Damnation developers talk vistas and verticality

That VideoGame Blog: "Marketing terms are often times quite meaningless or at the very least, greatly exaggerated. Which is just what one might have thought when Codemasters announced the Blue Omega-developed Damnation back in March. The game was touted as "a shooter gone vertical" right off the bat, so it's only appropriate that we now get a video where people behind the game explain just how vertical they're trying to take the genre. As it turns out, quite - the developers have ditched the horizontal-only approach we humans tend to favor and have included several thousand feet worth of vertical movement in every level on the game."

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