250°

The rise and fall of Command & Conquer - A retrospective look at the C & C series rise and downfall

I (Robin Ek, TGG)have been a fan of the Command & Conquer series since 1995. However, when Westwood Studios closed down for good, the series went from epic to anything but epic in just a few years. So here's my thoughts on GVMERS "The rise and fall of Command & Conquer" video.

ApocalypseShadow2976d ago

All you have to say is that they were bought by EA. Anyone that knows EA knows what happens next eventually after purchase.

What sucked was that they were from my home town. It was cool to have a developer in the game industry. Kind of like like having your own sports team.

But in the end...EA. Which is pretty much enough to be said.

TGG_overlord2976d ago

That's the truth of the day right there...Oh, nice =) Well, I hope that you got to enjoy having Westwood Studios around for a couple of years at least. Yes, and EA has killed off quite a few game IPs and game studios over the years...

ApocalypseShadow2975d ago

Yeah. It was cool. They used our local news reporters in their games. Back then, you could call a developer directly to talk or push ideas across them or tell them "great job" on their game. For a gamer, it was cool to talk shop. I was a fan of Kane and the obelisks. Lol! But loved playing with GDI and the ion cannon.

Capcom America was friendly too. I was a young teen then. But I remember them calling me back after school one time and my mother was like "a game company is calling you."that was a wow moment then. Talked to them about Mega man and what I wanted to see in Mega man 2. Course, mega man turned out awesome but it was made in Japan. So, I'm not sure anyone's input mattered then. But it was nice. Konami was and is still there. But only for casino oriented things.

You're right though. Watching over the years as EA killed some of my favorite companies after using them up to gain an advantage only to merge them or close them (mostly closed) makes me hate them to this day. Their friendliness is just a facade.

Vegamyster2975d ago (Edited 2975d ago )

I used to blame EA until i dug more into what actually happened between them & Westwood. EA gave them lots of freedom and made a great decision by letting Virgin Interactive (Renamed Westwood Pacific) make their own C&C which ended up being RA2 then Generals later which are usually considering top 3 in the series. Westwood made Renegade which wasn't successful so they started working on C&C 3 Incursion but stopped working on it in favor of a C&C MMO called Continuum, funny enough they stopped working on that game in favor of another MMO called Earth & Beyond because it was closer to completion but it ended up being a massive failure sales wise.

EA didn't want to invest more money into another expensive MMO so they broke up three studios (Westwood Las Vegas, Pacific & Dreamworks interactive) and took key staff from all of them to continue C&C which led to Generals, Zero Hours, C&C 3, Kane's Wraith & Red Alert 3 which are either considered great or good with fantastic mod support, C&C 4 is the only terrible one. You look at Petroglyph studios which is made up of the original C&C team and they haven't done much, it's a shame that it ended like that but it wasn't surprising.

Gh05t2975d ago

I'm pretty sure a bunch of developers bailed after EA bought them because of the increase in EA's control and since Renegade still was released under EA 4 years into it's control they are part of the problem.

Vegamyster2974d ago

Yes some did leave but that doesn't explain why games from other studios under EA who didn't make C&C before like RA2 & Generals had very few issues compared to the main Westwood team with Tiberium Sun & Renegade. They chose to put off C&C 3 in favor of a C&C MMO then put off that in favor of Earth & Beyond which failed, the staff that left to form Petroglyph studios have not done anything noteworthy since then other then Star Wars Empire at War in 2006.

AnotherProGamer2974d ago

to play devil's advocate, Westwood did spend millions of a MMO that never saw the light of day which lead to their closing.

Simon_the_sorcerer2975d ago

Christ...This brought back a whole lot of childhood memories to me.

TGG_overlord2975d ago

Same here ;) I just try to remember the old-school C&C days though. So no C&C4 memories for me...

Gazondaily2975d ago

Red Alert 2....kirov reporting . ...

Ah man what a sick game!

specialguest2974d ago

Great memories of LAN parties with C&C Red Alert 2. We used meet up at a friends apartment who had 3 desktop pc at his place, while some of us brought our laptops to link up and play the skrimish mode.

TGG_overlord2975d ago

@Apocalypse Shadow "Yeah. It was cool. They used our local news reporters in their games. Back then, you could call a developer directly to talk or push ideas across them or tell them "great job" on their game. For a gamer, it was cool to talk shop. I was a fan of Kane and the obelisks. Lol! But loved playing with GDI and the ion cannon.

Capcom America was friendly too. I was a young teen then. But I remember them calling me back after school one time and my mother was like "a game company is calling you."that was a wow moment then. Talked to them about Mega man and what I wanted to see in Mega man 2. Course, mega man turned out awesome but it was made in Japan. So, I'm not sure anyone's input mattered then. But it was nice. Konami was and is still there. But only for casino oriented things.

You're right though. Watching over the years as EA killed some of my favorite companies after using them up to gain an advantage only to merge them or close them (mostly closed) makes me hate them to this day. Their friendliness is just a facade."

- That's way cool man =) When I was a kid I dreamed about working for Westwood Studios, as I enjoyed their games so much. Hehe ;) I'm a NOD guy myself :P Wow! That I have never experienced before. I do recall bumping into some Swedish folks from Dice, Pardox and such though (at game events and whatnot).

Oh yes, just look what they did to the Dungeon Keeper IP...Now it's some darn Chinese title. It's all about money for them...

ApocalypseShadow2975d ago

I loved the destruction Nod had too. Those flame tanks were hilarious. The armor was weak but in numbers the shear fire destruction had me rolling.

And like septic said above, red alert series was awesome. And the removal of Hitler story line. Those Tesla coils were so much awesome. I had so many power generators that they took up a lot of real estate.

Cool that you met some developers. The only thing i haven't done is go to E3. That would be awesome.

Tankbusta402975d ago (Edited 2975d ago )

It saddens me that this series is no more. EA put out Red Alert 3 and it was decent, but then the next one was completely different and they tried to go free to play and that project was scrapped. I really wish the series came back but I don't think it will.

This series was the ONLY series my father would play when I was a kid, thats how great it was. Granted he completely turtled every single game and lost but he had fun launching his one nuke!

TGG_overlord2975d ago

"It saddens me that this series is no more. EA put out Red Alert 3 and it was decent, but then the next one was completely different and they tried to go free to play and that project was scrapped. I really wish the series came back but I don't think it will."

- That's about it, yes...C&C3 and Red Alert 3 were just fine, but C&C4 was a freaking garbage production...I remember that I was so disapointed with the game that I even sold the game shortly after that I bought it.

"This series was the ONLY series my father would play when I was a kid, thats how great it was. Granted he completely turtled every single game and lost but he had fun launching his one nuke!"

- Props to your dad ;) My dad plays mostly Starcraft and Company of Heroes.

Littil_Devil2975d ago

C&C4 killed off the series for good...

Vegamyster2975d ago (Edited 2975d ago )

The F2P one was originally C&C Generals 2, they basically set it up like a like a Moba where you'd earn different Generals with unique units/abilities similar to Zero Hour, they also stated they'd make a single player campaign where you could buy it either with in game money that you've earned or cash. The idea was interesting but probably just to ambitious for a smaller team, it would need a lot of money thrown behind it to be successful which is probably why they shut it down. I do hope they get around to Generals 2 again & remaking C&C 4 into something that doesn't suck lol.

TGG_overlord2974d ago

Sounds pretty likely, yes...And that would be nice, but it's been years since EA did anything with the C&C IP.

Littil_Devil2975d ago

EA messed up the C&C series soooo bad.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack6d ago

NOooooooooooooooooooooo....... ..............

mkis0075d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai6d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack6d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga5d ago (Edited 5d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos5d ago

Sony's not paying the price its workers are.

z2g5d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh4d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg5d ago

People needed to buy the first game! And not at 20$

neutralgamer19925d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole4d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog5d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 4d ago
-Foxtrot6d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT5d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel15d ago (Edited 5d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog5d ago (Edited 5d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel14d ago (Edited 4d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

6d ago
Obscure_Observer6d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing695d ago

Jim Ryan got fir—err I mean, retired.

anast5d ago

Jimmy followed Phil's advice.

5d ago
raWfodog5d ago (Edited 5d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot5d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog5d ago (Edited 5d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate916d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly475d ago (Edited 5d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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