I Play PS Vita writes: "The Caligula Effect is strong in story and soundtrack but less in graphics and persona system. The battle system is unique but can lead into lengthy battles. If you use the strongest skills, you can avoid this weakness. The good story and great soundtrack justifies to play this game but if you expect a Persona 5 substitute you will be disappointed."
VGChartz's Adam Cartwright: "If you ask the average gaming forum user, they’ll probably say that Vita was only a good place to play if you like indie games, visual novels, and of course Japanese RPGs. While I’d hope that readers of my articles have realised that the console offers so much more than this, it’s hard to deny that it built up an amazing ecosystem for role-playing games over the years, mostly spear-headed by the early release of Persona 4 Golden in 2012.
As a result of there being so many RPGs on Vita, I’ve had to split this article up. I’ll be looking at all the turn-based entries in the genre here and I’ll dedicate a separate piece to action-RPGs some time in the future. Please note – while I will be including first-person dungeon crawlers such as Demon Gaze, things like roguelikes (e.g. Shiren the Wanderer) and strategy games (e.g. Disgaea) will be given separate articles of their own further down the line."
VGChartz's Adam Cartwright: "What I aim to examine in this article is the output of each of the major localization companies, in terms of what they released, what they chose not to release (including when they localized titles for other platforms but skipped the Vita version), as well as some brief commentary on the quality of their translations, before providing an overall rating on their support (outstanding -> amazing – > good -> solid -> poor).
A large part of the reason I love Vita so much is thanks to its brilliant selection of Japanese games and that’s really what I want to celebrate here, but also lament some of the missed opportunities we had along the way."
VGChartz's Adam Cartwright: "On 28th October 2015 an interesting shift happened in the market for physical collectors on Vita. A small spin-off from the development studio Mighty Rabbit Games released its first physical game - Breach & Clear - which managed to sell out of all 1,500 copies that had been printed within a few seconds, sparking the birth of a company that would release an unprecedented 34 further titles within two years.
I recently had the chance to interview one of the founders - Douglas Bogart - to find out how the business had grown, how the Vita factors into their plans going forward, and what he thinks about the ever-growing market for indie physical releases as a whole."
I still own a shrink wrapped copy of their original run of Breach and Clear. :) Since then I've bought several of their releases.