"One thing that no one can deny is that Nintendo are masters at building stylish, and rich video game worlds. Let’s look at its two latest intellectual properties, Splatoon and ARMS. Both games have a lot in common. First off, they both have that pristine level of cartoony polish Nintendo is known for. Even though the Switch isn’t very powerful, leave it to Nintendo to develop a breathtaking world on it. Aside from that, both games have a diverse selection of bubbly characters. Characters that I would love to see interact more outside of gameplay." -- Nintendo Enthusiast
VGChartz's Mark Nielsen: "The Nintendo Switch has been one Nintendo’s most successful systems ever, both measured by the number of units sold and the quality of its titles, but if there’s one thing this generation has been missing it would have to be the Nintendo Selects line, bringing existing titles that had paid their dues back at bargain prices. With the Switch now entering its twilight years, and there being few new titles in store for the foreseeable future, what better time could there be to bring back this tried-and-true tradition? While the actual realization of it may be doubtful given how rigid both hardware and software prices have become in recent years, that only gives us all the more reason to dream up a hypothetical lineup of our own.
For this article the specific focus will not be on those massive multi-million evergreens that the lineup would no doubt contain a few of to cement its value, but instead on games that for one reason or another fell short of their full potential the first time around and deserve a second chance to reach more players at an affordable price. Let’s get started."
I really want Xenoblade Chronicles X on the Switch, can't believe that hasen't been ported. I'm playing Skyward Sword at the moment and I'm almost finished, but it's so long and the controls are so bad, even without motion. Astral Chain is fantastic though, they should make a sequel.
Nintendo has recently restored Wii U Mario Kart 8 and Splatoon online after five months of being offline.
Masahiro Sakurai, the director of Super Smash Bros., explains why he believes online play isn't a good fit for the series.
I feel bad for Smash fans. Those guys have been trying to maintain the scene active for 20+ years and get nothing but hate from Nintendo.
Sakurai explains how he and Nintendo still don't understand how the internet works.
FTFY
I’m sorry, but if a game is MP then there’s no f*cking argument that can justify no online MP. What he says about competition being different from just playing with friends shows me how out of touch these people are.
It’s not until a new generation that understands things steps in to clean-house that we’ll see some evolution here.
It's a big fighting game so online multiplayer is a must. Competitive smash is the only thing I see fun in these games anymore asides from the big character reveals, singleplayer is laughable and you ain't gunna have people over for couch gaming much.
If Nintendo makes a new smash, it needs a huge evolution for singleplayer/couch play to be enjoyable for me any more. But we all know they'll just do a deluxe edition for their next console lol. They really need to up their servers as well.
he sounds more like is trying to justify Nintendo ineptitude to create a proper network infrastructure in order to Smash Brothers work properly online.
Man, was it a slow day at the office today?
Games are about playing games not dialogue. Yes, in games like RPGS they are essential, but not in a FPS,a fighting game, or even a Mario game. Loz:Botw had Dialogue that was essential to it's plot and story.
Not sure what this person was thinking when they wrote this.
Far to much story in video games now a days in my opinion. Games are about fun and PLAYABILITY, Nintendo delivers in spades.
The things i hate most in games are dialogue and without voice acting it sucks
Really? Splatoon 1 had a story mode for people who wanted to delve into it, and even had collectibles that fleshed out the world. I like that Nintendo doesn't let story get in the way of gameplay.