Game prices are relatively cheap in the modern day. I know forking over $60 doesn’t sound very cheap, but considering the prices haven’t adjusted much for inflation since the 90s, I’d say it isn’t all that bad. That and the fact that our current gaming market includes stores like GameStop selling used games at a fraction of the price and online services with insane deals on games like Steam and the online console stores shows how easy it is to be a gamer in the modern day.
The cuts are expected to be announced next week.
Microsoft is also planning thousands of job cuts that will impact other parts of it businesses
MFs has been beating their chests over great quarterly results and big profits to shareholders while firing people by the thousands just like Sony.
I wonder if at the top of those rumored layoffs they´ll also cancel upcoming or unannounced games while shutting down more studios as well.
Mass Damage & Consumer Foundation in the Netherlands has filed a class action against Sony for inflating PlayStation Store prices.
My personal opinion:
Manufacturers and publishers have indeed inflated the industry.
From $700 million development costs for games like Call of Duty, to digital (store) prices for games and DLCs, online multiplayer fees on consoles (why can you play Helldivers 2 online for free on PC but not consoles?) or still preventing sell/lend digitally purchased games.
Sometime in the future, this bubble will collapse.
They should know better, but they just can't help themselves and suck even the last penny out of our wallets.
They should be suing the individual publishers increasing the prices to $80 instead of suing the store. There are plenty of publishers still selling game for like $50 with much success (like E33). But this proves that the publishers are the ones setting the prices.... so again nothing changes because they aren't even going after the main offender. How is suing Sony going to make Microsoft not charge $80 for the next COD? Sony being the number one store in the market doesn't mean that publisher have to charge us an arm and a leg. Again the industry is laughing at us because consumers never get real representation. Just these fake platitudes that are meaningless.
About time. There is zero fair reason why digitally distributed products that you cannot recoup any value when you want to dispose of them, should be priced higher than that of physical copies that entail all of the costs and the benefits of owning.
Spook-A-boo is a silly ghost-hunting game where you and up to 3 friends explore different levels, hunting down ghosts in a game of hide-and-seek.
At this point between DLC and microtransactions being things, and now the games as services mentality, those will continue to be things along with any official general price increase.
if i was being guaranteed a solid gaming experiences and a complete story and next no no bug/gamebreaking bugs,
i'd pay up 100$ as i do in some cases
If games go higher in price, I'll just wait a little bit longer than normal for a price drop or a discount on most of them to get them cheaper.
Won't change much from my point of view even though I can afford it. I don't need to be one of the first to play games at launch like I used to do.
What's interesting is that people whine and complain about a 6-8 hour game being too short and not worth the $60 price tag. Will they do the same thing if it were a $120 game for over 60 hours worth of content?
Nope!, I would buy much much less. Even if the price increase included DLC
This gen so far I purchased 22 games, with a price increase of $20 I'd be more at like 7 games.
I hardly ever buy DLC, I did for Driveclub, ISS, UC4, and probably would for HZD