Hosts Dandr0id and Jack McBastard deconstruct the anatomy of a scary game, and discuss why certain particular games can scare us right off the sofa.
Resident Evil 7 has massively flopped by making fewer than 2000 purchases on iOS, with other console mobile ports also performing poorly.
Well at least there are games like angry birds or clash of clans for mobile gamers :-)
Apple users ain't gamers. I don't know whether this push with "metal" was just to say they did it and it's possible to run modern games, or if Capcom just said hey more units is better, but either way this shouldn't be all that surprising.
Mobile gamers only want simple games and gachas. Nobody wants to pay up front for a mobile game, you have to hide it behind micro transactions lol.
From GameWatcher: "Embracer has shut down Pieces Interactive, the studio that recently developed the Alone in the Dark Reboot for PC, PlayStation 5, and Xbox Series X/S.
Pieces Interactive, acquired by THQ Nordic in 2017, worked on the Titan Quest franchise. Its most recent game, Alone in the Dark, received mixed critical reception at launch but was improved with subsequent patches."
Like we did not see this coming. Pieces and Alone in the Dark, had a kick me sign on their back the entire dev cycle to release. Perfect example of not reading current market trends, bad forecasting, marketing and release.
The demo they released a while back didn't leave a good impression, and it seems like they were riding far too much on Jodie Comer and David Hayter to be the driving force to buy the game. They're both great actors, but their performance on this game from what I've seen felt very stiff/forced - like they were out of their comfort zones. It's a shame to see another studio closure, though, and I hope the people effected (affected? I always get it wrong) can find more work soon.
Embracer's takeaway from this will probably be that they should focus on live service games.
Until Dawn is receiving a remake and is being ported to PC and PS5, and this is a move that has massive potential for the game.
At least it's mostly cinematic. I worry about performance currently of anything running on Unreal 5 that has any kind of "action" in it.
Time codes for Digital Fiasco Episode 32: The Anatomy of a Scary Game
(0:23) There's always time for joke intros and Mother's Day
(2:14) Dandr0id plays Metro Last Light
(4:47) Jack McBastard plays Shock Tactics
(8:28) Jack McBastard plays Prey
(15:33) Doing Stuff is Fun! - debrief on Lovers in a Dangerous Spacetime
(20:13) Discs, Downloads and DLC
(26:38) Anti-releases
(31:37) E3 Rumor Roundup
(33:05) Rumor #1: Assassin's Creed Origins
(38:04) Rumor #2: Batman: Arkham Insurgency
(41:33) Rumor #3: Mario + Rabbids Kingdom Battle
(44:51) Rumor #4: Star Wars Battlefront II PlayStation VR support
(47:24) Rumor #5: Halo 6 will not be at E3
(47:48) Rumor #6: Halo 5 DLC? Halo spin-off? Scorpio strategy for Halo
(50:50) Rumor #7: Why is everyone thinking about Far Cry 5 instead of Ubisoft's other Wild West franchise
(1:03:30) Phil Spencer steals Home (IT'S A PUN!)
(1:08:48) Beam as a streaming service on the Xbox Live platform
(1:12:19) Alan Wake leaving Steam and other services May 15th, 2017 (potentially forever)
(1:14:17) Google actually hires Job Simulator developers
(1:15:48) Square-Enix wants to sell IO Interactive and Hitman may come with them
(1:19:51) The Options Menu - Checkpoint: The Anatomy of a Scary Game