Prey is now out on consoles and PC, and Arkane's take at an immersive sim in the veins of System Shock and Deus Ex has been pretty well accepted. But more tidbits of the canceled Prey 2, the sequel by the original Prey game's developers Human Head have come out of the woodwork.
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
We go on a trip through memory lane.
Prey 2 and SW 1313 sadden me the most. The internal politics behind those decisions is sickening. Serious feels for the crews that worked on these.
Danny O'Dwyer, formerly of GameSpot, released a documentary on developer Arkane Studios today, through their Patreon-supported company, Noclip. Along with their employees and supported by 4,197 patrons, O'Dwyer managed to talk to the studio behind the Dishonored series about their projects, including three cancelled games.
I hope whatever Deathloop is ends up being amazing but then again considering who the publisher is I don't really have a lot of faith in the title.
As much as i loved the new Prey, i wish they would have made Prey 2as well because it looked awesome and made the new Prey with a different name.
I don't get why you would focus on a bounty hunter only to get Tommy involved when it's his story
Tommy should have been the one to finish what he started
The new Prey also has an awesome plot twist after the credits rolled.
I hope some day Human Head Studios can make another Cyberpunk game. Just take the ideas from Prey 2 and turn it into a new IP.
This game and Half-Life 3. oh my heart aches of what could have been. lol
The Original Prey was so unique & awesome, I got invested in Tommy' character & the Story, the way it ended, made me really wonder & look forward to a sequel.
Initially was disappointed upon 1st reveal that Tommy's story wasn't front & center in Prey 2, but after seeing its E3 reveal, I was very impressed, & once I heard about Tommy's cameo appearances in Prey 2, I was relieved feeling perhaps Prey 3 would maybe go into what happened to Tommy @ the end of Prey.
The cancellation was heart braking of course, I'm not going to rehash & bash, but I believe in Karma.
Arkane's game should have been named something else. real simple, for @ least the sake of the fans of the original Human Head Studio's vision of what Prey was really all about. Respect.