200°

Chloe’s Voice Actress Reveals She Will Not Be Reprising Role For Life is Strange Prequel

Ashly Burch, voice actor for the character Chloe Price in Life is Strange, revealed that she would not be able to reprise her role as the character in the prequel.

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siliconera.com
UCForce2900d ago

First Resident Evil 2 and now this ? "Sigh"

FallenAngel19842899d ago

She really put a lot of talent into that role

IColeman2899d ago

Good for her! She'll be missed, of course, but she's doing it for a worthy cause that she believes in. Hopefully publishers will wake up to the importance of voice actors soon.

Servbot412899d ago

It was a worthy cause until they became sticklers for royalties. Publishers agreed to every other demand, but them sticking to royalties and outright rejecting everything else is just stupid.

Dirtnapstor2899d ago

Because of the ongoing strike for better working conditions? Curious as to how a sound booth can be made better...

arkard2899d ago

You can read up on why they are striking here https://www.sagaftra.org/in...

Dirtnapstor2899d ago

Okay, I read it. Generally I thought the proposals were kind of non-point. Transparency was the only one I thought was legit. Vocal stress and Stunts...oh please. Individuals who are gainfully employed buy into insurance for a reason.
As for Secondary Compensation, if the game flops will they give back a portion of their earnings from said game?
I certainly don't know all the in's & out's of that industry, but unless royalties are on the table, you do your job and move on. I would think if you complained too much, you might not wind up being gainfully employed.
Just my opinion of course.

dumahim2899d ago

@Dirtnapstor
"Individuals who are gainfully employed buy into insurance for a reason. "

Well, at my job we just have a single board of 2x4 for a chair. It causes fatigue and injuries, but why bother improve the working conditions? We have insurance!

Dirtnapstor2899d ago

@dumahim
Ha ha, and I'm sure you ride a bike without the seat too, right? Insurance is designed to "catch you when you fall" not so that you can choose to fall.

bluefox7552899d ago

Probably for the best, Chloe was an absolutely awful character.

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230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

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gamesindustry.biz
darthv721d 14h ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit18h ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox13h ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga10h ago(Edited 10h ago)

Remember Star Wars Kinect announcement? Biggest laughable acting seen

JimmieSpieker9h ago

N­o E­x­p­e­r& #173;i­e­n­c 3;e N­e­e­d­e& #173;d, N­o B­o­s­s O­v­e­r i­l Y­o­u­r F­D S­h­o­u­l& #173;d­e­r… S­a­y G­o­o­d­b& #173;y­e T­o Y­o­u­r O­l­d J­o­b! L­i­m­i­t& #173;e­d N­u­m­b­e& #173;r O­f S­p­o­t­s O­p­e­n you just need to go on (__)

JimmieSpieker9h ago

No need to do anything just simple work to do just visit here....

rlow17h ago(Edited 7h ago)

Do you mean about project Milo?

+ Show (2) more repliesLast reply 7h ago
-Foxtrot1d 13h ago

It was built on lies Peter...you know this.

isarai1d 11h ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt1d 8h ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai1d 3h ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude14h ago(Edited 14h ago)

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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290°

Former PlayStation boss says 'stupid money' crippled the game industry

Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.

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gamedeveloper.com
Jin_Sakai4d ago (Edited 4d ago )

Greed crippled the game industry and other things I won’t go into.

DarXyde3d ago

Ironically, so did tech advancements.
New tech creates pressure to take full advantage of the power for people to feel a box is worth it. That expectation bloats team sizes (and by extension, costs) and to be more secure in a high risk-high reward project, they play it safe (which is why I think a lot of the industry is facing creative bankruptcy). Few franchises are proper exceptions because they're damn near entitled to a ROI.

But other than that? I'd say the adoption of Blu-ray in the PS3 kind of acted as the architect to some of the things some of us hate today. The decision to adopt it resulted in painfully show loading times because the drive was slow in the PS3. The result was mandating every console to have an HDD for installs, and Xbox 360 then discontinued those arcade models and every console came with an HDD. That adopted standard lead to a lot of games that were physical only to be available via download and that laid a path for digital distribution and the gradual death of physical media we're witnessing now. It was always going to be this way eventually, but it's hard to think that guaranteeing a HDD didn't lay some important groundwork. And now with crazy fast SSD storage and download speeds, it's gotten worse and now we're bloody streaming games via cloud computing.

Rage773d ago

Really great take on how we got to this point. Will add that the weaponizing/monetizing of the "console warring" concept, accelerated/facilitated all of your points. When you take what used to be simple bantering and jabbing between different fanbases and throw money/resources at it as the most effective marketing tool, instead of improving any areas that might add longevity to your products, you only improve sales while creating a destructive environment. Which now has come full circle. Gaming media/tech sites capitalized on this as well. So we now end up in a landscape where we get less for more, nobody is held accountable (unless you are Nintendo in which case, you will always be blamed for everything including world hunger) and what you now call and parade as "greed" to defend you own greedy company is years upon years of every asshat that has paid in $$$ what these companies get away with today, but yeah that "burn" or "you got ratioed" or "fanboy" this and that was worth it huh.

ZycoFox4d ago

It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.

Knushwood Butt4d ago

OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.

Lightning773d ago (Edited 3d ago )

"If he felt so strongly about it, why didn't he quit sooner?"

Jim Ryan held him and down and demoted him to Indy role as you pointed out. We all wondered why Shuhei was never put in charge in the past and everyone else seemingly passing him up in high position's. Everyone getting promoted except him. He also spoke up about the LS awhile ago then folded and was actually help make Concord.

If it's not making the most money and attempt to have conversation that maximize profit they won't promote. Why? Because Shuhei was seemingly for the ppl.

Despite his 80$ comment on games.

Knushwood Butt3d ago (Edited 3d ago )

'then folded and was actually help make Concord'.
Right, so once again he just sucked it up and went against what he thought was the correct path.
He also clearly didn't turn things around for Concord.
Seriously, if he felt so strongly about this stuff he should have quit ages ago; not just suck it up for years and then bitch about it to the public AFTER he quit.

zaanan3d ago

Agree.
It’s easy to armchair QB other people’s decisions, but it’s all speculation. Maybe he loved Sony and wanted to see if things would turn around. It’s also hard to leave a place when you have been there so long. You think you have friends who will help you out, until you don’t. The corporate world really is dog eat dog. Having obligations like family also makes you do things you may not want to do in a perfect world. But this world is far from perfect, and so are we. So I will cut Shu some slack.

Lightning773d ago

"Right, so once again he just sucked it up at went against what he thought was the correct path."

I mean yeah. He didn't have much of a choice. It was either go with what Jim wanted or get fired.

He went against LS but had to help with it anyway. Probably talked about all the bad spending that Sony was doing (and still are.) Corps don't want you to talk sense, they want to I to talk cents. That's goes for everybody.

Not sure why he didn't leave earlier he probably wanted to wait for the right opportunity to leave on a high note or leave on his terms. Much better than getting forced out.

Knushwood Butt3d ago

Yeah, and sure, leadership don't want anyone rocking the boat; they just want 'yes' people through the ranks, but Shu didn't quit and make a point; he sucked it up for months or years. Nor did he go out on a high note.
If he felt so strongly about this stuff he should have told Jim to shove it, and join xbox, but he didn't.

thorstein3d ago

At least he's talking about it and it's not just some anonymous internet person. That's why I posted his take. He was on the inside.

He knows better than most what's going on.

We live in a weird world where primary sources don't mean anything, evidence and reason hold no weight, but rumors and speculation hold the day.

Knushwood Butt3d ago

Yeah, agree in general, but pretty much everything he's said since he quit could have been covered in a 30 minute interview.
Next week:
In a new interview, Shu reveals that he knew factions was going to get canned months in advance, but was powerless to do anything about it so just sat back and kept his mouth shut (and getting a juicy salary).

SO71D3d ago

@Knushwood You don't work do you?

Knushwood Butt3d ago

I don't work for a corporation.

Outside_ofthe_Box3d ago

@SO1D

Was just going to say this. You can say this about anybody. Anyone on n4g that complains about greed but are doing nothing at their jobs to stop it... How dare you!

Knushwood Butt3d ago

@ Outside

It's not just greed though; it's flat out bad decisions and poor leadership, and Shu was one of those leaders.

Christopher3d ago

Because everyone knows you can really change the industry by quitting and being an outsider. I mean, his comments now aren't changing the industry at all. What would have been the advantage of doing it 8 years earlier?

Knushwood Butt3d ago

He didn't, and doesn't, have to be an outsider though.

And great job by him calling out all of this stuff in hindsight. 'The Embracer thing turned out to be a train wreck'. Was he predicting this as it was happening?

+ Show (2) more repliesLast reply 3d ago
Lightning773d ago (Edited 3d ago )

As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.

They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.

anast3d ago

I like how they talk like this is a recent phenomenon.

Show all comments (25)
60°

An Interview with Sassy Chap's Ray Chase

Ray Chase is a voice actor, cofounder of a game studio, and lead designer on their debut. Today we chat dateviators and the ideas behind Date Everything!

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gamersocialclub.ca