Nintendo 4 months *after* Palworld released.

Profchaos2d ago

Then I have no clue what this is about specifically

--Onilink--2d ago

The catching mechanic patent was filed even before Arceus was released, I dont know which ones you have been watching because all the ones I’ve seen were before Palword came out
(Though not all have been approved in the US yet, just in Japan)

porkChop2d ago

The patent for the catching mechanic was filed July 2024 and granted August 2024. It was filed on top of a separate, "parent" patent that had been filed in 2021. Nintendo filed new patents and had them expedited just so they could sue Pocket Pair/Palworld.

MeteorPanda2d ago

it's so dumb. if that patent holds any water in court - any monster capture game is done and gone. cnts.

NotoriousWhiz2d ago (Edited 2d ago )

Source that says it was filed in July? I couldn't find it. And everything I can find states that it typically takes around a year or more for patents to be approved.

+ Show (2) more repliesLast reply 2d ago
jznrpg2d ago

On behalf of their money seems like the biggest reason

Kneetos2d ago (Edited 2d ago )

People want Nintendo to lose as a big middle finger to the company, but if Nintendo wins then they set a precedent for others to follow which could be bad for Nintendo themselves if they end up infringing on a patent owned by someone else

The one I'm reminded of is, a few years ago Sony patented something to do with AI controlling a characters moments in a game to "help get past difficult or grindy parts" of a game

Mario kart 8 deluxe had a the auto acceleration and auto steering technology implemented, so potentially if that came back for mario kart 9 could possibly open the door for Sony to sue them if it's close enough

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