One of the most anticipated games for this year is Middle-Earth: Shadow of War, the sequel to Monolith’s 2014 fresh take on the Lord of the Rings universe. The game is also being billed as one of the flagship titles for Microsoft’s Xbox One X, which will be the most powerful console ever made when it releases- presumably because it will leverage all that power, and put it to some good use.
From Xfire: "Enemy AI is a difficult subject to tackle in video games. Some may argue that current tech isn't advanced enough to implement ultra realistic AI. However, in a world where your phone's AI can book appointments for you, can't it spot a hooded figure hiding in a 'crowd' of four people? In fact, the AI in 2006's The Elder Scrolls IV: Oblivion was so smart that the developer had to 'dumb' it down for the final release."
From VGC: "A few days ago, the United States Patent and Trademark Office (USPTO) finally agreed to grant Warner Brothers Interactive Entertainment a patent on its “Nemesis” system – a procedural engine which Monolith Entertainment, a WB Games subsidiary, used to bring the world of Middle Earth to life in 2014’s Shadow of Mordor and 2017’s Shadow of War."
Is it gross that the patent "effectively makes exclusive to WB Games the concept of…a player-avatar’s interaction with an NPC affecting the parameters of a second NPC"? Gross WB has attained "exclusive rights to a system which on its face appears to describe most games on the market today"? And they did it to "profit off its licensure or exclusivity at a later time"?
Yeah man. Gross is putting it mildly.
I will not give this site the pleasure (and revenue) of my click, and I will not waste my time reading this opinion piece. However only the headline is enough to know the author is a dumb***. A corporation making a game mechanic exclusive it is gross, to put mildly.
The very best LOTR games available right now.
"The guys who have the X, the biggest thing about it is the load times. On the normal Xbox dev kit, it will take us a few minutes to load one of our worlds. It’s pretty big and takes a while to rev up. The X loads in a few seconds. So that’s a big deal if you’re trying to iterate quickly to get more cycles on something.”
Thats quite a improvement.
Bring on da X.
All games will be improved on the Xbox One X in 5 ways.
1. Smoother performance and no screen-tearing
2. Maximum possible resolution on dynamic titles
3. Improved texture filtering
4. Xbox One X GameDVR support
5. Faster loading
The engineers at Microsoft deserve credit.
http://www.eurogamer.net/ar...
Good Job on the X, incredible differences.
I wish he would have been more specific. He is talking about Dev kits which we know has 4 different settings, Xbox One, Xbox One S, Xbox One X, and full Dev Kit. I want to know the difference between the Xbox One S and Xbox One X load times.
He just said Normal Xbox One dev kits and Xbox One X Dev kit which means they could be using the 24GB of memory rather than the Xbox One X setting which will limit it.
Making this sound way better than it truly will be from a consumer point of view. The headline doesnt mention dev kit and so it all feels misrepresented.
Dont get me wrong I am not saying the game wont load faster but to me this isnt presented in a way that is realistic to real world scenarios, without being more clear.
Good Job on the X, incredible differences.