140°

Nintendo president: Switch can approach 'relative parity' with Wii

Nintendo president Tatsumi Kimishima believes the Switch wil be able to�approach relative parity with the Wii if�everything goes according to plan during the next financial year.�

Read Full Story >>
gamasutra.com
EddieNX 2962d ago

But a million times better!

2pacalypsenow2962d ago

You mean a console with a library that is 95% shovelware? I hope not.

Eonjay2962d ago (Edited 2962d ago )

I'm getting one. Its just a matter of when... I can find one in stock.

XbladeTeddy2962d ago

It all depends how long third-parties support it and how well. The momentum on the PS4 right now is insane though and it's way cheaper so I can see Sony tempting would be Switch owners. They tempted me. I purchased a PS4 Pro a week ago even though I was going to get a Switch. Sony just showed me more value for money.

nonpracticingatheist2962d ago

If you want value for your money right now then I completely agree with you that the PS4 is difficult to argue against in terms of games it offers and the affordability of being able to buy many of the back catalog games that are so good. I don't understand your argument of the ps4 being way cheaper especially since you bought a ps4 pro which is $100 more than the cost of a switch. I wish that Nintendo would focus more of its efforts on making switch hardware instead of pushing out things like the new 2DS. The good thing is that with the success of the switch sales, more developers will be attracted to the switch. I think the switch will be attractive for developing on because it is basically similar hardware to the mobile market. It won't require the huge resources dedicated to making high resolution textures and graphics both in hardware and people hours. I'm very excited to see the potential that it has and I think the gaming industry is better off with a healthy Microsoft, Sony and Nintendo.

I prefer innovation over incremental one-upmanship. I wish Microsoft would have made smarter decisions when it made the original xbox one instead of pouring so many resources into making a complete redesign of basically the same thing. I wish those resources would have been put to use in making great games.

Just my $0.02

XbladeTeddy2962d ago

Yeah the new 2DS announcement baffles me. Nintendo makes some odd decisions. I hope Nintendo becomes healthy competition but having hardware like the mobile market as you mentioned opens it up to shovelware abuse. I will get one because Nintendo games I just love, just waiting on the new Mario.

When I say cheaper I mean cheaper for the general consumer. I could have saved £150 by buying the regular PS4 if I wanted to but I thought screw it may as well get a Pro.

_-EDMIX-_2962d ago

Agreed.

I think the 2DS thing is strange to most of us. I saw Switch as a way Nintendo can slowly phase out 3DS and focus on energy and support behind Switch annnnnnnnnnnd here comes more 2DS news and even more 3DS games are being made etc.

I don't get it and I think its one of the only big mistakes Nintendo is really making right now.

3DS was great, it had its time.....move on, let it go out and focus all teams 100% on Switch please. This company legit can't get it together. For ever 1 great move, its like 4 steps back.

The greed is just too much. They need to STOP TRYING TO SELL US 2 DEVICES FOR THE SAME GAMES! Port those 3DS games on Switch and move on.

@Xblade- "Yeah the new 2DS announcement baffles me. Nintendo makes some odd decisions" No one gets it.

This sounds like it was done to keep milking both and I feel it might come back to hurt Switch sales more then Nintendo realizes. As a 3DS owner, I'm not getting Switch until they confirm they are putting all their teams on this device. I don't want to buy it and then have Nintendo announce yet ANOTHER portable.

http://www.nintendolife.com...

This is a problem. The only thing I really even liked about the Switch was that they (COULD) put all their teams on 1 device.......

Then they sloooooooowly jump into the greed factor. Dear god.......stop making other portables. Work on Switch and call it a day. We don't need BOTH devices cannibalizing each others sales.

_-EDMIX-_2962d ago

Not really.

With Switch being a portable, I don't see it getting that support, but I don't see it mattering as much as you might think.

DS and 3DS didn't really get 3rd party support like you saw on XB, PC and PS, yet those portables did fine.

Switch will have its own support from Square, Capcom, Sega etc. Sure it won't be Final Fantasy, or Yakuza etc, but it will be good enough for the system.

3DS didn't need a Final Fantasy or Yakuza etc to move 65 million, in fact it doesn't have MOST of the 3rd party you see on PS4 and XONE.

Your biggest mistake was assuming it needed to be like PS4 or XONE to do well.

Most portables are not like those systems and still do ok.

So yes, PS4 will continue to move monster units, but its a different market.

1 is a home console.
1 is a portable.

I mean, consider you would have felt that way about PS4 against 3DS or any other portable.

If Nintendo makes ANOTHER portable and PS5 is out, wouldn't you still feel the same way?

I agree that many games that are coming to PS4, XONE, PC won't be on Switch as great reason to pick those over Switch, but like 3DS, Nintendo has their own games that make it a great platform.

Consider they don't have that 3rd party support you are talking about like you see on PS, XB and PC, yet they live.

Einhander19712962d ago

Switch is amazing and not even started yet, hope Nintendo have an amazing E3.

3-4-52962d ago

Wii has like 1,400 games but only about 50 were any good.

Switch will probably end up with slightly less games but more of them will be of higher quality.

indysurfn2962d ago

Sorry but both your statements are incorrect. Wii u did not have a bunch of games. First party or not. And SWITCH will NOT end up with slightly less. It is already scheduled to have 70% of the amount of wii u totals games in its first year! Look at www.releases.com

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack4d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga3d ago (Edited 3d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos3d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh3d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole3d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 3d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT3d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

4d ago
Obscure_Observer4d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog3d ago (Edited 3d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate914d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

Show all comments (44)