230°

Capcom needs to get its act together on the Nintendo Switch

The “Capcom Test” is what gamers use to describe a situation where a company will test the waters of a new console with a game that was clearly never going to perform well on the platform, be it due to quality, pricing, or inability to appeal to the console’s demographic (JRPG exclusive to Xbox). The sales of this game are then used as an indicator of how much interest gamers have in buying the company’s games on the tested console. There are also other variations of the Capcom Test that use a similar method to evaluate interest in dormant franchises. “Oh, nobody likes the new Mega Man cartoon, guess that means we shouldn’t make Mega Man Legends 3 now.”

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csgmagazine.com
naruga2943d ago (Edited 2943d ago )

At last Capcom does the right thing with this test as Switch is by far the worst gimmick ever appeared as console.....Capcom end this idiotic special exclusive partenrship with Nintendo , where you r throwing away some of the best franchise on the worst systems in the market (i still can not "diggest" that Monser Hunter 4 didnt come to Vita or MH3 on PS3)...i m not against third party exclusivity but im against idiotic exclusivity that undermines your own superb franchises (Monster Hunter , Resident evil , Bayonetta etcetc ) ... Capcom must get its act together and .......drop that charitable support on Nintendo systems

CocoaBrother2943d ago

If it isn't pro-Sony, you hate itit. You don't like Nintendo or Microsoft, we get it.

Anyways, Bayonetta 2 was turned down by Sony and Microsoft so Nintendo funded the sequel
Sony and Capcom had a falling out over MH3 so Nintendo published it for the Wii and struck a 4 game exclusive deal.
Resident Evil is multiplatform so I don't get why you mention the series.
Street Fighter V was exclusive to PS4 and it turned out to be barebones.
We didn't didn't blame Sony for that, we blamed Capcom and rightfully so, just like with this overpriced SFII on Switch.

naruga2942d ago (Edited 2942d ago )

if Nintendo had released a proper console like the 2 others ,i would have waited in the lines to be from the first owners ....i ve said it 1000 times Nintendo has uber software team developping extremely polished and well made titles ...but NIntedno themselvs are a bunch of moneygrabbers knowing you desire for their good games and keep making trash systems the one after another...i m not hating, im just NOT a victim

EddieNX 2942d ago

MONSTER HUNTER XX CONFIRMED FOR SWITCH

PlebeGamer2943d ago

This comment is AIDS.

Capcom wanted Monster Hunter on 3DS because the low quality visuals were way cheaper to produced than HD assets. They couldn't even bother to make decent textures when it was upgraded to HD on Wii U. When the vita sold terribly, of course it was going to go to the 3DS.

The only time Capcom has been hurt by exclusivity was on the PS4 with SF5.

Bayonetta 2 wasn't hurt by exclusivity, the only reason Bayonetta is alive today is because of Nintendo.

The Switch is outselling the PS4 and XB1.

holdmyown832942d ago

This is the dumbest shit I've read today.

_-EDMIX-_2942d ago

"Capcom wanted Monster Hunter on 3DS because the low quality visuals were way cheaper to produced than HD assets"

? What? LMFAO!

No.

MS and Sony didn't just release some statement saying making a game on PS4 and XONE MUST be produced with "HD assets". That just doesn't make any sense as have "low quality visuals" might be based on the limitations of hardware, but it is not forbidden on PS4 or XONE or PC etc. It literally makes no sense.

"The only time Capcom has been hurt by exclusivity was on the PS4 with SF5"

Yea no.

Resident Evil.

The remaster of RE1 2002 and RE Zero actually sold better then their originals

That Gamecube deal hurt them and since 2013 you actually stopped seeing Resident Evil games on Nintendo platforms. Capcom even released a statement saying they are not making Resident Evil games on Switch, but clearly for years now they've had this plan.

Stogz2942d ago

Actually Dead Riding 4 underperformed as well, also exclusive.

rocketpanda2942d ago

SFV was a failure due to Capcom releasing it as an barebones early access title at full retail value because they wanted to push it out the esports audience without caring about standard players. You think it would have faired much better if it released on the Xbox as well in the same state?

Oh wow, you mean a shiny new console that has been out for a short time is outselling consoles that have been around since late 2013, bravo.

Segata2941d ago

MH came to Wii because Nintendo paid for a exclusivity deal. They were released on 3DS as it's the best selling handheld in Japan last few years.

+ Show (2) more repliesLast reply 2941d ago
EddieNX 2942d ago (Edited 2942d ago )

Sorry but the Switch isnt gimmiky at all, you can play it as an exceptional handheld or in docked mode, HD rumble is amazing and motion controlls arent forced. Being Hybrid is not gimmiky in the slightest. MONSTER HUNTER XX HAS JUST BEEN CONFIRMED FOR SWITCH

jamstorr862942d ago

What a fanboy douche. if you really wanted the best version possible for a game, with the best graphics and performance, you would want the game to be released on PC, not anything with "sony" written on it. Fact is the Switch is great, everyone who i know loves it or wants it. Stop with comments like this, makes the gaming community sound like a bunch of dicks.

naruga2942d ago (Edited 2942d ago )

pC gaming sucks seriously...you know it already just accept it ...end of story

Knushwood Butt2942d ago

Everyone you know wants it?

pietro12122942d ago

Why would Capcom want to develop a MH title on the Vita instead of the 3ds? The 3ds outsells the vita 2:1 and it's cheaper to develop on.

Knushwood Butt2942d ago

Look at sales of 3DS compared to PSP sales of Mon Hun.

That's why.

Even a far cheque from Ninty on the sly doesn't make up for the difference.

Realplaya2942d ago

You make no sense you either got up to early or stayed up late. When Nintendo gets exclusives your against them. Let's be honest people ask for resident evil 7 on the switch and they say here's street fighter. But not the new version a old version which isn't reviewed good. Also they went cartridge so they can charge more than what the game is worth.

Their not the only company that does it. So say what you want it's not about the system it's the developer.

jamstorr862942d ago

Resident evil 7 is on the way mate. Capcom already said they have the engine running on switch and now optimising for running the game when its undocked.

zb1ftw7772942d ago

I used to think this about the Switch.

One play on it changes your mind completely.

Zelda is one of the best looking games this gen. And Mario Kart is superb.

The console is awesome.

Paytaa2942d ago

Worst gimmick? Sure, it isn't for me, but people love the thing.

Never been a Nintendo fan other than some time with the GameCube and N64, but at least they take risks and are probably the most unorthodox in the gaming space. They can't just copy PS4 or Xbox and expect to standout.

I hope Switch gets as much support as possible. Saying otherwise makes it sound like you aren't a gamer.

lizard812882942d ago

"i still can not "diggest" that Monser Hunter 4 didnt come to Vita"

hahahaha, because the Vita is a failure.

+ Show (7) more repliesLast reply 2941d ago
FallenAngel19842943d ago

PlayStation is the only platform that never has to worry about this "Capcom Test"

OtakuDJK1NG-Rory2942d ago (Edited 2942d ago )

yeah because a lot of their games fails multiplatform wise.

pietro12122942d ago

Maybe that's because most of the Capcom titles on a Sony console are multiplats with rhe exception of SF5 being a console exclusive (which btw didn't excatly hit its target goal)

Segata2941d ago

Because Street Fighter V did so well right? Sold worse than Pokken.

Festano2942d ago

You mean by releasing a new Monster Hunter? ;)

EddieNX 2942d ago

XX Switch version is confirmed theres a site up.

CrimsonWing692942d ago

Nintendo needs to get its act together on the Switch.

CrimsonWing692942d ago

Needs to implement an online service that matches the competition, needs to make a console that can run top tier current gen games, needs to stop relying heavily on 1st party and Indie games, need to fix their social features (friend codes are stupid).

How's that for starters?

jamstorr862942d ago

its been well documented that online services are set for an overhaul this year, with a paid service similar to the competition coming in fall.
the switch can run top tier games, on the go. Graphics aren't everything pal, and if they are then PC is the way to go as my gaming pc rig smashes anything that Xbox or PS4 can do.
Nintendo isn't stopping 3rd party games coming to the platform. in fact it is heavily rumoured that there will be a new COD on switch, RS7 is on its way to Switch, and we know fifa and skyrim are on their way.

CrimsonWing692940d ago (Edited 2940d ago )

@jamstorr86

Hey bud you asked me to explain how Nintendo needs to get its act together and I told you.

How about the Virtual Console?

Also it's not about graphics, friend, it's the fact that Nintendo won't get those games because the console can't handle them. So, once again you only buy a Nintendo system for Nintendo exclusives.

The fact that third party stuff won't sell well on the console because A) it's an inferior version or B) it doesn't bring a return over development costs will in fact ruin third party support.

That's great there's a rumor of the new COD coming to Switch, the Wii had a version of COD too but it won't generate the numbers that it will on Xbox One and PS4 not to mention the whole online/social structure of the Switch is half baked.

And Skyrim... you do realize it's not the remastered version, right? Again do to the structure of the Switch and cartridge based games they aren't simple ports. This is ground up made version that's slightly above the old version and below the remaster.

And FIFA... yay I guess.

So yea, Nintendo being Nintendo is once again going to make this just another Nintendo system unless they get their act together, which they won't but who really buys a Nintendo console exclusively nowadays? It will always be that secondary companion piece to have so you can play Mario and Zelda games.

jamstorr862940d ago (Edited 2940d ago )

@crimson you make some good points pal. But I think you are down playing th value in playing these games, even if they are inferior, in a portable format. I thought about playing Skyrim again recently on my pc all modded up, but decided against it as I will enjoy it more playing on the switch while sat on my sofa sat next to the gf.
Your are right about the social aspects on the platform, they do need work. However, if they sort that aspect out, I can see many people choosing the switch as their preferred platform for third party games mainly due to the flexibility it offers.
You are completely right in that people do buy the switch first and foremost to get access to the Nintendo exclusives, which I think few people can genuinely deny are really top quality titles.

+ Show (1) more replyLast reply 2940d ago
UCForce2942d ago

That would be Capcom, not Nintendo.

CrimsonWing692942d ago

That would be Nintendo. Capcom just released a game that cost little to produce to test what the return is from developing for the Switch.

Probably not that well I'd imagine.

Segata2941d ago

Switch uses a modern chipset. More modern than PS4. Not more powerful but more modern and efficient. It uses API of Vulkan and Open GL 4.5. It has Native UE4 support with over 20 confirmed UE4 games in development. UE4 games take a button press to run on Switch before optimizing. Snake pass took a week to optimize for it. It's selling better than Wii was at this stage. Sounds like it has it's act together just fine.

GameBoyColor2942d ago

Yeah that translation was way off. It was more of a plug for sf instead of saying that it was a toe dipper.

Show all comments (45)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused3d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack5d ago

NOooooooooooooooooooooo....... ..............

mkis0074d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai5d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack5d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga4d ago (Edited 4d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos4d ago

Sony's not paying the price its workers are.

z2g4d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh4d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg4d ago

People needed to buy the first game! And not at 20$

neutralgamer19924d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole3d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog4d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 3d ago
-Foxtrot5d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT4d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel14d ago (Edited 4d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog4d ago (Edited 4d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel13d ago (Edited 3d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

5d ago
Obscure_Observer5d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast4d ago

Jimmy followed Phil's advice.

4d ago
raWfodog4d ago (Edited 4d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot4d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog4d ago (Edited 4d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate915d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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