GamesRadar: LittleBigPlanet's level design: How easy is it?

Since it was unveiled to a cheering crowd at the 2007 Game Developers Conference, LittleBigPlanet has left one lingering question in the back of GamesRadar's minds. Sure, it's cute, and yeah, it looks easy to use. But is it really? Will new players be instantly able to create anything that pops into their heads, or will it take hours of learning and frustration before they can so much as recreate the first level of Super Mario Brothers?

Last week, they had their first real opportunity to find out, as Sony gave them an invitation to join in the game's extended beta trial ahead of LBP's Oct. 21 release. After a few hours of play, they discovered that LBP's creation features actually are about as easy as they look. They're not quite as versatile as some people seem to think they are – you can't, for example, use them to "make any game you want," as some PS3 fanboys have insisted – but with a little effort and practice, players can create amazing things within the game's limited space.

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TheHater3759d ago (Edited 3759d ago )

"Since it was unveiled to a cheering crowd at the 2007 Game Developers Conference,"

This article fail. Little Big Planet was reveal March 7, 2007. I wonder where is getting their info from.

Edit: Wow disagree because I pointed out a clear fact?

Chaos Striker3759d ago

Wasn't March 7th when GDC'07 in San Francisco took place?

Serg3759d ago

[...] first announced on 7 March 2007, by Phil Harrison at the 2007 Game Developers Conference (GDC) in San Francisco, California [...]

Took all of 30 seconds to check that on wikipedia. Check your statements first before decorating them with the word fact.

Blademask3759d ago (Edited 3759d ago )

"Since it was unveiled to a cheering crowd at the 2006 Game Developers Conference"

This just proves how much they check their articles/facts/dates for PS3 related media.

Just add GR to the list of sites that will flop LPB:

Gamespot.. if ratchet was too much variety, I cant imagine how Aaron thomas is going to rate this one.

marinelife93759d ago

Actually this article turned out to be pretty fair. And the level they created looked like fun. It's always hilarious seeing those sackboys hanging on for dear life to a rocket propelled skateboard.

+ Show (1) more replyLast reply 3759d ago
Fishy Fingers3759d ago

"you can't, for example, use them to "make any game you want,"

All far and good saying it, but care to give a few examples?

Also, "limited space", the space you get is huge, especially if you start the level say half way up, that way you can have multiple routes doing forward, down, up etc. There is more than enough room. They have to compromise somewhere between space and file size, creating a limitless space would mean possible huge file sizes, long download times.

Ha, I havent even got to reading the article yet.

TheHater3759d ago

I read the first sentence and this article was full of fail

chaosatom3759d ago

I'll make a level making fun of Gamesradar.


chaosatom3759d ago

*Brought to u by Microsoft owned site*

gamerdude113759d ago

I love it when an "objective" "journalist" uses the phrase Sony fanboys. It really gives you good perspective on their true feelings. Games journalism needs a professional makeover. I can't believe this stuff gets published.

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