The story in Call of Duty: WWII will be mostly told in-game rather than cutscenes. The devs also said that titles like Firewatch, Gone Home and Virginia inspired them.
Sometimes you want to explore wild environments while exploring mysteries, escaping flesh eating 8monsters, or even be the monster yourself.
In this interview, we will delve into the creative process of David Brochard. Behind the scenes with concept artist David Brochard, showcasing his creative process in gaming industry from Call of Duty to Dark Souls 3 and Star Citizen. Discover how his passion & skills bring immersive worlds to life.
Are you too busy to play long video games? These six best short games for busy people won't take much time out of your schedule.
Nice
That could help make the campaign feel more cohesive. CoD campaigns always feel like they're barely connected.
I have good feelings about this game.
I think this campaign is gonna be sick
Sounds promising