Former SCE Cambridge Studio Closes After Subsequently Missing Sales Targets. The U.K. First Party Studio Leaves Behind 20 Years Of PlayStation Exclusives.
Primal will always be one of my fav games. Very underrated.
Too bad. They shouldn't have closed them like that after they released RIGS. They still got 10 studios so it is not like they are lacking. But a loss is a loss
It's unfortunate the Rigs owners lost out in the additional content and support that was being worked on.
It's a real shame, but at least they got to release their game that they had been working on.
Still want more MediEvil games
My hope is the Blue Point Games is working on Medievil 1 remaster/remake for PS4. It'd be cool if the PS Classic they are working on turns out to be Medievil.
In response to your reply to ruefrak about Media Molecule, you have to bare in mind that the studio are smaller now than Guerrilla Cambridge were and they've had a better hit rate than Cambridge did. Tearaway was also developed with a fraction of the Studio's resources, critically rated higher than Killzone Mercenary and Tearaway's sales weren't far off of Mercenary's. Tearaway could have cost less than half of the dev price and marketing budget compared to Killzone Mercenary. Media Molecule have probably made a good profit for Sony on each project they've put out, even Tearaway, Cambridge undoubtedly cost Sony, if that wasn't the case they'd like still be around now. Tearaway Unfolded was a pretty quick turn around title, which required minimal resources for MM, it also probably sold enough to break even. Dreams is probably not a high cost investment for the studio by modern standards and the prospects for what's possible in the game are huge, from creative, user generated content, to professional dev made worlds and game elements from every conceivable game genre make Dreams a highly marketable title. I doubt it's cost more than $20m to make, even if you said it's been in full development for 4 years, it could probably be profitable if Sony released it at $40 and sold 500k, but it could easily top 1 million unit.
MediEvil is perfect with a darkborne style.
OMG I completely forgot about the hours and hours of fun I had with that game until now. Thanks for bringing back memories.
That would be awesome, remember playing the first one and it was so much fun. Sony could surprise us.
Sony's mismanagement of Guerrilla Cambridge is what caused the studio to close. This is on you Playstation execs.
It's Microsoft fault
Lmao. I wouldn't be surprised if people on here would find a way to blame them.
Nahhhhh it's Nintendo's fault for releasing an underpowered console.
Actually Sony tends to let their studios manage themselves, which has been reported numerous times by their 1st Party devs, even when they're let go and ex Sony staff would be incentivised to say negative things about Sony's management they praise them for giving them a chance. Cambridge didn't have to make the games they did, looking at their history they've had numerous projects which sold well under a million units, for a Studio with dozens of staff, working on projects for years Sony would need to at least top the million mark to break even. It's clear that Sony gave the Studio multiple chances, even after their past releases sold badly and eventually Sony has to think of the bottom line, instead of continually throwing more cash at the studio. The Cambridge situation is exactly the same as the other Studios Sony have closed since the 7th gen, they give Studios freedom, fund and support them well, but eventually something has to give if the projects those Studios are making aren't bringing in the funds to pay for the current project and set up a budget for the next game.
Totally agree with you. They should have focused all their energy on Medievil in my opinion. Other Sony studios are known for at least one big seller: Naughty Dog (Uncharted, many others), Santa Monica (God of War), Media Molecule (LBP), Poliphony (Gran Turismo), Sucker Punch (Infamous), etc.... Guerrilla Cambridge instead was all over the place. They tried lots of new IPs: C-12, Primal, Ghosthunter, RIGS, alas none where neither critically-acclaimed nor at least sold a million.
Yea all Studios have managers duh
343 But it's a difference if a studio has a sense of freedom to be creative or be strangleheld like say the few ms' studios with almost no creative freedom outside of their respective ip.
What??? I'm sorry but this studio has been around since the 90s. They have had plenty of chances to prove themselves and made many games in the process. I'm thankful Sony stuck with them this long. I'm sure a lot of their games didn't even make a profit. But what am I talking about, clearly you know more than us as you said in your comment. Thanks for the inside scoop. O_O
I don't think their games were ever the problem though. Most of their games were actually quite good. Edit: I edited my comment because I realized I misread the article, and assumed that this was an official statement from one of the devs involved, and then came to realize that it was just some speculation piece.
I think you're on to something. Cambridge supported Sony's crazy side projects like Vita and PSVR. Had they just played it safe and made a PS4 game, they'd probably still be around. Now I think Media Molecule are deliberately stalling on releasing Dreams because they know once it flops, the studio is getting shut down.
Assuming you're replying to CrystalFantasy, this person you're replying to isn't on to anything. Cambridge weren't forced to develop for Vita or PSVR, they chose to make games for those platforms, plus they even made games for basically every other Sony device and technically RIGS has to run on PS4 to play, but their titles didn't sell well for the most part, yet Sony still kept them around since 1997. Media Molecule have had great success with LBP 1&2, Tearaway sold well for a Vita game and Unfolded didn't require more than a small fraction of the Studio's resources to be made, so it's sales didn't need to be that high to be considered a success. There's every indication that Dreams will do very well with it's target audience, hell it's going to have a huge core adventure, as well as be the evolution of the creative style of content the Studio have become famous for. You can basically make anything you want digitally, which will mean Media Molecule can create a tonne of content, along with the game's core audience being able to expand the game's universe in a seemingly endless way. If content creators can make anything from any game genre, their own assets, animations, movies, music and so on then the possibilities are quite literally only limited by the creator's imagination (and current processing/RAM limits). Media Molecule aren't stalling, they began making the tools to make their game, but that was a long undertaking because they didn't just want to slap a game engine, asset rendering, audio maker and content editor into a basic package, they wanted to make all of that work seamlessly together, while also being fun to use. They started actually building their core Dreams game when they revealed Dreams to the public at E3 2015. BTW Media Molecule are a smaller studio than Guerrilla Cambridge were, by a good 20 people, so MM's costs are quite a bit lower. MM may also be working on something else besides Dreams, since content creation is very fast with the game's tools. They could be building multiple games with Dream's tools.
@ ruefrak I fear the same for Media Molecule. Tearaway on Vita had less sales than Killzone Mercenary at the end and the Tearaway Unfolded on PS4 bombed saleswise really hard. Dreams failure in sales could be the last straw. In turn, I feel that since RIGS was a VR game that missed sales targets, Sony London and the Machester Studio's new VR games better make some decent numbers or Sony will pull out of the U.K. altogether and avoid such high taxes in the process.
Agreed I believe that team could have been put to better use. I agree that Sony give them a lot of freedom but at the same time it over the years they were making a bunch of lackluster games I think Sony should have simply combine them with another team because it's sad that it had to come to this.
Technically Cambridge were a part of Guerrilla, but how closures effect staff employment within the wider publishing company depends on the individual people getting laid off, whether they want to join another studio within that pubs family of devs or location, because maybe people can't move their lives to another part of the country or another country entirely for a new job, families may not want to move to London if they're happy in Cambridge and the dev may not want an almost 3 hour round trip every day to get to and from work. Nearby studios may not need your particular skill set. In some cases maybe developers don't have the budget to hire someone new. There could also be issues with a developer, maybe they have a bad reputation and only had employment within Sony because of their longterm experience at that one studio and it was only that studio that were happy to put up with that person's ways. Things aren't always clear cut and easy to work out because we wish it.
The real reason? It's still the same speculation as when it happened and a rundown of the games they made. This doesn't add anything new...
Killzone mercs is a great handheld shooter. It's too bad more people didn't buy it.
Game was excellent. Shame on Sony for not pushing it harder
That's more Sony's fault for negligence with the PS vita
Damn,I'm playing KZ:Mercenary on Vita it's a very decent handheld shooter :(.
decent?it is The best shooter for a handheld hands down
Definitely. As good as some of the main ones in my opinion.
Hey decent is good compared to some handheld shooters..I'm just not a fan of touchscreen mechanics. (I know i know it's part of the system.)
Because Microsoft was very very mean to them. Believe me!
I do! I do! Preach!
Well you two have been proven mentally retarded more than once recently.
In response to your reply to my post below, Sony's Studios are self managed for the most part, sure Shuhei Yoshida, Scott Rhode and co have to OK game concepts before they're funded, but they don't order the daily activities each member of staff gets up to or tell them what way projects will be put together. Effectively a studio will come up with concepts, decide what direction they want to go in, if they've paid their dues, been successful and know what it takes to put out games will sell then they are deciding what they work on. If a studio has made numerous games that haven't done well (financially or critically), then Sony would probably be more hands on to help guide the studio to success. Games Studio Managers are Managers of each development entity, not the bosses of the broader SIE Worldwide Studios family.
Cuz,.......For the Players
Yet Media Molecule spends years developing Dreams wich is still vapourware.
Sad to see another studio fall, hopefully they'll get picked up by other studios.
Very unfortunate and sad to see them go. I loved the first Medievl game, and Primal on PS2 was such an underrated gem.
Well the reason is simple, unrealistic demands on vr front, ps execs made mistakes, wrong decisions and now the studio is paying the price, thats sad.
I think missing sales targets and or critical acclaim for their games in the last decade was likely the key factor in their closing. Yet it feels a little unfair as I'm not sure if other first party studios could have done that much better with either the VITA or VR.
It looks like bad luck. BigBig Studios was another first party studio that was closed after making a PS Vita game. If you look at studios like Naughty Dog, they never wasted money making VR games or Vita games. It's a shame that Sony never marketed Vita properly, and confused gamers with its stupid name. Was PSP 2 really too difficult of a choice?
Really sad when I heard about this. Everyone thought they'd pass KZ down to these guys since GG was working on Horizon. Wouldn't have minded that, but I personally would have preferred if they were given the opportunity to create their own IP. Fund the project and give them a fair opportunity to show what they can do on PS4 hardware with the focus and motivation to develop your own IP. I think it was a bit unfair to have them make a VR game that underperformed, and then close the studio down. They were never given the opportunity that Bend was given, and that's trying to appeal to a unit with a 60 mil install base. If Bend were tasked with creating a VR game, they too probably would have been shut down. Let's just be glad they're making Days Gone instead, at least if it fails it'll be do to their own failures and not because they were forced to create a game on adolescent hardware with minor interests.
Days Gone will be Bend Studio's greatest test. Can they still be as good as when they made Syphon Filter? We will find out soon.
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