Inspiration can be found everywhere, from history, to other games and even proven archetypes. But we need to stop directly comparing things together in games when the similarities are shallow.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.
Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
Good article; it gets tiring to see people demonize well known IP's for "not doing anything new" when the majority of new IP's, with very few exceptions, do a lot of borrowing from other games, a fact which certain people conveniently and hypocritically ignore in favor of the "but it's a new series!" argument.
Most publishers who have any long-running IP's have to deal with that BS, and lately it seems to be Nintendo getting the lion's share of it...
If a game mechanic works really well then I damn sure want other games to copy it. Imagine if no other game EVER implemented fast travel? Or quest journals. Or cover shooting. Or even the damn HUD. These are progressions in gameplay that we need to see reused and, hopefully, improved.
Why dont we also stop saying its hot or cold outside when it is while we're at it. If X game borrowed or straight stole from Y game then it did.
I agree but there are times where games are blatant copies and they should be called out.