Although the new console of Microsoft has all the credentials to support VR, the company does not yet seem entirely convinced of this technology, at least outside of the PC environment.
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Major Nelson was weirdly evasive about it as well.
He's right not to commit to it. VR is still untested as a way to have true AAA games, especially on consoles. It's decent for puzzle games and great for non-gaming applications, but it's still way too early to push it as the future of gaming.
I understand Phil's inference for VR and hope to see them eventually do something for the hardware down the line.
The tech's simply not there yet for the every day gamer, it needs a lot less cables, much less fiddling and higher resolution panels, the only thing you should be able to focus on with a VR headset is the details of the game environment.
As it stands, the screen and internal environment of these headsets are far too distracting and intrusive for the experience to be anything more than a gimmick.
However, the fact that the hardcore community, partial mainstream population and companies like Facebook have invested and shown interest significantly helps promote the longevity of support this technology needs to be a real contender in the future.
My guess is that we need to have 4K 120Hz panels as a minimum, one cable (Needs to be plug and go), built in tracking, internal eye tracking to keep the screen always focused, reduced size, and reduced cost for Microsoft to produce it. Obviously not something we'll see soon.
If people didn't invest and support VR now, you would never see it in its adult form within the next 10 years. It'll end up abandoned. The potential is definitely there, it just sounds like Microsoft/Xbox/Phil are waiting for that potential to mature.
What's this? A Microsoft exec being evasive and liberal with the facts......surely you are mistaken! 🤔