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Sony explains why it's rejecting the core philosophy behind Microsoft's next Xbox, 'Project Scorpio'

Sony PlayStation execs Shawn Layden and Jim Ryan sat down with Business Insider to discuss the end of console generations and Microsoft's next Xbox.

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Community2513d ago
freshslicepizza2514d ago ShowReplies(15)
ElementX2514d ago

A whole article with nothing to say

Death2514d ago (Edited 2514d ago )

I didn't really understand the point of the article. I read it a couple times to see if it was sarcasm. Jim Ryan said Sony doesn't believe in changing hardware generations like Microsoft by releasing mid-gen upgrades as powerful as Scorpio which plays all Xbox One games and used all Xbox One accessories so they released the Pro which is much more powerful than PS4 a year sooner instead. I can't tell if he's being a hypocrite or just really misinformed. Both companies are clearly doing the same thing by releasing mid-gen consoles, Sony just did it earlier with less of a performance increase. If anything Microsoft is trying yo extend our game libraries lifecycle while Sony wants to end them with each hardware generation.

Bigpappy2513d ago Show
donthate2513d ago (Edited 2513d ago )

What is really going on is that Sony cheapened out with PS4 Pro (less hardware, cheap design, and no UHD 4k Blu-Ray drive) trying to ride on their success, and got caught with their pants down. So now the excuse is, we don't believe in what MS is doing, but we, Sony, believe in PS4 Pro.

Godmars2902513d ago (Edited 2513d ago )

"while Sony wants to end them with each hardware generation."

Was wondering why you were getting so many disagrees.

This is something MS has adopted, is retrying, this gen, versus three generations of out of the box BC on Playstation consoles. Something that only ended because the PS3 crashed if not burned as many critics and fans alike insisted BC wasn't needed.

Hell, the whole nature of simple BC changed because Gamestop, downloading as an option, and IP holders wanting money.

Death2513d ago (Edited 2513d ago )

@Godmars,

Which 3 gens of Playstations had native b/c?

Gen 1 is the original Playstation which was the first and not b/c.
Gen 2 is the Playstation 2 which did indeed play PS1 games.
Gen 3 is the Playstation 3 and b/c lasted less than a year before the Emotion Engine was removed and replaced by software emulation. Software emulation was removed a couple months later when the 40 gig released and they started to phase the 80 gig out.
Gen 4 is the Playstation 4 and not b/c.

Your 3 generations is actually 1 generation and a year. I don't think you are trying to be misleading with your statement, you are clearly remembering things how you want to and not as they were.

fr0sty2513d ago

There's a difference between releasing a mid-gen upgrade and releasing an end-of-gen upgrade that is still bound by the technical limitations of the previous generation before it.

dmetripaulpavlin2513d ago

I promise that this isn't a mid generation thing, this is the new console cycle. They are turning their console into a closed PC and I am okay with that, I love it.

+ Show (3) more repliesLast reply 2513d ago
OB1Biker2513d ago (Edited 2513d ago )

'The notion of the game console "generation" hasn't really changed, says Layden, it's just that "tech cycles are getting shorter."'
It's one more testimony of Sony supporting traditional console generations as opposed to Ms supposedly blurring the line between generations as they put it.

donthate2513d ago

Why would anyone want console generations?

It marks the lack of compatibility for consumers and huge cost for developers to start over with new design. There is no benefit that is going to outweigh the cost to consumers or developers. I don't even think the console maker benefits from it.

meka26112513d ago

Yea that's not a good argument there. Tech cycles will always get shorter, been happening with pc's for awhile, although pc's are starting to hit a slight wall now. But to say you want to wait seven to eight years for a new console is dumb, the tech is moving too fast for consoles to stay up to date. I actually was hoping microsoft does a modular console, I think that would be awesome, but that's just me.

BlackTar1872513d ago

a modular console is a PC lol

fathertime44642513d ago

Ok ob1biker. If it's a testimony to Sony supporting the traditional cycle, what the hell is the pro representative of?

OB1Biker2513d ago (Edited 2513d ago )

@father'
It's in the quote and also in my previous comment. The Pro is a 'tech' upgrade to keep up with 4K TV, 4k gaming. As opposed to a new gen console that keeps up with a new generation of games made for it and that older consoles can't run.

TheCommentator2513d ago (Edited 2513d ago )

Ob1, you say, "...supporting traditional console generations..." like it's a good thing. Are you serious?

Your defense of Sony for making a console to cater to 4K when it doesn't do native 4K or support UHD is golden! 😆

Say you like Sony's games all you want. Hell, say MS doesn't have any if it makes you feel better. But lying to yourself about abandoning your software library being better simply because, "it's traditional" is just mind boggling. There's no way in hell it's better than keeping your library of games you paid for as you invest in new hardware.

Also, by your definition, Scorpio is just a tech upgrade to keep up with 4K: Native 4K, UHD, 4K Streaming, 4K/60 video capture, and yet it still plays XB1 games with enhancements to users of 1080p tvs. PS Pro more is more of a cash grab than a tech upgrade for 4K by comparison.

One more thing: I remember when Nintendo wanted to stay traditional by opting for cartridges on N64. They were stubborn and thought, "people will still buy it because we're Nintendo". Same thing is going to happen here if people realize that their library of games don't go with them on Sony's platforms. Breaking tradition is what got Sony into the industry, and breaking traditions is the only place innovation comes from.

OB1Biker2513d ago (Edited 2513d ago )

@TheCommentator
'abandoning your software library being better simply because, "it's traditional"
Wth are you talking about?
A new gen doesn't necessarily mean no BC. On the opposite its very likely next gen will have BC.
And yes the Scorpio is a tech upgrade, not a new gen

TheCommentator2512d ago (Edited 2512d ago )

Look, these are your quotes:

- Tech cycles are getting shorter... One more testamony of Sony supporting traditional console generations.
(Meanwhile, Sony releases the Pro which breaks console traditions in the most fundamental sense already.)
- MS (is) supposedly blurring the line between generations.
(What exactly is the difference between Sony and MS' design philosiphy then?)

I already pointed out that Pro is not designed to cater to 4K while Scorpio is, but tell me, how is MS blurring the lines between console generations if Sony is not? Do you think that when Scorpio is replaced that MS will still support it and the Scorpio 2, while Sony will just abandon PS4 and make PS5 only games? Still pretty shitty, considering Sony pretty much won't ever do BC because people don't want it then, huh?

MS' slogan: No one gets left behind.
Sony's Slogan: We got yo' money, bitchez!

OB1Biker2512d ago (Edited 2512d ago )

@TheCommentator
'MS' slogan: No one gets left behind.
Sony's Slogan: We got yo' money, bitchez!'

Haha don't get me into your crappy fanboy wars pls ;)

It's in the companies official approach an messaging.
Sony believes in traditional console GENERATION (don't put the emphasis on tradition just because it suits you.

Maybe things are clearer by saying games using the new potential and can't be played on previous model? That what new gen is.
Ms said many time they don't want new generation any more and also their moto 'gaming beyond generation'

+ Show (6) more repliesLast reply 2512d ago
Inzo2513d ago

Yip, almost like when Spencer is interviewed or when he tweets.

Godmars2902512d ago

@Death:
Okay, two gens of BC. Point was that it was day-one out of the box versus a trickle a year or two after release. BC is most effective when present day one.

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SaveFerris2514d ago

With console generations becoming shorter, Sony absolutely needs to ensure that the PS5 is fully backwards compatible with PS4 and that should include the peripherals as well as the games. If they ignore this, then I can foresee a significant portion of their current install base switching to Xbox.

Kerppamaister2513d ago ShowReplies(3)
Eonjay2513d ago

That doesn't make sense because their current base won't be able to play their games on Xbox either. And 1.5% of Xbox users taking advantage of BC doesn't seem entirely promising for Microsoft either. That being said, with the huge catalog of exclusives for PS4, one can only hope they are also playable on PS5. Then again from a business perspective this keeps the value of the PS4 higher than the Xbox One. I see the PS4 hitting 100 million for sure now.

4Sh0w2513d ago (Edited 2513d ago )

Eonjay,
"And 1.5% of Xbox users taking advantage of BC doesn't seem entirely promising for Microsoft either."

It's not 1.5% OF USERS, it's 1.5% OF 1.65 BILLION TOTAL MINUTES OF Xbox usage :

"In the end, only about 1.5 percent of the more than 1.65 billion minutes of Xbox One usage time we tracked was spent on the 300+ backward-compatible Xbox 360 games, in aggregate. That translates to an average of just 23.9 minutes per sampled active Xbox One user spent on Xbox 360 games out of 1,526 average minutes of Xbox One usage during the sampling period."
https://arstechnica.com/gam...

-I keep hearing ps guys mis-stating this analysis over and over again trying to make it bad when in fact it actually goes against the ps fanboy narrative that Xbox has no games so that's why Xbox fans support BC. In fact what the analysis highlights is that over a 5 month period EACH INDIVIDUAL XBOX GAMER AVERAGES ALMOST 25 MINUTES OF GAMEPLAY TIME WITH A LAST GEN GAME.=

That is great, because the same analysis shows Xbox gamers are spending the lions share of their time playing NEW Xbox games daily, then every once in a while they say cool I havent played Alan Wake in years, let me go rock that guitar scene again.....that nakes perfect sense, that likely what Microsoft expected; which is exactly how I use it and these statistics that's WHY it's a very nice feature to have. bu, bu, but just let Sony tell YOU, 'meh you don't *really want it, EA Access isnt for you either, blah, blah, blah, etc= yeah but you really do want ps now, $$$cha-ching.

SaveFerris2513d ago

Well. I admit to being wrong on the 'significant portion' remark, though for some gamers, switching from PS to Xbox and vice versa, hasn't been too difficult. A lot of PS2 gamers switched to the 360, and the following gen, maybe quite a few sold it on and purchased a PS4 instead. I agree with the other points you make.

Jakens2513d ago (Edited 2513d ago )

Edit: Wrong post

Kizwiz62513d ago

"1.5% of Xbox users taking advantage of BC"
Yes, but that's in the present - which is almost 4 years after the release of XO -
when they've finally got a library enough to support their own games. Let's not act like a console's launch line-up is always satisfying enough for new customers. Backwards compatability is always a good thing.

CrimzonRazor2512d ago

the 1.5% figure has more holes in it then a cheese grater, you cant figure data the way the tried to and has already been called out on it. Heck even this site has had articles that poked holes in how they came up with their numbers. Dont believe everything you read

+ Show (2) more repliesLast reply 2512d ago
rainslacker2513d ago

Historically, console generations have only been 4-6 years. Last gen was out of the ordinary in terms of length. This gen will probably be 4-7 years even with the mid-gen upgrades. I don't really see how the generations are getting shorter.

I think that Sony should make the PS5 and onward backwards compatible just so we can put an end to this constant console war tripe. But if new hardware came out that was significantly better than x86, I'd be willing to give that up for the opportunity to achieve more through the games themselves. That'll likely take a while, nor not happen in my lifetime though, at least not to the point that it becomes reasonable for the mass market console industry.

However, I don't see a significant portion of people switching to XBox if Sony doesn't include BC, doesn't support ongoing peripherals, and I don't see why games are an issue for Sony, as they have always had high output there. There is no data right now that suggests anything MS is doing is enticing people away from PS in droves. The promise of BC peripheral support I doubt most people care about, and BC isn't really something that drives people to buy consoles.....it's just a nice feature to have that adds value to the system.

donthate2513d ago (Edited 2513d ago )

I don't see how it is getting shorter either. If anything, it is getting longer, unless Sony considers PS4 Pro a new generation, but they already said in the past that PS4 Pro is mid-gen. It seems Sony is confused.

Obviously this year is the 4th, and Sony isn't releasing a new console, so it can't be 4-years. My guess is, Sony will release a new console in the 6-8th year i.e. 2019 and beyond.

Also, why would you want PS5 to be forwards compatible, but not PS4? That would be disaster, and despite Sony indicating compatibility is not something they really care about, I think they will have a poor attempt at one, just like boost mode on PS4 Pro.That will likely be enough to appease the masses.

It is hard to say what will drive consumers to Xbox, and it might not be MS strategy to go after Sony's consumers. It seems to me they are looking at the broader market, but we just have to wait until E3 to find out. MS is holding everything tight to their chest until E3.

rainslacker2513d ago

I think what Sony is talking about here is a different mentality on how they handle generations compared to what MS stated they intend....which is doing away with the traditional console cycle. While some aspects of MS "plans" are still a bit vague beyond the Scorpio, and Scorpio isn't considered a new gen in a traditional or even the non-traditional sense, I think Sony is simply saying they still want to have a defined console generation which will be a clean break from the prior gen...like we've become accustomed to.

I don't know which paradigm would be better, because there so far isn't any way to judge the benefits or feasibility of MS own plans based on what they said, or what they've done so far. There are some aspects of MS plan which I do like....like peripherals which don't become obsolete, and the idea of forward compatibility being an ongoing thing, although I feel that can potentially bring it's own drawbacks which I've discussed elsewhere.

I'm not saying I believe the PS5 should be forward compatible, but would say that if they keep the a similar hardware set, then offering BC would be expected, maybe with updates for the PS5 for cross gen purposes for games that release within that early window. Obviously, depending on the game itself, and how it's designed, moving the mid-gen principal to a single release of cross generational releases to be handled better than the paradigm of simply having two separate releases, and potentially even just offering up some updates to some older games to capitalize on the typical after launch drought, and could help make the transition better. But eventually, I'd say that a clean break does need to be made, and any compliance mandate should be removed with the start of a new gen, and leave it up to the devs/pubs.

I do agree one can not say for sure what will drive consumers to one product or another, and next gen we could see a major shift back to MS, or potentially Nintendo. Lots of variables, and it's rarely so black and white as many make it seem in forums.

Vipre772512d ago (Edited 2512d ago )

I agree. I don't see generations getting shorter either. PS1 was in the market for around 10+ years (1994-2005). PS2 was around 12+ years (2000-2013). PS3 was around 10+ years (2006-2017). PS4 launched in 2013, and the historical pattern we can see from the dates above, has been to launch a next gen system 6 years after the launch of the prior gen (PS4 was an anomaly at 7 years after launch of PS3). That would put Sony on track for PS5 in 2019. Seems about right considering Sony hasn't even hinted at PS5 anytime soon. If it is coming in 2019, then that would likely mean 3 more E3's between today and launch. We might not get any talk or teasers about it this year. They just launched PS4 Pro last year, so they're gonna want to ride that for at least another year before talking about the next big thing. I'd expect teasers next year with full reveal at 2019 E3 along with an "Available in November for $500" tag on it. As usual, there has been some speculation about maybe being time for a new portable. Sony has said publicly that a new portable is not really on their radar, but they've also been asking game journos, "Is that something you want to see?" I think the lack of success with Vita and overwhelming success with PS4 has left them gun shy on the portable biz. Sony corporation-wide has had a lot of fat to trim the last several years and I think the portable market will be hard to justify for them after what they did to/with this Vita. They need to do what they can to keep PlayStation biz profitable.

I think the only reason we got a mid-gen hardware bump this time is because the cadence of console generations was getting out of step with major tech upgrades in the PC and television markets with the recent adoption of affordable 4K resolutions and they needed a "reset." 4 years ago, these things were outside the price range for most gamers, but since then prices have crashed to right around where decent 1080P hardware was at the time PS4 launched. Also, affordable VR tech with generally acceptable performance and visual fidelity came at a point in the generation that was too late to support adequately at launch, but too early to wait several years for the next generation. This is tech they couldn't afford to wait to support.

That said, I do think MS has made some significant advances toward blurring the lines on console generations going forward that Sony hasn't matched. MS's has added their cross-buy functionality for games on Xbox and Windows PC and they've added some other PC functionality to Xbox, too. It really is finally starting to look like their vision from many years ago of having a set-top box PC for your TV. I expect MS will continue to blur that line until it's eventually gone and Xbox is literally just a Windows PC for your TV.

MS has talked about shifting the hardware/software generations to be more Apple iOS device-like. Hardware and the OS gets refreshed each generation, but software keeps working. Software is often forward compatible unless it relies on a new piece of hardware, and is almost always backward compatible. And they usually go for a couple generations before support for older apps is eventually abandoned. This is a great way to treat customers and developers alike. Sony hasn't explicitly said anything similar, though they have mentioned the possibility of backward compatibility being easier to implement in the future the more PC-like the hardware becomes. And maybe that's enough for them and their customers. Too soon to tell, I think.

bluefox7552513d ago

I doubt it. As we've learned recently, BC isn't nearly as popular as Xbox fans would have you believe, and even if it were, it will always be a distant secondary concern behind new games, an area which Sony is dominating in.

Eiyuuou2513d ago

Not now, not ever.

If MS wants me to buy their console, they will really need to increase their gaming catalogue.

Scalebound was a promising start, but yeah..., and after that there is nothing that has caught my attention.

VforVideogames2513d ago

what else can Sony say since ps4 pro didn't work for them? a rush product to take the attention away from the Scorpio that's all.

+ Show (3) more repliesLast reply 2512d ago
Nyxus2514d ago

I'm glad Sony isn't dropping the concept of console generations.

IGiveHugs2NakedWomen2513d ago (Edited 2513d ago )

Microsoft is only doing what they're doing because they see it as an easy way to make a profit.

Microsoft has two choices:
Invest in new exclusives and new IP's or create Game Pass and backwards compatibility in order to re-sell old games DIGITALLY

Which one would be the easiest path to the highest profit margins? Answer that and reasons why Xbox is the way it is will become as clear as day.

Fishy Fingers2513d ago (Edited 2513d ago )

Rubbish. They support BC because they CAN, by following a similar hardware configuration from gen to gen (360 - X11) it's allowed them system emulation which means games can be added/supported with minimal effort.

It's also likely that most BC games sold are used copies. They're cheap and in abundance.

Next gen, when Sony supports BC as they will follow x86 architecture from the PS4 to PS5 people will celebrate them for giving them the option where as because they currently don't people have to demonise the 'others' that do rather than just accept that it's nice to have additional (free) features.

Death2513d ago

@Hugs,

Profit driven is saying no one wants to play old games on their new systems, but creating a way to charge for it. Profit driven is releasing games you know are not finished or simply bad. Profit driven is wanting a console cycle to end so the games end with it and customers get to begin anew. Profit driven is not allowing third party services that would compete with your own like EA Access. Profit driven is mocking your competitor for talking about having unique TV shows on their console while secretly making your own and creating a cable TV replacement service.

Sony's future is very clear. They spent $380 million dollars because they believe physical copies of games are in the past. Look at how excited they got when they seen 1 million digital copies of Horizon sold. Sony wants a future where game ownership is a thing of the past and where they control how long you can keep and play your games. People like you are to blame for enabling this. You attack Microsoft when they look to extend game ownership and praise Sony when they take it away. I'll be honest, I like the future where the investment I already made has value. This insures any future investments are held the same way.

rainslacker2513d ago

MS will have their generations as well. It's unrealistic to expect hardware to indefinately be supported. They're changing up some of the paradigms involved in the traditional generational shift, but eventually, they're going to drop support of the old. It's not bad to drop support to move forward, but MS has a bad habit across their entire company of dropping it much sooner than they really should. Windows and their productivity software in particular, the OGXbox in the console space. While I'd like to think that MS will indeed support the OGX1 for the duration of what's left of this gen, I don't have too much faith in it if they feel it's more beneficial for them to simply move on. The customer is often not even a consideration when MS deems it necessary to move on.

MAULxx2513d ago (Edited 2513d ago )

You just cut clean through all the BS & hit the heart of it.

bluefox7552513d ago

They've learned that they can't compete with Sony any more, so they're trying to carve out their own "games as a service" niche in the market.

Shadowsteal2513d ago Show
Death2513d ago

@fishy,

Both the Xbox 360 and PS3 used modified PowerPC architecture. The Xbox One and PS4 use x86 architecture. Xbox One is emulating Xbox 360 via software. It wasn't an easy solution, but it works very well. Each game is downloaded digitally with the disc being used to verify ownership. If you purchased the game digitallly, it simply shows up in your game list for download at no charge if you want it.

Sony could adopt a similar solution if they wanted to, but the customer base makes it very clear it can't and shouldn't be done. There is nothing stopping them from reading your PS3 disc and then not charging you to stream it or in the case of the "classics" that are re-released with trophy support from being re downloaded if you already bought it digitally from Sony.

Christopher2513d ago (Edited 2513d ago )

***Sony could adopt a similar solution if they wanted to,***

Nope. Cell architecture requires a beefy CPU for emulation. Trying to make the 360 look like the PS3 isn't going to change that and is extremely misleading.

I get the disagreements with Sony's remarks, but it is not possible for them to emulate PS3 games on PS4. It would require complete ports of the games.

da1writer2513d ago

Some here really need to drop their Console war arguments at the door and the necessary need to justify their plastic machine of choice. I'm a person that loves tech no matter the platform and just love games in general (especially retro stuff) and have no need to be a fanboy and worship an item I prefer or own, but it would benefit others to at least do a bit of digging before spouting off nonsense they don't understand.

Whenever I see people bring up backwards compatibility, you'll see hand in hand some bring up Microsoft's excellent miracle of a feature of disc-based/digital backwards compatibility (something PC has had in like forever) vs Sony's decision to do this in a streaming fashion via PS Now for PS4 like it's some sort of way to earn a paycheck from said companies (corporate slave like).

Does anyone even know the purpose of Sony buying Gaikai? Some would go into the fanboy category and say $380 million was used for PS Now only and misinform others (and repeat in nauseum). In reality, Sony purchased Gaikai for it's tech alone for future services they had in the future. There are currently five services utilizing it, one we have already been talking about with some using it for attacking purposes for some reason.
https://www.gaikai.com/#!/p...

PS Now - A way to play PS3 Games via streaming on Consoles (PS4), Mobile (Xperia Phone and tablets), and PC (No longer shackled in needing to buy a plastic box to play Playstation titles)
Remote Play - Continue playing your PS4 away from the console, same platforms as above
Shareplay - Play “Couch Co-op” with a friend over the internet, can also pass the controller to a friend to help you out or try the game before buying
PS Vue - Watch live TV or record your favorite shows on an unlimited DVR
http://fortune.com/2014/11/...
Playstation Store - Videos streaming in the background per game

So let's try to at least have a bit better conversations now and stop dragging up information we know little about to protect our feelings toward a device one owns. @Death , please do some dang research before you start talking about what Sony spent $380 million on, you sound foolish every time I see you post, like you know little to nothing about the subject matter.

donthate2513d ago Show
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60°

Chatting Shadows of the Damned: Hella Remastered with Suda51

CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned

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Sega Franchises That Deserve a Comeback

We explore the Sega classics that are ripe for revival! From Panzer Dragoon Saga to Virtua Fighter, discover why these legendary games deserve a comeback on next-gen consoles. Dive into a nostalgic journey and see which Sega titles are set to captivate a new generation of gamers in 2024.

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ZeekQuattro4d ago (Edited 4d ago )

Turned based Phantasy Star and Shinning Force remain at the top of my list of Sega IPs that need to return. At the very least I'd take a Shining Force collection that has 1,2,3, CD and the Game Gear entries.

FinalBoss4d ago

I was hesitant to put these two on. I've personally played more PSO than the RPG version. And shame on me, I don't remember much about Shining Force to talk about it properly.

That said, so many Sega licences deserve their place in this list.

jznrpg2d ago

A new Phantasy Star in the numbered series would be amazing. Shining Force too. But I’d settle on some collections as that’s probably the best we will get

anast4d ago

I don't trust Sega to do a proper comeback. The games will be just remastered and/or monetized to death.

gold_drake3d ago

shining force.

but indont see that happening unfortunately.

390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

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LG_Fox_Brazil10d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19929d ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop9d ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead9d ago (Edited 9d ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle9d ago (Edited 9d ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom8d ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor9d ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog9d ago

The 'tip' is me buying your game in the first place.

S2Killinit9d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie9d ago (Edited 9d ago )

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

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H910d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts9d ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H99d ago

No it's as well in a every country that wants to amercanize

bloop9d ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum9d ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai10d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville9d ago

Maybe the CEO could earn his money based on tips.

mastershredder10d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

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