TalkXbox writes: "It takes time to perfect a profession. Law students attend school for nearly a decade just to be considered "amateurs." High expectations follow suit in the video game industry. Unless one's parents are Shigeru Miyamoto and Jade Raymond, they're probably going to err along the way. It's unfortunate when a fantastic experience is marred by simple mistakes. In an effort to insure this doesn't repeatedly occur, we've constructed a list of terrible game design ideas that continue to make their way into the games we play. In order to get rid of a problem, we have to identify what it is, so let's get to it..."
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Most annoying - 50% of everything in The Bourne Conspiracy.
good thing i never bought that, my friend was going crazy about it when he heard about a game being made based on TBC.
"Online Focus"
I really agree with this. With gaming becoming so online-centric, I feel like I am the only gamer that still enjoys the single player aspect of games more than the online.
Lame jumping mechanic. Ninja Gaiden. Game itself was challenging, but not hard imo. The thing that pissed me off was not polished enough jumping mechanic.
Pretty good editorial, there are some truths in all the annoyances mentioned. Now if only game designers listened instead of letting their ego get in the way.