820°

How and why you should rebuild your PS4 database regularly

From PlayStation Universe: "Find out the safe way to rebuild your PS4 database, and why it's something you should do often to improve the performance of Sony's console. Here's a guide on how to rebuild your PlayStation 4 database."

corroios2884d ago

Should do this. I have some of the problems there. My PS4 is old and tons of miles.

HollowKnight2883d ago

You don't need to do this If you have an SSD Installed.

KingLeil_332883d ago

This article is a ton of hot garbage. I have co-workers in the IT business that have worked at Sony's PS4 repair factory before. The only reason to do a rebuild of your PS4 database is if you are having problems with running many titles. If not, then don't do this. Examine the top comment of the person who did this in the article: he was forced to redownload many game updates, and had other issues costing him a lot of bandwidth.

corroios2883d ago

im having problems running the webrowser, the menu are moving slower...

medman2883d ago

+corroios
I'm not sure about this, or if any of this may relate to the issues here, but I think everyone is having those type issues following one or more of the updates.....

https://www.kotaku.com.au/2...

https://www.kotaku.com.au/2...

FITgamer2883d ago

Delete the browser history, old messages , and old notifications / game invites. All that clutter slows the UI down.

NapalmSanctuary2882d ago

@FITgamer
Apparently you can't delete notifications anymore.

Overload2883d ago

I do this every couple months and I have never had to do any of that. It always fixes judder with the OS. Maybe the guy chose the wrong option or maybe something was wrong with his PS4.

vikingland12883d ago

@Overload
You are correct. I rebuild my data base monthly when my system is acting up

bloop2883d ago

I rebuild my data base almost monthly too, unintentionally, as my girlfriend keeps pulling out all the bloody plugs in the house and always manages to do it everytime on the rare occasion that I've left the PS4 in rest mode. I've had none of those problems so far either. Except for the mild heart attack I get when the progress bar stops for a bit longer than I think it should.

il-JumperMT2883d ago

I have no bandwidth limit in a 3rd world country...

NarooN2883d ago

Here in a first-world country, bandwidth caps don't exist as a form of practicality, they exist purely because it's a classic form of captialism where it's all about the companies making as much money as possible. Introduce an arbitrary data cap and then charge users extra fees for going over it just because they can. It's even more absurd today when people are looking more to digital entertainment than ever before and thus are doing tons of high-resolution video streaming and game downloading, so they clearly know what they're doing. ISP's in North America are pretty corrupt for the most part.

danknassty2883d ago

It just made me lose all my folders I built. I have 100's of digital purchases (shamefully) and organized them by genre to reduce clutter. Now my homescreen is a clusterf*ck. Wish they had mentioned this.

4U2NV2883d ago

Its true i did this on my ps3 and boy was it a big mistake dont bother trust me. Or if you do back up EVERYTHING to the cloud or usb drive!

KingLeil_332883d ago

One point: Orbis OS, which is BSD, is the PS4 Operating System. This is a cousin of Linux, and does not need to be defragmented because it is using either UFS or ZFS. Each filesystem is unaffected by fragmentation for the most part. The only situation in which fragmentation can become somewhat problematic for either filesystem is if your disk space is EXTREMELY full, like less than 1GB of storage remaining. Barring this, there should be no reason for thinking that there needs to be a "defrag" of your PS4 drive. So if you keep your disk drive under 90% capacity, you should be ok.

Sources: ExtremeTech on PS4 Orbis OS.
Sources: Google up information on ZFS, UFS, and fragmentation.

XanderZane2883d ago

I thought the database was rebuilt after firmware updates. I guess not.

rainslacker2883d ago

it's rebuilt any time it senses a problem with the file system, typically due to a power failure during rest mode, or botched install.

Performing it regularly is not really necessary, and it can actually cause damage to the file system if it's not absolutely critical. The one you do manually actually changes things, while the one the system does when it senses a problem may not change anything, or only change the thing it finds a problem with....which is why it tends to be quick.

dantesparda2881d ago

It does do it after a firmware update, its just sometimes it does it so fast that you dont even see the rebuilding screen. But its definitely doing it every time.

XanderZane2880d ago

@dantesparda
Ok thanks. I wasn't sure if I was right about that or not. I've seen it happen when the PS4 is suddenly powered off by itself and you turn it back on.

TheSaint2882d ago

Why wouldn't a gamer have unlimited bandwidth?

+ Show (5) more repliesLast reply 2880d ago
XbladeTeddy2883d ago

Waste of time, waste of effort. I understand for a PC when you're constantly installing new drivers and hardware updates from many different companies but not for a console.

LIGATURE2883d ago

Yeah the menu thing has become laggy af after these recent updates,so ima wait for another update or two for it to be fixed.i guess😂😂㈳ 4;

jamstorr862883d ago

Im surprised that there isn't a built in maintenance task to rectify fragmentation of data. Its common sense that if you are adding and removing data a lot that fragmentation creeps in, and performance can be affected.
This could probably apply for all the storage on the disk. you need to run a game from disk but all the data pages are scattered across the disk due to the extents filling up, then performance will be battered.

Mikey Mike2883d ago

Because the PS4 is not using a windows file system....

jamstorr862883d ago

But surely the same logic applies. You can only write sequentially for so long before it needs to start splitting up data files to various extents on a disk

4U2NV2883d ago

Doesnt matter.. the way hardrives randomly scatter bits of information all over the disk will make it harder to allocate those bits as you install amd remove more files regardless of the file system used

1Victor2883d ago

@mike nice stealth trolling same could be said about Nintendo Sega and all the other system makers.
Just because windows is poorly made with more holes than a colander doesn't mean every electronic have to have it

nitus102883d ago

Wow so many disagree when you are fully correct.

Since the PS4 runs a variant of FreeBSD which is based on Unix it highly likely it running a Unix journaling filesystem. There is no way Sony is going to run Microsoft's filesystem (ie. NTFS) which would require them paying a license fee to Microsoft.

rainslacker2883d ago (Edited 2883d ago )

@jam

The file system attempts to put files on the disc sequentially when it's putting them on there. The current windows does this as well to some degree. The only issue that really comes up is when you have the larger game data files for assets and such. What you see in the game section is just a pointer to the files on the system, but there are individual files that exist like any OS does it.

Manually rebuilding does a few things. It gets rid of files that don't have any pointer, it will defrag files if necessary/possible, attaches "lost" files back to where they belong. It doesn't rewrite everything, nor does it defrag everything if it's already defragmented.

@4u2

Not all file system just randomly scatter bits all over the place. Depends on the OS and the file system being used. Even windows doesn't do this much anymore, although it will if it starts files in places where it can't write the whole file. The file system in the PS actually looks for the available space before writing, so unless you have a drive where you delete/install a lot of things regularly, or a very full hard drive, you shouldn't need to defrag.

@nitus

I don't think NTFS requires licensing fees. Kind of like DX, it's free to use and license. Might be wrong though. Developers don't have to worry about that aspect since they just use the OS's file system that exists.

I do know Sony doesn't though, because NTFS, even in it's improved current form, isn't as good as UFS for the purpose of a console, nor is NTFS as fast when file security is important, which it is on consoles. Not to say one is better than the other either way, because really, that's just for techie people to argue about like console fan boys argue over which is better, just that NTFS is good for servers and general access software, and UFS is better for things where file security coupled with speed is important.

4U2NV2882d ago (Edited 2882d ago )

@rainslacker

Cheers always nice to learn new info, my initial point was more hardware based than software in the fact the the magnetic hdds in ps4 still write and re write data by moving the actuator head over the platters regardless of file system because when the hdd is full it has to work harder therefore causing a slowdown..
Well thats what i was taught anyway 😡 lol

+ Show (3) more repliesLast reply 2882d ago
KingLeil_332883d ago

Since nobody is looking!!

One point: Orbis OS, which is BSD, is the PS4 Operating System. This is a cousin of Linux, and does not need to be defragmented because it is using either UFS or ZFS. Each filesystem is unaffected by fragmentation for the most part. The only situation in which fragmentation can become somewhat problematic for either filesystem is if your disk space is EXTREMELY full, like less than 1GB of storage remaining. Barring this, there should be no reason for thinking that there needs to be a "defrag" of your PS4 drive. So if you keep your disk drive under 90% capacity, you should be ok.

Sources: ExtremeTech on PS4 Orbis OS.
Sources: Google up information on ZFS, UFS, and fragmentation.

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