At Microsoft’s E3 conference there were a lot of new games. Some were part of a bombardment of indie, ID @ Xbox titles, one of them being Project Code: SHIFT. The full trailer and some details have emerged.
Developers of the upcoming 2D hack and slash title talk about having the power to push the game's limits.
They already had that power on PC, I don't see what the X brings to the table that wasn't already there.
Agreed. The extra ram was absolutely necessary. Gives a lot of extra leeway. Witcher 3 loading in an instant on a console is remarkable. Keep up the good work Microsoft.
Like incredible years in advance tech, animations, shaders, physics? Oh wait, any game this dev makes for X is coming to standard Xbone too. Never mind.
There was a time when consoles used custom hardware, which games would eventually be optimized for, and push visuals far beyond people might have expected.
Why would it be? Developers were primarily making 360 games with that hardware in mind, so it was easy to push it to the limit.
Every XO game has to run on the base model. No dev is going to specifically make a game for the iterative XO X like they did with 360.
Gears of War? Gears of War 3 looked way better than Gears of War 1, 360 had a lot room left in 2006 even after the original Gears.
Gears of war didn't push x360 to it's limits crysis 3 did on both x360 and ps3
Eurogamer
"Have the current-gen consoles finally reached their limits?"
Crytek's Crysis 3 is one of the most technically accomplished games of this generation, a visually spectacular piece of software that pushes graphical boundaries on all platforms. And with all its graphical settings pushed to the max, Crysis 3 on PC effectively offers a "next-gen now"
Also confirms native 4K/60fps support for Project Code: SHIFT on Xbox One X.