70°

Kynseed Hands On Preview: To Every Thing There is A Season | Fextralife

Emergence at Fextralife writes, "Things rise and things fall, and over time all things will pass away. So says pearls of wisdom found in many cultural wisdom traditions. In gaming, death and the end of a thing are almost a pre-requisite for gameplay. What’s a game if things don’t die? And yet, in an artistic medium so preoccupied with deletion, we so rarely see games that meditate on what exactly death means. Kynseed is a new game that has recently hit Kickstarter, created by a couple of ex-Lionhead Studios members who worked on Fable. Taking the sensibilities from Fable and Black and White and merging them with folkore, legend and tradition, Kynseed is a sandbox RPG that lets you live a life with meaning as your clock and that of every thing ticks onward towards unavoidable death."

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fextralife.com
50°
8.5

Kynseed Review // WellPlayed

James from WellPlayed writes: "Kynseed is a shockingly robust and fully realised fantasy farming-sim that may overwhelm at first but rewards patience with its countless interlocking systems."

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well-played.com.au
40°
7.0

Kynseed Review | Gaming Nexus

Elliot writes, "If you want combat that feels unmatched in a life sim, Kynseed has it. If you want to look at beautiful pixel art, and hear a soundtrack that fits a game exceptionally well, Kynseed has that too. You can pick what you want to do in life and go out and achieve it. There is so much to see and do that it can feel overwhelming. But Kynseed lacks too. There’s little emotional toll to building relationships, and frustrating gameplay bugs. The attention to detail is massive in places and lacking in others. Knyseed is close to being the groundbreaking life sim of my dreams. But unfortunately, that dream is still elusive."

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gamingnexus.com
50°

Kynseed review: a promising RPG, but not all its promises are fulfilled - RPS

From RPS: "I compare Kynseed to pick-n-mix intentionally. The disparate parts of it do, as concepts, mostly go together. It isn’t thoughtless or careless, but it promises more than it can offer right now. You could indulge yourself in some very precise aspect of it and try not to touch the parts of it that aren’t working, but you’d have to pick your way through carefully. It’s an intriguing promise, though, and I can see it being an incredibly captivating game – when it’s finished."

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rockpapershotgun.com