610°

Housemarque Explains Why Nex Machina Is Only on PS4 & PC; Talks PS4 Pro Support, Switch and Scorpio

Housemarque Head of Publishing Mikael Haveri Explains why the developer is sticking with PS4 and PC for Nex Machina, for the moment.

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dualshockers.com
Freedomland2958d ago

Developing for PS4 and PC is the safest bet for the developers this gen.

freshslicepizza2957d ago

Not really when software sales usually go PS4, Xbox then PC for software sales.

Ask yourself why Red Dead Redemption 2 is only coming to the PlayStation and Xbox. This anti Xbox attitude just makes you look ignorant. If they are going to support Windows 10 PC how difficult do you think it is to also support Xbox?

Why o why2957d ago (Edited 2957d ago )

lol....jeese moldy stating something doesn't mean its anti anything... Sometimes you take anything remotely against ms or just pro others to heart. The devs are explaining their reasons and others agree....no hate campaign.

Maybe you should ask yourself why this ps4 pc pairing is so common this gen or bring up your comment where you believed cuphead should be on the ps4 also as its the top console for software sales.

freshslicepizza2957d ago

So common? Name one major Western game without some side deal made by Sony.

Why o why2957d ago (Edited 2957d ago )

Major.....who even mentioned major.. Me? the article?...who? This article is about an indy dev about an indy game so my comment is relevant to that. Nice try though

Sunny_D2957d ago

Are you sure Moldy? The April NPD seems to think otherwise lmao.

freshslicepizza2957d ago

"The devs are explaining their reasons and others agree."

You mean the same developers who made Killzone and Super Stardust? They obviously have great relations with Sony, which is what this is about.

So please excuse me as I laugh at others agreeing with the developers on a forum that has FAR FAR more than the actual representatiions of the 2-1 ratio of PS4 to Xbox One userbase out there. What's next the PC community is also represented more on this site too that supports the claim that it makes the most sense to developers?

notachance2957d ago

"If they are going to support Windows 10 PC how difficult do you think it is to also support Xbox?"

let's hear it from moldy who knows better how difficult it is to support XB when you already support PC, apparently he knows better than the many developers who only support PS4 and PC themselves

jznrpg2957d ago

I am thoroughly convinced you work for Microsoft

Last_Boss2957d ago

@Moldy, hit up House Marquee

Chevalier2957d ago (Edited 2957d ago )

@Moldy

So now Moldy is some sort of developer expert. Want to tell us how many man hours, wages, publishing cost would go into developing for Xbox, and potential sales with your cost versus benefit analysis? With links to explain it and dumb it down for everyone that doesn't understand? Pretty sure you can explain that right?

Also how come you don't complain about Cuphead, Below and Ori and the Blind Forest for example which just as easily could be ported to PS4 for the benefit of the gaming community as well? Weird. Strange even.

Your anti Xbox Crusade is hilariously bad. No company owes you an explanation for their business choices. They are doing whatever keeps their company alive just like all those studios making Xbox/PC exclusives. Don't like it? Stop gaming. No one owes you anything so if its not on your favourite system then too bad. I got an Xbox for a handful of games to play. If you want those games so bad get a PS4 or PC like everyone else.

darthv722957d ago

Moldy, I get your passion for supporting MS but seriously. Not every PC game is being made with UWP in mind. UWP is the ingredient to making a PC game also work on the xb1. So while these guys are supporting PS4 and PC, they are doing it in a way that is not bound to W10 or UWP and will likely be available on Steam which means it would be available to people on W7, W8 or hell... even XP.

Now if MS were to approach them and offer help in making it UWP then there would be a chance it could come to xb1 but for now it is where it is.

freshslicepizza2957d ago (Edited 2957d ago )

Chevalier
"Also how come you don't complain about Cuphead, Below and Ori and the Blind Forest for example which just as easily could be ported to PS4 for the benefit of the gaming community as well? Weird. Strange even."

Why would I complain about games funded or published by them when this isn't what the discussion was even regarding, unless of course it really is about a backroom deal? Someone said the PC and PS4 are the safest bets, then why do every major publisher support the Xbox? No answer given at all here. Or trying to assume the PS4/PC development is all too common but neglects to mention that is really to do with Indie developers who don't often have the funds to do multiple console ports?

Someone also mentioned it's about risk/reward but the same developer has made 2 Vita games. Where is the Vita now?

Then I get questioned because I said this all started from the same anti-Xbox attitude we get daily. Want proof from the original poster?

http://n4g.com/news/1959423...

The representation of gamers out there for all platforms from Nintendo, Xbox and the PC are not at all in reality to what happens here. Trying to discuss things with you guys shows how painful it is and this is the problem I have with a forum that is totally lopsided. Every counter I give goes ignored and if all else fails then the personal attacks happen. Same old same old.

rainslacker2957d ago (Edited 2957d ago )

Housemarque is a pretty competent dev. I doubt the porting of the code is the issue.

Or, maybe it is. If you cared to read what the dev said

"There are always weird costs and time things involved if you want to go on more platforms. We’re very familiar with PlayStation 4 and our engine runs on PC. Those both seem to be big viable markets as well so when you put one and one together you get the two platforms we’re at right now."

So, looking at this quote, there are cost involved which have to be paid to put their game on other platforms. These are called licensing costs, as well as the cost to get a dev kit(Housemarque isn't so low on the indie scale to use the free to publish marketplaces).

Then, you get into the technical about how hard it might be to port to Xbox.

Well, their engine already support PC and PS4. So, PS4 is a given, they've been publishing there for a while. Their game engine runs on PC. So, putting the game on PC is easy enough. Their engine doesn't run on Xbox. So, they can't simply hit a button and suddenly it works on Xbox. They actually have to add Xbox support to their engine. While not an impossible task, it still takes time, and right now, that time may not be condusive to getting their game done. This isn't some matter of the simple porting that some people believe UWP brings, because the game wasn't built with UWP in mind, and UWP still isn't as simple as some make it sound.

Now that we cleared that up, by using the devs own words which I explained to you in fairly simple terms, does it make sense why they choose PS4 and PC, and are not looking to do the Xbox port right now?

If not, maybe the "Those both seem to be big viable markets as well", it's pretty telling that Housemarque believes that PS4 and PC are big enough markets to support the release of this game, while XBox isn't as viable given their circumstance, likely involved with the game engine.

Chevalier2956d ago

Lopsided discussion? Like how you try to railroad all discussions a certain way or move goalpost? A lot of those games on PS4 are funded just like Ori, Below and Cuphead are funded either by the publishing deal or pubfund just like how almost all the House Marque has been by Sony. There is little difference. Yet you are blasting House Marque and Sony for the same thing. You know what they call that? Bias. You complain only for MS and against Sony and any indie studio that doesn't see the benefit of releasing on Xbox is part of some backroom deal, but, the same kind of deals by MS funding get a pass? Gtfo.

You assume all these studios have unlimited resources, time and it is some kind of simple process to port. Its not. You clearly have no understanding of that. Why would a small studio with limited resources release on Xbox + PC over PS4 +PC? The same amount of work gets them a wider market to the tune of 30+ million more potential customers. So lets go over basic math and probability.

Small indie studios may have limited time, resources, funds and people to do the work. Its not presto lets hit one button and its done. For those small groups.

PS4+PC >>>>> Xbox+PC. Fact. Not arguable.

Its pretty basic logic. Wrap your tiny mind around that.

+ Show (11) more repliesLast reply 2956d ago
Ron_Danger2957d ago (Edited 2957d ago )

Any one else notice whenever articles come out like this, Moldy always shows up and cry-rants over it?! He acts like one of those women on reality dating shows that doesn't understand why she was eliminated early, and then acts all ignorant when presented with the facts.

Get over it moldy. You are a fanboy so you are looking at the situation like a fanboy. Devs have to look at the risk/ reward ratio when choosing where to put their assets and right now the Xbox 1 has a higher risk than PS4/ pc of not selling. If big AAA games on Xbox 1 are struggling to break 500k sales in the first month, what hope do smaller indie devs have at making a profit, let alone break even?

freshslicepizza2957d ago

These guys made 2 games for the PlayStation Vita and you want to educate me on risks? Your out of your league here.

Ron_Danger2957d ago (Edited 2957d ago )

"These guys made 2 games for the PlayStation Vita and you want to educate me on risks? Your out of your league here."

*you're out of your league

Moldy mindset: can't come up with a real argument so deflect to a different console to try to argue your point.

Also what are you even arguing here for? It's a PS4/ pc game in developement and if you're that upset just get it for pc and move on. All you ever do is nit pick articles that have any shred of positivity towards a Sony product and then whine and complain about it being basically unfair.

You're so childish.

ILostMyMind2957d ago

He despairs when he sees that every kind of Microsoft promise is not fulfilled, like this one that any PC game is compatible with XBOX, but not.

xsta1ker2957d ago

wow you watch women reality dating tv shows how empty is your little black book...
don't watch to much or you'll end up with a loaf of bread between your legs lol

rainslacker2957d ago (Edited 2957d ago )

It's really wierd, because he claims that he's more into PC than XBox, yet he's crying over the Xbox version not existing, despite being able to play the game on PC.

@Moldy

Housemarques games on Vita were published by Sony or another 3rd party publisher, ,so there wasn't much risk on their part. It's different when you're self-publishing. If you have publisher backing, your bills are paid during the development so long as you deliver on milestones.

Now that I've educated you on risks, I will say that you were never in a league to begin with. You have no clue what you're talking about, and i wonder if you even know what you're trying to say or imply with your comments.

+ Show (2) more repliesLast reply 2957d ago
LordJamar2957d ago

sounds a little like bias to me but meh its cool to hate xbox nowadays

IGiveHugs2NakedWomen2957d ago

It has nothing to do with bias. It has more to do with the most efficient way to get your game to be seen by as many people as possible in the shortest time possible and that's all this is.

Krysis2956d ago

Yeah I feel like the average age of gamers is around 8 years old, given the comment sections on n4g

LordJamar2956d ago

whatever you say man to each there own

XanderZane2957d ago

The game would sell more copies on the XBox platform then on the PC. These guys are clueless. If they can get the game to run on the PC already, it would be a synch to port it to the Scorpio. They could have developed both at the same time with not much more in cost. Oh well, their lost. I could easily get this for the PS4, but their poor attitude toward other platforms will turn gamers away.

AspiringProGenji2957d ago

More like will turn you away. If you have all consoles there shouldn't be anything to stop you from getting this game. Don't worry about MS. They don't care

MasterCornholio2957d ago

They would still have to port to X1 as well and not just Scorpio.

Abracadabra2956d ago

"Housemarque Explains Why Nex Machina Is Only on PS4 & PC"

Housemarque has a console exclusive deal with Sony. Simple as that.
Sony/Microsoft/Nintendo all have these kind of deals with 3rd party.

+ Show (2) more repliesLast reply 2956d ago
JEECE2957d ago

I appreciate their focus, but there are some houaemarque games that would be perfect for the switch. I'll be happy to play them on PS4, though.

Goldby2957d ago

Resogun would be amazing on switch

ninsigma2957d ago

True, that would be an awesome on the go title.

BlakHavoc2957d ago

Yes! Also Nex Machina looks like it would thrive on Switch. Pretty much anything indie and any JRPG would be better on Switch.

Eonjay2957d ago

Agreed. I would have to buy one at that point lol

jznrpg2957d ago (Edited 2957d ago )

@BlakHavoc why would jrpgs be better on Switch ? I definitely want jRPGS on Switch but I dont see how they would be better. There are a lot of games that are on PS4 and vita, and some I buy on Vita and some on PS4. I lile the Vita version but generally the PS4 has better features they just aren't portable

Last_Boss2957d ago

@Blak No they all wouldn't. Not all JRPG's are they same.

WeAreLegion2956d ago (Edited 2956d ago )

It IS an awesome on the go title. It's on the Vita. Just get a Vita. Jesus. This is why the Vita died. You all ignored it. Now that the Switch is getting literally the exact same support, people are excited? WTF?

+ Show (3) more repliesLast reply 2956d ago
Gran Touring2957d ago

what would make their games better on the switch, I'm curious?

buttcheeks2957d ago

He can walk to elementary school and play them that's why it is better on switch

MasterCornholio2957d ago

He didn't say they would be better on the Switch just that they would work well on that platform. I only played Super Stardust and Rezogun but those games be great on a portable. Heck I played Stardust on Vita and it's amazing.

LiViNgLeGaCY2957d ago

@Above,
No, he literally said indies and JRPG's would be better on the switch. Literally.

ILostMyMind2957d ago

This is why Sony shoud make a PSP3.

WeAreLegion2956d ago

But several of them are already on the Vita. Why Switch? The Vita fits in a pocket. The Switch needs a backpack.

+ Show (1) more replyLast reply 2956d ago
kevnb2957d ago (Edited 2957d ago )

gotta go where the money is.

thejigisup2957d ago

True gotta make games where people will play them.

pinkcrocodile752957d ago

Wow, that's a little ignorant isn't it.

JackBNimble2957d ago

Truth hurts... 60million VS....

XanderZane2957d ago

Games are played on every plattform. So the game should be on every platform.

LordJamar2957d ago

vs what 40mil? is that supposed to be bad

2957d ago
showtimefolks2957d ago (Edited 2957d ago )

Jamar

LOL how about 28-30 million max

2-1 ratio or above

Or are you making up numbers to make your argument seem better

My guess

Ps4 around 62-65 million
Xbox one 30-33 million

LordJamar2957d ago

i dont get it is that still bad? the switch must be garbage to you ppl then. xbox can sell 60mil ps4 can double that does that mean xbox still didnt sell anything? it can go on and on but i dont play sales game im just saying it seems like a stupid bash/troll

AmUnRa2956d ago (Edited 2956d ago )

40mil?? So you think the Xbone sold about 40mil??
O boy, wake up and smell the cofee.
The PS4 has past the 60.000.000 and thats the true. Let me see a link that the Xbone is at 40mil. O, you cant?? So yeah, you pulled it out of *ss.🙄🙄

LordJamar2956d ago

@amunra just missing the point entirely

Why o why2956d ago (Edited 2956d ago )

LordJamar

I get the point you're trying to make but these devs also have to look at the demographics and the sales of certain games across the board. Certain games sell better on certain platforms. This isn't some myth. That 40 mil thing is a myth though but we know for certain its more than the switch right now. I mean, if what you and a few others are implying should be norm then there would be absolutely zero devs making games that aren't on the ps4..... We all know that's not what you're all saying. Sometimes its easier to pick a viable 1 or 2 platforms for some devs. Obviously there's other factors at play but devs have to think of their situations more than some consumers feelings.

+ Show (3) more repliesLast reply 2956d ago
mocaak2957d ago

"'Maybe twenty years down the line we will have special collectors editions for other platforms.'” LOL

XXanderXX2957d ago

If the studio even exsit by then or maybe next year .lol lol

2957d ago
Why o why2957d ago

BUUUUURN

that bitter comment by xander

that destructive retort by somedude

People need to get over this. MS had their fair share of indy loving last gen. This gen sony wooed indies

XanderZane2957d ago

Maybe they will be in the unemployment line within the next year or two when their games flop. With their poor attitude, there will never be any special collectors editions for any of their games.

Aenea2957d ago

https://en.wikipedia.org/wi...

They've been at it since '96, they haven't made an Xbox game in 6 years, I'm sure they will be fine....

XanderZane2957d ago

@Aenea
I'm sure Xbox gamers will be fine not playing this game as well. I actually have played many of their games. Played Super Stardust HD, Golf! Tee it Up! Dead Nation, Outland, Resogun and Alienation. Most of them are good, but they are all Indie games. It does seem they are more found of the PS platform since they really haven't made many Xbox games. XBox fans aren't going to be missing much. PS fans didn't miss Max: The Curse of Brotherhood or Ori and the Blind Forest did they?

notachance2956d ago

it's this kind of attitude that makes XB fanboys disgusting

MasterCornholio2956d ago (Edited 2956d ago )

Wishing for the developers to lose their jobs just because they don't make the game for your platform of choice is just sick.

It's your attitude that's poor not the developers.

XanderZane2954d ago

@notachance
Platform favoritism from developers is even more disgusting. Especially when it's a platform that is almost 100% compatible with the other platform you are making the game for. It's just dumb.

@MasterCornholio
I don't care. I'll speak my mind with my wallet. Tired of developers acting like idiots and making snide comments. They can keep their game. Won't but it on any platform.

+ Show (2) more repliesLast reply 2954d ago
XXanderXX2957d ago

Then I will hold onto my money till theirs an Xbox one S version.

XXanderXX2957d ago

What you people act like am supposed to run out buy another platform so to support this studio . Not happening either make an Xbox version or farewell, simple as that .

Ceaser98573612957d ago (Edited 2957d ago )

or you could either buy the PS4 or dont play and dont be salty for nothing...

Why o why2957d ago

the amount of quality you're missing out on by choice is indicative of you're resistance to the ps4...... One does not usually buy a console for one game alone but a library but yous like you are good at waiting so ......wait

steveo1234562957d ago

You in n4g, you must have heard by now it's all about the exclusives

Liqu1d2957d ago

So bitter, you even secretly hope they shut down. Sad, oh well your loss.

XXanderXX2957d ago

@Why o Why not missing out on anything besides I would rather play Mario switch or upgrade my crappy PC than buy Sony/PS platform . So like I clearly stated either theirs version in the works for Xbox or take care .

Last_Boss2957d ago

Same can be said for Cuphead. I hope you support them

+ Show (3) more repliesLast reply 2957d ago
Last_Boss2957d ago

Then you'll hold your money and watch it on YouTube.

XXanderXX2956d ago (Edited 2956d ago )

YouTube is garbage , Better off on Twitch or beam

Last_Boss2956d ago (Edited 2956d ago )

Better off not complaining at all.

Show all comments (100)
120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

Read Full Story >>
gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr4d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo4d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac4d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo3d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT3d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr3d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas3d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii3d ago

It doesn't have analogue tho, sooo....

Tacoboto3d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

+ Show (1) more replyLast reply 3d ago
Vits4d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits4d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba764d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage3d ago (Edited 3d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos3d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS4d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

Show all comments (23)
80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy015d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK4d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.