1030°

Very Close. Very Different (Sakurai Column 527)

Source Gaming: A week before writing this column, two wonderfully outstanding works were released and I was torn between how to spend my time. Horizon Zero Dawn (from here on out “Horizon”) and The Legend of Zelda: Breath of the Wild (further referred to as “Zelda”). By all means, play them both because they really are masterpieces.

With that being said, I am surprised by the fact that although there are aspects that are very close, there are other aspects that are very different.

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-Foxtrot2924d ago

Masahiro Sakurai...guy who made Smash Bros and Kirby. Wow I'm surprised he's so honest about something Nintendo related and didn't just say it was "perfect" or "flawless". Takes balls in this industry.

deafdani2924d ago

Masahiro Sakurai is a huge Playstation fan and have been for years. He's always been open about that, I think.

Also, Shu Yoshida is a Nintendo fan. He got two Wii U's, I believe. He once added me as a friend on Miiverse, lol. Sadly that Wii U I had with my account was stolen. :(

-Foxtrot2924d ago

Well lets be honest Shu Yoshida praises any game regardless of platform he thinks is good

Microsoft and Sony are quite open to praise one another and even Nintendo but Nintendo has a hard time praising Sony or Microsoft when it comes to games or even their consoles.

Hearing Sakurai, a high up respected Nintendo developer say something about a Sony game is quite rare.

Kaneki-Ken2924d ago

Just imagine if Masahiro Sakurai ever did PlayStation All Star, it would be awesome but too bad that it will never happen.

mikeslemonade2924d ago

Still haven't really played Horizon, but Zelda is tiresome. Most of the game you're running to the next area of the map and climbing things.

ABizzel12924d ago

He summed it up perfectly.

"Sakurai then gave some more thoughts about comparing the two open-world titles. “Overall, Horizon is more stress free and Zelda is becoming a tiresome routine. However, if you’ve played Zelda, you probably understand this well: the chores of Zelda are the most fun part!” Sakurai wrote."

Both are great and amazing games. Horizon is for gamers who enjoy action-based games set in an amazing post-post-apocalypse world filled with Mechanical dinosaurs. It's just so original in it's world setting, and stays true throughout the game to that world.

Whereas Zelda is got gamers who enjoy adventure-based games. The world of Zelda is vast and meant to be explored with the amazingly diverse gameplay mechanics available to you.

I throughly enjoyed both, but I will say playing Zelda on the Switch made me enjoy and appreciate the game much more than I would have being stationary on a Wii U would have, and the same cannot be said for Horizon, the sheer beauty of the game was all thanks to having a platform with the power to handle it. Two great, but different RPG's one taking the Action path, the other taking the Adventure path.

bmf73642924d ago

He had a launch-model PS3 that had all of his save data from PS1 and PS2. Kotaku did an article when it was announced that the PS3 YLOD'd and he lost 20 years of save-data. I felt so bad for Sakurai

+ Show (2) more repliesLast reply 2924d ago
freshslicepizza2924d ago

Did you read it all?

"However, if you’ve played Zelda, you probably understand this well: the chores of Zelda are the most fun part!"
"By all means, play them both because they really are masterpieces"

It was meant to be a compliment, something that seems very alien to you.

The_Sage2924d ago Show
-Foxtrot2924d ago

*sigh*

Always finding a way to take something so personally which gets your panties in a twist so you can throw some shade

The last part of his comment is nice and all but he's just trying to sugarcoat it a little because he knows Nintendo will be watching what he says. Fact is he said it was tiresome, especially for being a long term franchise and we actually saw a Nintendo developer throw some praise at the competition which doesn't happen often.

Chill your bean

Chevalier2924d ago

@Moldy

Complains about not giving compliments

Then proceeds by giving no compliments himself, then throwing shade.

Thanks for proving your supposed point. Compliments seem pretty alien to you too.

UGXwolf2924d ago

-Foxtrot, I see your point, but I think you underestimate the freedom Nintendo grants their top developers. Also, I'd like to point out that while Sakurai does work almost exclusively with Nintendo, he is technically a separate entity. His group, Sora LTD., is a private company and could likely work with anyone they choose, but he chooses to work with Nintendo.

Now, you're right that Sakurai would be expected to biased in favor of Nintendo, if for no other reason than it's the company he's personally familiar with. However, Sakurai has also gone on record as disagreeing with many of Nintendo's decisions. He has no problems criticizing them.

With that said, I also think it's very likely that the translation loses some context, as it so often does. I don't think he means to sugar coat his opinion. I think he feels that Zelda being exhausting is important to the tone set by the game (which I would actually kind of agree with.)

ion6662924d ago

You said chores are fun ? Lol They're side quest my boy side quest. Jk

Inzo2923d ago

Seriously dude you need a life or a girlfriend, which ever comes first. No one should see the world so negatively.

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EddieNX 2924d ago

To me it sounds like he could be refering to the difficulty because he goes on to say that its tthe chores in Zelda that are fun, anyway, we all already know theyre both top games. He needs to make Kid Icarus uprising HD!!!!

ShadowWolf7122924d ago

Weren't you the one who said you knew without ever playing that Horizon could never be even close to BotW's level?

EddieNX 2923d ago

lol I dont think so? Even if I did my opinion would be irrelivent anyway having only played one, was probanly just responding to Sony fanboys doing the same thing.

Dan_scruggs2924d ago Show
_-EDMIX-_2924d ago

I think it's a breath of fresh air as I don't really honest the God believe every single last developer loves the direction that breath of the wild took the series.

The lack of structure in regards to the Dungeons and even the quality of the dungeons themselves might be some of the worst in the series.

By no means are the dungeons in breath of the wild the best that is Zelda game has ever received.

The removal of several weapons and moves is also even more questionable as a lot of that was the identity of the series.

DarXyde2924d ago

So which exec has EVER said the company they work with is perfect? Just curious. It sounded like you had examples...

Moreover, you assume Sakurai is being honest or genuine because it's contrary to someone of his position. And he may well be sincere... but how cynical must you be to believe that, had he said Horizon was tiresome and Breath of the Wild was stress free, he's being dishonest? Both are phenomenal games, and if Sakurai spoken more highly of Zelda, he'd be full of it, I guess. Pretty difficult to prove since Zelda released to greater critics reception. It really doesn't matter. I just find the way you framed this to be shortsighted.

-Foxtrot2924d ago

"but how cynical must you be to believe that"

Hi I'm Foxtrot pleased to meet you...

Big_Game_Hunters2923d ago

Found the guy who only read the headline.

xtheblackparade2923d ago

Yeah, I think the genius minds of the gaming industry shouldn't be restricted to develop for one platform only. Imagine the sheer force when they would work together.

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Deep-throat2924d ago ShowReplies(23)
InTheZoneAC2924d ago (Edited 2924d ago )

Nintendon'ts trying to figure out how to down vote Sakurai's opinion ... Using the word tiresome alone brings 'em out

Quetzll2924d ago

Not sure which side you're on. Sak's opinion was pretty even-split.

Gemmol2924d ago

did you real his whole comment or you just focus on tiresome part

InTheZoneAC2924d ago

I'm completely aware he thinks highly of both games. Did you just assume something on your part?

Jaqen_Hghar2924d ago

NINTendrones trying to make everything he does into this great big deal. Any talking about their precious ceos brings em out. A man can say things too

Gemmol2923d ago

i have ps4 and switch so who was you speaking about specific

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Razzer2924d ago (Edited 2924d ago )

I like Zelda but I definitely had more fun playing Horizon. Both are great games though.

AspiringProGenji2924d ago

I agree with him and I have played and love both as well

Horizon gets to the point more and keeps you engaded with the mystery and story, and also the gameplay. The tasks and the side stuff aren't numerous, which makes it less stressful and less repetitive.

All the idiots who say this is an Ubisoft game have not played the game to realize that Horizon doesn't overuse the ideas that has taken from other games. There are only 6 tallnecks and like 8 outposts to take. This is way low than the docens of towers and outpost that are in Far Cry. Horizon sticks to its concept 90% of the time; **you are always hunting machines!***

As for Zelda, I got tired of it and haven't finished it. The side content became a chore, and the story does very little to keep me going. The weapon durability keeps pissing me off and that also contributes to the tireness of this game. Still love it and will be back to finish it when I'm done with some other games

Razzer2924d ago

Yep. And Zelda borrows from Ubisoft as well. All those towers you climb? Camps of enemies? Hunting? Yep. Both have original stuff, but they both do their fair share of copying.

DanteVFenris6662924d ago

Honesty if the weapon durability bothers you I'd say you haven't played it or haven't played it enough. It becomes a very minour problem later on, I for one see it as a positive mechanic.

It incentives weapons with lower stats rather than just using op weapon 100% of the time and never switching.

Horizon was much more boring, a long tutorial, no physics or interactions with the environment, no clever puzzles, automated platforming.

I can stand the automated climbing in uncharted because it's epic scenes and also a bit more skill based than horizons.

All tall necks might as well be the same because of how automated climbing is.

Now horizon has no rewards, everything good in the game can be bought in Mira. Nothing substantial besides one suit can be found in the open world. This makes it so their is no incentive to explore let alone how even the one interesting to find the cauldrons are labeled on your map. So it feels like a busy checklist like Ubisoft games.

However the story was fantastic, the combat was great. Enemies were unique and satisfying to take down

Razzer2924d ago (Edited 2924d ago )

How is the climbing in Zelda not automated again? Push your thumbstick up and watch that stamina wheel. What am I missing?

In Horizon, hunting and scavenging produce items for crafting and upgrading. There are treasure boxes just like in Zelda. Don't Tell there are no rewards. Cuz that isn't true.

AspiringProGenji2924d ago (Edited 2924d ago )

I have played it enough to lose interest actually. Saying the weapon durability becomes a minor problem later on, well it has actually gotten worse for me. When I can finally craft acient weapons that require lots of resources, only to realize they break as easy. What was the point of it when I can also get more in the shrines. Too fkin bad they break as fast as the shitty clubs

Does it get better over a hundreds hrs then? Well then that is a replay killer to me. It should be better at least half the story.

"It incentives weapons with lower stats rather than just using op weapon 100% of the time and never switching."

That sounds like BS to me! That is not a problem in any other Zelda, and certainly not in RPG games to my knowledge. They should have divided the weapons into tiers, so at leats they feel like they have some value over the other.

"Now horizon has no rewards, everything good in the game can be bought in Mira."

Just like the outpost in Zelda are barely rewarding. You waste more resources than you get. I didn't bother with them anymore. At least you get EXP and resources from taking enemy outpost in Horizon. That is a REWARD!

To tell the truth, None are perfect games. I'm sure their sequels may be. Zelda is awesome, but I have enjoyed Horizon more because imo it has a better flow with its story and gameplay

light692924d ago

Lol why do you get all triggered from the guys opinion? What you're stating get is also an opinion let alone one based of the idea that you haven't finished the game. Sorry but don't think people should state things from an incomplete run through the game

Gemmol2924d ago

did you read his whole comment or you just focus on tiresome word,,,,he said thats what make zelda so fun

Razzer2924d ago

Could ask the same question of you. Seems you get just as "triggered" over other opinions.

2924d ago
Gaming4Life19812924d ago (Edited 2924d ago )

Well i beat zelda and still havent beat horizon zero dawn only because zelda captured me more . Weapon durability is not a problem but at the very beginning i also hated it because i failed to realize that good weapons are so easy to come by if you explore. I made the mistake of trying to play zelda botw like a traditional zelda game and its clearly not.

Im like you i like both games and i will beat horizon zero dawn soon but imo zelda is the better game. Horizon is great but plays it safe with bringing nothing new to this type of genre which is not a bad thing cause the game is still great and fun. Horizon is clearly like far cry and thats not a bad thing so i dont why you tried to down far cry and boost horizon when they are so similar. Zelda has so many wild moments that are just not in horizon and yea they maybe small but it makes me question why these things are not in every game.

Like i said i like both but zelda took things to the next level imo.

InTheLab2924d ago

I feel the same way with Zelda although if I had a Switch and played it on the go, I might feel differently. In Horizon, each area is unique and offers a new challenge be it the enemies or the layout of the land. In Breath, endless amounts of tedium be it shrines, seed mini games, boring combat outside of mini bosses an Lynals, broken weapons making me even less interested in combat, etc. Nearly everything in Zelda seems to be intentionally tedious. Cooking, travel, stamina....weapons break but gear doesn't. Even the lack of voice overs.

I have no desire to finish Zelda and that's a shame. I tried.

AspiringProGenji2923d ago

"Sorry but don't think people should state things from an incomplete run through the game"

Except the game barely changes after a while. I only have like 2 areas to reveal in the map. I've done a shit ton of sidequests, and I have beaten two dungeons already. I also got the Master Sword!

I stopped at Rito village because I lost interest with the game. That should be well over 50 hrs already. And fun fact, this is my second playtrought because the first one I kinda eas rushing the game and wasn't having much fun. I've put a lot of hrs to make have an opinion about this game

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ShinRon2924d ago

after reading the article im guessing theres a communication misunderstanding...

horizon has a smoother climbing system? how can that be accurate, it doesnt even have a climbing system.

Razzer2924d ago

Sure it does. Why do you say it doesn't?

PlebeGamer2924d ago

It has a very rigid, clumsy climbing system. Find the yellow tape and push in the proper direction AAA type climbing.

bluefox7552924d ago (Edited 2924d ago )

@plebegamer Rigid? Sure. Clusmy? How so? It was very smooth and precise.
@Erik I thought it was fun, and a refreshing way to break up the gameplay, wish there was more of it. But hey, don't let opposing opinions make you insecure. We all know how much you love Nintendo, you don't gotta sell anyone on that.

Erik73572924d ago (Edited 2924d ago )

Oh the generic outlined ledges and in controlled areas climbing? I guess thats a system but its a dumb and boring one.

Razzer2924d ago

At least in Horizon they don't pretend you are Spider-Man

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bluefox7552924d ago

Yes...it does. There are places you climb, not a lot, but they exist, and it is smooth.

DanteVFenris6662924d ago

But it's automated, that's not fun. Cool to look at but not fun.

Razzer2924d ago

So Zelda is just as automated and not as cool to look at. Agreed.

-Foxtrot2924d ago (Edited 2924d ago )

It's more realistic as nobody can climb anything. Aloy has to find special points which she can latch onto, these points would be stable enough to grab onto and hold her weight, something most climbers would do.

However do I think it was annoying as there wasn't enough of these points in the game? Yes

Do I think they need to not be as obvious and stick out like a sore thumb so it would make you think more? Please

Should Aloy be allowed to climb more smaller things like ledges and small rocks which any person could pull themselves up if you really needed to? Of course

It's not perfect and is something which obviously needs improving but it's better then just being allowed to climb anything and have an annoying green circle pop up.

rainslacker2924d ago (Edited 2924d ago )

Wasn't as bad as say MGSV, where snake could scale up 10 foot walls, yet couldn't seem to jump up over a knee high rise in the landscape.

Climbing in Horizon was pretty basic. Kind of a dumbed down version of what we see in UC. It was serviceable I guess, but so rarely used in the game, I never really considered it good or bad...just mostly nonexistent.

wonderfulmonkeyman2923d ago

Sorry, but no.
I don't care how much you hate Nintendo, or love Sony or realism, Horizon's climbing is in no way better than BotW.

It isn't horrible, mind, but compared to BotW, it's limited and restrained as all heck.

There's much more exploratory freedom the way BotW does it; realism and its fanboys can take a figurative hike for this particular instance, because it would just hold the sense of freedom back.
Slap on some grade 2 climbing gear, eat some Speedy and Enduring food for extra movement and stamina, and you're suddenly climbing at any angle aside from entirely upside-down, to get to new areas as well as to get the drop on enemies.
The stamina circle isn't even a limitation, either; cook food or elixers beforehand and you can recover to max in an instant, and that's before you even have 3 full wheels.

The stealth is better, too; no special grass needed. Just crouch and keep movement slow, or eat the right meal, wear the stealth suit, and if possible approach when its raining. You're as invisible as you wanna be, unless you're just dumb enough to walk right under their noses.XD

-Foxtrot2923d ago (Edited 2923d ago )

Monkeyman...forever getting onto his high horse and making this into a Nintendo v Sony war

I don't hate Nintendo it's just tough love. The problem is you love them far too much where anything even the smallest criticism is long olds upon as a "hater"

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admiralvic2924d ago

"horizon has a smoother climbing system? how can that be accurate, it doesnt even have a climbing system."

Horizon totally has a climbing system, which works like Uncharted and similar games. There are set places to jump and you follow a pre-determined patch up the side of a mountain, cliff and what have you. Some are straight up, where as others have you zip around and so forth. It isn't as sophisticated as Zelda's, but I could see it being smoother since it's fairly scripted (you have to go out this way, so it has all these elements designed to make the ascent interesting/flow), where as Zelda you can pretty much do whatever and as long as you have the stamina and or life, you'll hit the top.

Sunny_D2924d ago

This is the correct answer. Zelda is akin to Shadow of the Colosus climbing system. However, SOTC had you finding actual specific textures/material for you to climb on. Not just anything like Zelda.

UCForce2924d ago

It has climbing system without stamina like BOTW.

Dark_Knightmare22924d ago (Edited 2924d ago )

It absolutely as a climbing system what the hell are you talking about

_-EDMIX-_2924d ago

So you never played the game?

InTheLab2924d ago

Horizon's climbing at least makes some sense. Link can scale anything except shrine walls for no logical reason aside from lazy developing. Think about that.

wonderfulmonkeyman2923d ago (Edited 2923d ago )

"No logical reason"
You're playing in a world where magic is a thing. Check your realism at the door.
Screw "sense"; BotW's climbing is much more free. Calling that lazy dev work is just hater drivel.

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