Tom Bramwell (Indie Obscura): From Bleszinski to Molyneux, here are some of gaming's most shocking career changes.
From games that digitaltrends DeAngelo Epps has always wanted to play but missed out on, like Odin Sphere, to newer titles that he'd love to re-experience like Yakuza: Like a Dragon, there was enough there to justify diving back in. And those titles aren’t even a small percent of what’s available here. Vanillaware titles, Square Enix games, NIS franchises he’d never even heard of — there’s a whole lot to dig into.
PSPlus is Amazing for RPGs and NIS America, Square Enix and Vanillaware games are perfect for PSPortal.
Left 4 Dead lead Chet Faliszek describes the original Left 4 Dead game as "such a broken thing that nobody wanted to touch it."
And then couldn't be arsed to make a third game.
If they can add a lot more stuff to a 2nd game in just 1 year why didn't they make a third game a few years later with tons of stuff extra? Because that shows they could've.
I know Source 2 was kind of broken and was a reason they cancelled L4D3 but it seems wasteful to just toss it away.
Don't know what Valve were thinking.. it's like nobody wanted to fix the issues to get going. They certainly aren't the Valve of 2004 that released fun games with pretty cutting edge graphics.
What are they talking about? Seemed pretty alright to me at launch it just wasn't supported the way Valve promised us
They should have just worked on a revamp / massive update to the game but they didn't they jumped straight to a sequel with brand new characters despite having some sort, if small, story about where the original survivors were heading.
I didn't care for the direction they took the sequel, the original games tone and atmosphere was missing in the second game and is still unmatched. Daytime levels, more whackiness, melee weapons where you could attack a Tank with a frying pan...just wasn't the same to be honest and the new survivors just didn't hold up the originals.
Here's my speculation. I think they did a sequel because they didn't want to update a game co-developed by Turtle Rock, they wanted the franchise to be known as a Valve game only and knew if they updated the first one Turtle Rocks name would still linger on it.
Game Informer: "We talk to Ryu Ga Gotoku Studio about the its ever-evolving approach to combat and gameplay."
Finished the game without using any of this tech. The rope line was the best thing. Drones and the Cig gun were useless...too little damage.
Sometimes its better to be your own boss versus working for a massive corporation with bosses breathing down your neck and constant deadlines to make.
None of these people gave up fame. Well at least not the first 3.