790°

Insomniac Games responds to the QTE criticism in Spider-Man for PS4

One of the major concerns of players in the future game of Spider-Man on PlayStation 4 is the apparent presence of an excessive number of Quick Time Events.

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gametransfers.com
CrimsonWing692873d ago

Dude enough, QTEs are to engage a player in a cinematic moment. I can't imagine the number of complaints from people who would be frustrated from failing these events through actual gameplay.

And typically QTEs are the buttons for the actual moves like triangle shooting webs, x to jump, etc.

It's like the second anyone sees an on-screen prompt they lose their damn mind. Is Shenmue 3 going to get the same complaints?

uptownsoul2873d ago (Edited 2873d ago )

Yeah but you know how the internet is. If they only see the cinematic scenes that have QTE's then they think thats all the game has.

And dont forget that there are some people who are upset that the game wont come to their favorite platform & they're trying to push the false idea that SpiderManPS4 will be nothing but a liner, QTE fest

darthv722873d ago

This spiderman looks cool. More mature and faster action. QTE dont bother me.

2873d ago
XanderZane2873d ago

Well Ryse & The Order 1886 all got the same complaints as well. I'm glad you'll be able to free roam throughout the city. That should be very cool.

MegamanXXX2873d ago (Edited 2873d ago )

Does that mean you're going to buy a PS4 to play Spider-Man?

XanderZane2873d ago

@MegamanXXX
I already have a PS4. Yes, I will definitely get Spiderman. QTE doesn't bother me that must, as long as the story is good and the gameplay is fun. I loved Heavy Rain and thought Ryse was ok for what it was.

AspiringProGenji2873d ago

That was because both did QTE very wrong. Many games do QTE great so that is why you don't hear much complains, Like GoW. Spiderman will be another good example of QTE done right

Razzer2873d ago

But this QTE looks more like Batman than either of those games.

morganfell2873d ago

I love when people criticize The Order but you do not hear a peep about every Telltale game ever made.

Angeljuice2873d ago

The QTE's are only a segway to key story elements. They won't be prominent at all, only at cinematic moments.

2873d ago
+ Show (4) more repliesLast reply 2873d ago
3-4-52873d ago

Shenmue Had QTEs and that game was awesome.

XanderZane2873d ago

Exactly. It has to be done right for it to be good. It wasn't great in Ryse or The Order 1886, but I was fine with it in Heavy Rain. Apparently in Spiderman there will be regular action gameplay and not just QTE, so it should be very good if done right. I have faith in Insomniac. They did an awesome job on Sunset Overdrive and Ratchet & Clank.

LamerTamer2873d ago

Yeah but Shenmue was good in spite of the QTEs but because of them.

2873d ago
Testfire2873d ago

I don't understand the QTE hate. Seriously, whether QTE or not, you're going to be pressing buttons lol. Get over it people.

Omnislashver362873d ago (Edited 2873d ago )

I still don't understand the nonsense behind this. How are you supposed to map out buttons for stopping a crane from falling? Grabbing a helicopter? Short answer, it has to be mapped out to buttons.

I mean these Xboxers want us to break out the PlayStation Move wands to accomplish these actions which is ridiculous. It HAS to be mapped out to buttons. Geez. Simple as that.

_-EDMIX-_2873d ago

Agreed.

I don't even know how anyone would be able to do that free hand.

It would be just a bad experience fighting with figuring how what to actually do in real time. Folks make it sound as if having it organic in regards to free hand and open is better, in reality, it makes scenes like that almost impossible to do or figure out how to even play.

Its like GTA, you can many times end a mission by killing your target any which way, ie headshot the bad guy as soon as he gets in the helicopter.

Thus...mission complete.

Sure....you just also missed the bad ass helicopter fight.

(Mind you folks ,even GTA puts on invincibility on vehicles and people to make scenes work)

lelo2play2873d ago

QTEs are crap... and that's that.

trooper_2873d ago

A bunch of whiny people probably want this game to fail in the first place. There wasn't that many qte's.

Knockknock2872d ago

@dantesparda Like how resolution doesn't matter to sony sheep all of a sudden. Don't be a massive bellend.

Knockknock2873d ago

All of a sudden QTEs are amazing, when Ryse had them and it was terrible. Funny how things change.

Angeljuice2873d ago

It's all about their implementation. Heavy Rain relied heavily on QTE's but is an amazing game.

dantesparda2872d ago (Edited 2872d ago )

@Knockkncok

Oh you mean how res didnt matter for the last 4 year to MS fanboys, but now suddenly res is the most impressive thing? Dont be a stupid hypocrite.

Bathyj2872d ago

Abraham Lincoln had bone marrow and he was awesome. But when Hitler had it, no one liked him.

It's almost like there were other contributing factors to their respective public perceptions.

Dark_Knightmare22872d ago

You know how childish and dumb seeing this same comment is from fanboys on both sides. Yes we know some fanboys made fun of a Xbox game just like some fanboys made fun of a Sony game who cares forget about it and move on.

+ Show (2) more repliesLast reply 2872d ago
sampson31212873d ago

the only people complaining are most likely the ones that don't own a ps4.

bluefox7552873d ago (Edited 2873d ago )

The way I look at it, a setpiece can be a completely uninteractive cut scene, or it can have QTEs, and make the player feel somewhat connected to the action. I think I'll take the latter. The nature of set pieces are such that they have to take away some of the control from the player in order to make them look flashy, since a lot of it depends on cinematic camera angles and actions that have no other gameplay application outside of the set piece. If you want set pieces, you are either getting a cut scene or a qte section. They add SOME interaction to a scene that would otherwise have no interaction. Frankly, Spiderman seems to be going above and beyond with it's QTEs, it seems like you actually have a lot of control during the set pieces, compared to a story game like Until Dawn or Telltale, it's a night and day difference.

Angeljuice2873d ago

It's sour grapes from Sony haters trying to belittle the game. They want it to suck so bad that they clutch at any straws going.

2873d ago Replies(3)
Soc52872d ago

I get what you're saying but what's with people getting mad at others not liking something. Is it not ok to not like something? If you're ok with QTE's then that's awesome, but if others don't like them what's wrong with that?
That's like telling someone you have to like everything you like and shut up about it because I like it and that's all that matters. It's like telling someone you have to like pickles on your chik fil-a, some people just don't like em, nothing wrong with that. Personally I get extra pickles on mine.

EmperorDalek2872d ago

Uncharted 3 showed how to do these sort of moments. It's disappointing that games still opt for QTEs when simply moving the joystick forward would be much more engaging.

jrshankill2872d ago

Sony Fanboys now defending QTE heavy games.

Dark_Knightmare22872d ago

Like Xbox fanboys criticizing qte heavy game the order. Dude quit crying over what some fanboys did who cares just ignore it and move on. Oh and Spider-Man isn't a qte heavy game they are only there during big,interactive setpieces

2872d ago
mark_parch2872d ago

it was all the talk of QTE's that killed ryse but after playing it I thought it worked really well and was an amazing game

+ Show (15) more repliesLast reply 2872d ago
UCForce2873d ago

Insomniac already confirmed that those QTE are optional. If you missed the button, it will continue. It's not like game over and start over.

DevilishSix2873d ago

So its on rails? That's worse.

The_Sage2873d ago

No. You will just miss the smooth move you can pull off and continue on. I don't think your question is honest. Buy a PS4 already.

Razzer2873d ago

Did you even read the tweet? Set-piece moment. This is an action sequence, not the entire game.

uptownsoul2873d ago

Since when has an open world game been on rails???

(I swear, I wish people would at least think before they troll)

trooper_2873d ago (Edited 2873d ago )

Do you know what 'on rails' is? Or are you bashing the game?

bluefox7552873d ago

No, they already confirmed there were multiple paths and ways of approaching the insane scene in the demo, so no, it's not on rails.

Dark_Knightmare22872d ago (Edited 2872d ago )

Do you have any idea what on rails means or are you just a troll

+ Show (5) more repliesLast reply 2872d ago
XGreenGangsta22873d ago

25

Proof Sony fanboys are the worse than Xbox fanboys:

"Funny thing is you not having commited suicide yet. For at least two years now it's clear that you're dealing with serious mental issues, no sane person could explain some of the comments you made." -nX at moldybread

n4g.com/news/2073578/phil-spe ncer-comments-on-titanfall-2-re ndering-at-almost-6k-on-xbox-on e-x#c-12193846

List of certified retards on N4G:
_-EDMIX-_
Aenea
Cindy-rella
Cy
DeadlyOreo
DigitalRaptor
Doabarrelroll
Dragonddark
Godmars290
GrubsterBeater
Inzo
Kingthrash360
Liqu1d
MagicBeanz
Majin-Vegeta
MasterCornholio
Newmonday
nX
Overload
Rainslacker
Rude-Ro
Showtimefolks
SniperControl
SpaceRanger
Spectre
UCForce
UltraNova
Wallstreet37

🐎 💩

QUIMICOMORTAL2872d ago

You alone are the proof it is the other way around!

Miss_Weeboo2873d ago

It looked like the Arkham games, which seems like a good thing I guess, nothing new there (sometimes that's good)... I need to see more... Silly me, I was expecting this to release with the movie, you know, at the crest of the hype (I bet Insomniac and sony would love that too).
Insomnia are a great fng studio

OB1Biker2873d ago

You can click to read the answer but its kind of 'duh' tbh
Some people would pretend being concerned its some sort of telltale game or what?

XGreenGangsta22873d ago

26

Proof Sony fanboys are the worse than Xbox fanboys:

"Funny thing is you not having commited suicide yet. For at least two years now it's clear that you're dealing with serious mental issues, no sane person could explain some of the comments you made." -nX at moldybread

n4g.com/news/2073578/phil-spe ncer-comments-on-titanfall-2-re ndering-at-almost-6k-on-xbox-on e-x#c-12193846

List of certified retards on N4G:
_-EDMIX-_
Aenea
Cindy-rella
Cy
DeadlyOreo
DigitalRaptor
Doabarrelroll
Dragonddark
Godmars290
GrubsterBeater
Inzo
Kingthrash360
Liqu1d
MagicBeanz
Majin-Vegeta
MasterCornholio
Newmonday
nX
Overload
Rainslacker
Rude-Ro
Showtimefolks
SniperControl
SpaceRanger
Spectre
UCForce
UltraNova
Wallstreet37

🐎 💩

The7Reaper2872d ago

Your list is missing that XGreenGangsta2 tool he is like the biggest retard on n4g.

jznrpg2873d ago

It is just Xboxers who can't play it because they rather spend 500+ for a box with no games

showtimefolks2873d ago

😁

But they will have God of War in 4K, Spiderman in 4K, days gone in 4k, death stranding in 4k, horizon in 4k, Detroit in 4k, uncharted in 4k, Yakuza in 4k, Nioh in 4k, SOTC remake in 4k

Oh wait those games don't matter when u can have destiny 2 in 4k at 60FPS oh wait xbox X still has a bottleneck CPU

But every game will be in native 4K

Oh wait it's using checker boarding too

Console launch exclusive
It will be available 4.5 minutes behind on Xbox X
It will be associated exclusively with Xbox X but will come to all platforms

RommyReigns2873d ago (Edited 2873d ago )

''But but 6>4 except we dun't have devs with skills to make gamez look legit n play awesum. Titanfallz is in 6K for parts of duh gaem befoar droppin to 4k for dah rest, Pong is in 24k, Minecraft dat pixelated game iz in 4k, only resolution bump aaah! Crackheaddown got dem powaaaaaah of cloudzzz destructionzzz by some unknown outside 'Murica named terry crews, but only in dah multiplayaaa, xbox lyve kids on mics aaah, See of Theeves is bland af gameplayz but but tru 4k but buh multiplaya with xbox live kiddies bangin me mother! Da Xbone X is a beast aaahhh worship duh cloudzzzz! We xbots bend ovah for Phil's BS flip flop''

steveo1234562873d ago

will you stop saying 'in 4k' please when talking about pro games and trying to make a point

its silly as most are upscaled

and whee did you hear that Spider-Man was even upscaled?

steveo1234562873d ago (Edited 2873d ago )

@RommyReigns

Here me now blood ur txt speak with all dem zeds is sick man you can even type a fake accent

2873d ago
dantesparda2872d ago

@steveo

And yet MS calls checkerboard and dynamic 4K, "True 4K", prepare to be disappointed sucker!

+ Show (3) more repliesLast reply 2872d ago
2873d ago Replies(2)
jrshankill2872d ago

Nah. I'll cut out some button prompts and stick them to my TV for some QTE action.

Better yet, I'll buy Simon Says.

Show all comments (126)
150°

Welcome teamLFG to the PlayStation Studios family

teamLFG rallies developers from across the industry to bring to life an ambitious incubation project.

Read Full Story >>
blog.playstation.com
darthv728h ago

sounds like more live service stuff....

Obscure_Observer8h ago

Definitely.

Looks like they haven´t abandoned their live service plans after all.

Christopher8h ago

"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games. Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe. We can’t wait to reveal more."

At least it's not an extraction shooter. It's team-based, so not likely my thing. But perhaps it will at least add something new to the current slew of MP games out there?

YourMommySpoils7h ago

What's the LFG stand for?... Les. Oh, let's not go there.

darthv727h ago

..well their definition is: The “LFG” in “teamLFG” stands for “Looking For Group.”

staticall5h ago

At least it's not «LandFill Gas»

-Foxtrot6h ago

"industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room"

"and richly social virtual worlds"

"where players can find friendship, community, and belonging"

"We will make immersive multiplayer worlds"

"but throughout live service as we continue to grow the game and community for years to come"

"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs"

Jesus. Does Sony ever learn? Like if they want to partner with them that's cool and all but buying the studio right off the bat? It's insane thinking after all the money they've just lost from Concord, not to mention the lack of actual hype for Marathon. Who is making the decisions here?

ravens526h ago

This is their main multiplayer studio now. Hopefully nomore pullin teams like Santa Monica, Bluepoint, Naughty Dog etc into stupid multiplayer endeavors.

P_Bomb6h ago

Yeah, I’m not feelin’ this new project tbh. Another live service?

SonyStyled5h ago

They didn’t buy the studio. They created it

-Foxtrot3h ago

Buying it or not they still had to put a lot of money into it

They could have created a new studio to reboot some older titles or ones inspired by them. A JRPG like Legend of Dragoon, a first person shooter like Resistance or a platformer like Jak and Daxter.

TripleIris_Josh4h ago

Can't believe they killed Japan Studio, London Studio, and Pixelopus for this, Destiny, and Concord.

Show all comments (14)
220°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

Read Full Story >>
dsogaming.com
Vits1d 12h ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK16h ago

But will it have micro-stutters?

Vits13h ago

But of course, even compatible with VRR, so you can really feel it.

rlow112h ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac6h ago(Edited 6h ago)

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel1h ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

Profchaos15h ago

Will it have games or just more decade long projects

IanTH14h ago(Edited 14h ago)

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH13h ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen11h ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH10h ago(Edited 10h ago)

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen9h ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno12h ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

Show all comments (19)
140°

Ex-Bethesda Veteran Explains Why Games Like ES, Fallout & Starfield Will Always Have Loading Screens

IGN : One former Bethesda developer has cautioned that loading screens will probably always be a part of its games because of the way they're designed. Here's why.

Obscure_Observer1d 10h ago (Edited 1d 10h ago )

Thanks for the insightful information!

Now I wanna see if all those that were complaining about loading screens on Starfield will give a hard pass on both upcoming Bethesda RPGs like TESVI and Fallout 5.

If you can´t stand load screens, stay away from those games. Period!

-Foxtrot1d 7h ago

I don't think you understand the difference between them though and what makes Starfield and TES / Fallout different when it comes to loading screens.

When you're playing TES or Fallout, if you are doing a mission you have the choice to walk to your objective where on your travels you will run into many different encounters getting completely sidetracked, it's fun as it feels like you are exploring the world more. However with Starfield you don't get that choice because you can't walk to a new planet, the loading screen is more mandatory, even the Outer Worlds fell into this issue, so when you are constantly going to space, travelling from planet to planet there's a lot more loading screens involved where it slowly becomes more tedious in comparison.

What Bethesda needs to do is work on reducing the loading screens and fitting more within it. For example when you enter a town in TES it should load the entire town, houses, castles, sewers etc included, same goes for Fallout, take the Vegas Strip in Fallout New Vegas, it was chopped up into multiple segments where going back and forth doing missions become a chore nearer the end.

IAMRealHooman15h ago

if they scaled down the "1000" planets to 10, 4 main hub. 6 unexplored, but actually filled with tings to do and explore, the thing Bethesda used to be good at. People like Obscure thin we shit on Bethesda just to shit on it. No we want better games.

Christopher1d 7h ago

It's a design choice they've chosen. RDR2 kind of proves the whole 'loading interiors' or 'having different events go on' isn't what's stopping it.

crazyCoconuts13h ago

RDR2 didn't have you walk into a massive structure like a Starfield base/facility though, right? I'm sure log cabins are a lot easier to handle

Christopher8h ago

That won't affect the need to load content. That's just static designs with a few interactibles. And did we forget RDR2 has towns you don't load into with multiple buildings, dynamic events, and ties to the world as a whole. You load areas to manage the specific scripting and the number of elements that need tracking constantly in that area. Bethesda designs it so you can leave a trail of cheese wheels from town to town, RDR2 designs it so the world interactions are randomized by a few factors and come to you.

Like I said, it's a design choice.

isarai1d 2h ago

Ok but you can still have more seamless "loading screens" starfield has no excuse for how much its gameplay flow sucks. You're basically saying it will always suck because we don't want to spend the effort on improving that aspect. Hell every open world survival game has object permanence, from valheim to the forest, and that doesn't have tons of loading screens

anast15h ago

These guys/gals are sleazy.

DivineHand12515h ago

I haven't played oblivion as yet but does it have loading screens? No one is talking about it.

Fun fact, the remastered version of days gone still has loading screens. It is not the instant load like you see on PS5 and series titles but you will have to wait a bit to load into certain sections. I am not sure why they didn't polish them out and no one is talking about it.

victorMaje12h ago

Oblivion has loading screens but it’s nowhere near the wait times it used to be (from what I remember) so the whole experience feels a lot better.

Agreed about Days Gone remastered, it definitely feels like it’s mostly a visual & feel (dualsense) remaster without much focus on optimization (I expected no loading times & in some cases I encountered the same kinds of bugs & audio issues that were on PS4).

Still love the game though & I hope the remaster will help pave the way for DG2.

Show all comments (11)