70°

Remedy and the Dialogue Between Games and Television Part 1: Alan Wake

OnlySP: "Remedy Entertainment’s Alan Wake’s innovative use of episodic narrative in 2010 has stood out among others. In taking inspiration from Stephen King and Twin Peaks, Remedy’s supernatural thriller delivers the pace and excitement of a television show with gameplay that feels true to the world."

Wakka102953d ago

An interesting read but I think other developers have done episodic narrative better than Remedy. Would still prefer to see them come back to do another Alan Wake rather then moving on to another ip.
Thanks for the read. Looking forward to part 2.

60°

Pearl Abyss Issues Statement On CCP Games Sales Rumors

Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.

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insider-gaming.com
150°

NetEase Announces AAA Action-Adventure Game Blood Message

Get ready for Blood Message, a game that combines stunning visuals and compelling storytelling from NetEase Games and 24 Entertainment.

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gamersocialclub.ca
Obscure_Observer17h ago

Truly amazing!

Draws inspiration clearly draws gameplay inspiration from Assassins Creed and action cinematics from Uncharted!

Powered by UE5!

Definitely on my radar!

raWfodog10h ago

Eastern devs are putting in that work this gen. The quality of their games have been top-notch across the board. Looking forward to seeing more of this game in action.

Other devs need to take notes and step their game up, figuratively and literally.

Lightning7719h ago

Looks very good why wasn't this at SGF?

Obscure_Observer17h ago

Probably because this trailer wasn´t ready yet.

I doubt the developers would miss the opportunity to reveal their games to millions of gamers on four major events like Summer Game Fest, Future Games Show, State of Play or Xbox Showcase on purpose.

Scissorman2h ago

not everything needs to be at SGF. and judging by the reaction and the amount of views the trailer has already garnered, it didn't really need to be there.

Napoca8611h ago(Edited 11h ago)

This feels like 90% stolen from Uncharted and the guy is also falling or almost falling to often down. Nah this is to much show, something is strange here.

Sonyslave310h ago

It does look like it could be staged or the combat might be like hellblade, but i have hope the devs made naraka battle royal game.

Lightning777h ago

Ryse had staged area like combat. So did Hell Blade. Linear story based games do this. It's very cinematic like gameplay. The game did remind me of Ryse, how Ryse would of looked if they had a sequel of sorts.

pwnmaster30008h ago

This reminds me a bit of uncharted, ghost, Gow and AC.

Count me in.

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120°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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www-alhub-me.translate.goog
senorfartcushion19h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler8918h ago

Hope they use his vision in the game

Inverno18h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman2h ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof17h ago

I wouldn't hold my breath on "bold".

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