What makes a good horror game? Is it the jump scares or maybe the atmosphere? Or maybe it’s even the plot? Today, Xbox Culture discusses these features in depth.
For me atmosphere and the feeling of vulnerability make an amazing horror experience.
I think most game creators have a tough enough time with "what makes a good game" these days, let alone, what makes a good horror game. Why ask a question which still has so many variables and obstacles in front of it?
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