120°

Werewolf Dev On Xbox One X’s GPU: More Is Better, It’s All About Why PC Is Always Better

Julien Desourteaux, the Game Director of Werewolf: The Apocalypse, also confirms there won't be a Switch version.

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gamingbolt.com
XiNatsuDragnel2916d ago (Edited 2916d ago )

Ouch in my opinion Xbox One X is a beefier, stronger, PS4 Pro.

Many-hat52916d ago

No. The XBX is not a 'beefier,stronger' PS4 Pro. Yes. It is 'stronger' than PS4 Pro. Yes. It is 'beefier' than PS4 Pro. However, it's not a better version of anything. It's a XBX. The word is 'synergy'. The design is such that all parts have been designed both from a H/W perspective, and a S/W perspective to produce a product this is greater than the sum of it's parts. This is in stark contrast to a PC, which is generalised in every aspect. Bleeding edge PC's, are well in advance of anything that a XBX will produce, but that is achieved through brute force! Bottom line. XBX is, I believe, capable of producing quality far higher than an equivalently spec'd PC. But time will tell. Sure XBX certainly has it's weaknesses in H/W -crappy CPU. And I'm not dismissing your sentiment, but you do have a tendency to manipulate your comments towards +VE Sony outcomes. I personally, don't care either way, because I own all platforms, and I'm not convinced a XBX is a worthy purchase at this point, anyway. While it's excellent Value in terms of H/W, we don't yet know if the S/W will be there.

81BX2916d ago

Here are some early bench marks by DF of you guys are interested.
https://youtu.be/R_7iD9wjdC...

windblowsagain2916d ago

Processor is the weak point for these consoles to hit 60fps.

50°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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videogamer.com
70°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
70°

Interview: Diablo Immortal’s Druid Class Is ‘Trying So Many New Things'

Game Rant chats with Diablo Immortal developers about the new Druid class, a versatile hybrid that can transform into various animal forms.

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gamerant.com
anast1d 5h ago

Everyone is waiting on POE 2's druid class.

Relientk771d 1h ago

Diablo Immortal is still a thing? Ewww

What an out of season April's Fools joke

Christopher22h ago

It's quite popular on mobile since there isn't a lot of competition for games of its type that aren't even less engaging and just 'stare at your phone' games. Not to say Immortal is good, but for mobile, it's better than most.