200°

Chloe’s Voice Actress Reveals She Will Not Be Reprising Role For Life is Strange Prequel

Ashly Burch, voice actor for the character Chloe Price in Life is Strange, revealed that she would not be able to reprise her role as the character in the prequel.

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siliconera.com
UCForce2869d ago

First Resident Evil 2 and now this ? "Sigh"

FallenAngel19842868d ago

She really put a lot of talent into that role

IColeman2868d ago

Good for her! She'll be missed, of course, but she's doing it for a worthy cause that she believes in. Hopefully publishers will wake up to the importance of voice actors soon.

Servbot412868d ago

It was a worthy cause until they became sticklers for royalties. Publishers agreed to every other demand, but them sticking to royalties and outright rejecting everything else is just stupid.

Dirtnapstor2868d ago

Because of the ongoing strike for better working conditions? Curious as to how a sound booth can be made better...

arkard2868d ago

You can read up on why they are striking here https://www.sagaftra.org/in...

Dirtnapstor2868d ago

Okay, I read it. Generally I thought the proposals were kind of non-point. Transparency was the only one I thought was legit. Vocal stress and Stunts...oh please. Individuals who are gainfully employed buy into insurance for a reason.
As for Secondary Compensation, if the game flops will they give back a portion of their earnings from said game?
I certainly don't know all the in's & out's of that industry, but unless royalties are on the table, you do your job and move on. I would think if you complained too much, you might not wind up being gainfully employed.
Just my opinion of course.

dumahim2868d ago

@Dirtnapstor
"Individuals who are gainfully employed buy into insurance for a reason. "

Well, at my job we just have a single board of 2x4 for a chair. It causes fatigue and injuries, but why bother improve the working conditions? We have insurance!

Dirtnapstor2868d ago

@dumahim
Ha ha, and I'm sure you ride a bike without the seat too, right? Insurance is designed to "catch you when you fall" not so that you can choose to fall.

bluefox7552868d ago

Probably for the best, Chloe was an absolutely awful character.

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190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto1d 9h ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos1d 3h ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn1d 7h ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris13h ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

80°

Dying Light: The Beast – interview with Tymon Smektala (‘Dying Light’ Franchise Director)

An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!

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prankster101.com
70°

“We Are Currently Massively Overexposed And Massively Underprotected," Says Alix Wilton Regan

Alix Wilton Regan chats with TheGamer about the BAFTA Games Awards, AI, and the need for better protection for actors.

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thegamer.com