Neil writes "If you haven't yet dived into the wonderful physics based construction world of Bridge Constructor or madness of Bridge Constructor Stunts, then today is your lucky day!"
VGChartz's Adam Cartwright: "As with a number of genres like MMOs and real-time strategy titles, simulation games are a lot more common on PCs than consoles and this is doubly the case with handhelds, where simulations aren’t always suited to the pick-up-and-play nature of on-the-go-gaming. Thanks to two generations of backwards compatibility and the variety of native software it has received over the years, though, the Vita offers a little something for everyone in this department."
In a world of cross-platform development, one of the key differentiating factors between console and PC releases is the ability to tweak graphical settings - a necessity when a games PC can be built from a vast array of different components. Graphics menus in console games are a rarity for obvious reasons, making this discovery somewhat curious: adjusting graphics presets in Bridge Constructor Portal on the Windows Store works just as it should, but with an added bonus - your changes transfer across to the Xbox versions too and can radically alter performance.
Should I download this game and tinker around 🤔 I wonder what settings the X can handle without optimization
WTMG's Stephen Johnson: "Bridge Constructor Stunts is an indie puzzle game by the studio Headup Games. It gives you a variety of basic levels and gives you the ability to build bridges and ramps in order for you to reach the finish line."
The first was a bit messy and despite 'physics' and an array of tools, too few solutions were possible for each bridge to succeed.
I quite liked the first but not the stunts one