Giant Sparrow, alongside the studio's creative director, Ian Dallas, state that their goal is to make the world a stranger, more interesting place.
With both The Unfinished Swan and What Remains of Edith Finch they have certainly realised that ongoing ambition.
Both The Unfinished Swan and Edith Finch are games that present striking, stylishly presented visual narratives and that feature poignant tales with ample room for personal interpretation.
Their highly subjective stories make for games that will mean very different things to different people but, regardless of your personal take, both offer an interesting space to explore.
It's with this notion in mind that we begin this week's hour-long chat with Ian Dallas, discussing how we, as players, determine the boundaries of our virtual playgrounds so as to better understand the freedom of our interactive journeys.