Crispy Gamer writes: "I grew up in the old-school wrestling era. Hulk Hogan, Andre the Giant, Macho Man, Jesse the Body -- when I think wrestling, those are the grapplers that come to mind. In videogames, THQ and Yuke's have been at the helm of the WWE franchise for years, so when a build of their latest effort -- SmackDown vs. Raw 2009 -- came across my desk, I invited a friend over, grabbed a six-pack, and fired up the game to see if the current wrestling stable would pique my interest. Saving the classic wrestlers for next year's Legends of WrestleMania, it was time to take to the ring with The Undertaker, Triple H, John Cena and more. Although we had a good time, there are still a lot of things about the game that need serious cleaning up."
Pro:
+Tons of customizable options, from Superstar character creation to Create-A-Finisher
+Simple, easy-to-learn control scheme
Con:
-Things get messy when there are more than two grapplers in the ring
-Poor collision
-Inept AI
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace