Imagine, for a moment, that Activision announced this year’s Call of Duty last year, back when they were also announcing last year’s, too. Madness, you might think, but is it any less mad than what actually happened?
The VR industry has long awaited sign of true Call of Duty VR games, but will it ever happen? And does it need to happen?
I don't think it's in Activision's DNA to stick their neck out on something like this unfortunately. They've got a surefire winner with COD so why risk a winning formula.
fwiw, Firewall Zero Hour was more fun than COD for me, but obviously didn't have the same user base and budget
I wonder hypothetically if a non-VR COD style game were to integrate VR players, could you even balance such a thing out. I'm guessing no.
Highly unlikely at the moment. Executives are more concerned with being bought by Daddy Warbucks and golden parachutes than moving VR forward. They had a chance last gen but released a spaceship, combat demo instead. COD would increase VR awareness but if they were bought, the same thing that happened to other developers under Microsoft would happen to them.
Just consider, before being bought by Microsoft, Bethesda had Skyrim and Wolfenstein Cyber pilot. Ninja Theory had Hell Blade, Dexed and helped with Vader Immortal. Inxile had Mage's Tale. Double Fine had Psychonauts. ID Software had Doom VFR and Doom 3. Compulsion had We Happy Few: Uncle Jack Live.
Ever since the purchase of those developers, zero VR games announced or released. And since Microsoft continues to shun VR, Activision games like COD wouldn't have VR either under them.
Firewall, Crossfire, Pavlov, and whoever else makes an FPS game in VR, will have to do for the time being. Maybe Sony will make one like Killzone or Resistance in VR. Also surprised that Valve didn't put Counterstrike in VR.
I think the experience would be so different to traditional CoD and share so little with it that there would be no point in pinning the CoD label on it. I think Pavlov is about as close as you’ll get
In this interview, we will delve into the creative process of David Brochard. Behind the scenes with concept artist David Brochard, showcasing his creative process in gaming industry from Call of Duty to Dark Souls 3 and Star Citizen. Discover how his passion & skills bring immersive worlds to life.
BLG writes: "You take a big risk when you set out to remake something. Have you stayed true to the original? Have you made any worthwhile contributions of your own? Did you make sure that all the characters are wearing the right color hats? It’s a tricky thing to get right, and sometimes, it goes horribly wrong, hence the following list. These are the worst video game remakes of all time."
Remake or Remaster? I think the writer doesn't know the different between remake and remaster
I know that the Silent Hill HD "remaster" isn't the biggest offender on this list, but because I hold those games so dearly to my heart, the horrific end-product by an indifferent studio felt like a personal attack on some of the greatest "gaming years" of my life.
The SH HD Remaster I enjoyed I also had fun trophy hunting it for PS3. I know it has it's quirks that fans hate but I paid $30 for it on Ebay. The PS2 port is fetching around $150 so I saved myself $120 Canadian going the PS3 route I will grab SH3 on PS2 sometime. But I enjoyed the game specially since I have never played SH3 before SH2 I got free with a $10 Xbox I bought.
To the end of the earth all the way till eternity people will still get confused about REMASTER and REMAKE. Like episodes of the Twilight Zone. Forever and ever with no end
What utter nonsense. Let's think about this logically. I'll set the scene, we're in a corporate boardroom:
"Well guys, it didn't go as planned, people are pretty angry about this years Duty. What should we do?"
"Let's tell them the one they want is coming out next year!"
"Brilliant! Let's blow the $50m and 3 years we invested to produce this game and throw it out the window and give people more reasons to skip out this year. We had too much money anyway."
Seriously, that pretty much sums up the faulty logic contained within this mindless piece of dribble masquerading as "news." Christ. It's like Kotaku doesn't even have an editor anymore to approve of articles before they're published.
Kotaku, that's the only thing i need to know.
Kotaku at times write some really dumb articles.
The game was the best selling console game in 2016. And I wouldn't be surprised if many of the haters also bought it.