Strategy Informer: Damnation Interview

Strategy Informer recently had a chat with Richard Gilbert (Producer) and Jacob Minkoff (Lead Designer) to talk about the upcoming release of Damnation, a shooter set to be released on the Xbox 360, PlayStation 3 and PC.

Strategy Informer: Development of Damnation is taking on a rather unique approach by outsourcing all of your work to 3rd-party companies, how has that worked out for the team thus far?

Jacob Minkoff & Richard Gilbert: The production model we use at Blue Omega Entertainment is akin to the independent film model in that there is a small core production team that develops the concepts then brings together and oversees the groups that make the concept a reality. During a production we act as a group of leads and managers who also go in and get our hands dirty. Considering the number of games that have 200+ people involved in the production, this sort of distributed production model is what makes sense for use being an independent studio who is looking to survive and develop quality games."

Read Full Story >>
strategyinformer.com
50°

Phoenix Down 75.1 – Damnation

We don’t finish it, but we’re finished with it.

60°

Phoenix Down 75.0 – Damnation

We feel pretty damned in this steampunk shooter.

70°

Digital Fiasco Epsiode 10: It is Too Late for No Man's Sky?

This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.

Read Full Story >>
digitalfiasco.wtf