I (Robin Ek, TGG)have been a fan of the Command & Conquer series since 1995. However, when Westwood Studios closed down for good, the series went from epic to anything but epic in just a few years. So here's my thoughts on GVMERS "The rise and fall of Command & Conquer" video.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.
Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.
Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.
Such a shame, they should have just been allowed to make Days Gone 2.
Sony need to truly let go of their live service plans once and for all.
Sony literally sent Playstation studios into a death trap!
They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!
WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?
This is the worst generation of Playstation! Period!
Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends
All you have to say is that they were bought by EA. Anyone that knows EA knows what happens next eventually after purchase.
What sucked was that they were from my home town. It was cool to have a developer in the game industry. Kind of like like having your own sports team.
But in the end...EA. Which is pretty much enough to be said.
Christ...This brought back a whole lot of childhood memories to me.
@Apocalypse Shadow "Yeah. It was cool. They used our local news reporters in their games. Back then, you could call a developer directly to talk or push ideas across them or tell them "great job" on their game. For a gamer, it was cool to talk shop. I was a fan of Kane and the obelisks. Lol! But loved playing with GDI and the ion cannon.
Capcom America was friendly too. I was a young teen then. But I remember them calling me back after school one time and my mother was like "a game company is calling you."that was a wow moment then. Talked to them about Mega man and what I wanted to see in Mega man 2. Course, mega man turned out awesome but it was made in Japan. So, I'm not sure anyone's input mattered then. But it was nice. Konami was and is still there. But only for casino oriented things.
You're right though. Watching over the years as EA killed some of my favorite companies after using them up to gain an advantage only to merge them or close them (mostly closed) makes me hate them to this day. Their friendliness is just a facade."
- That's way cool man =) When I was a kid I dreamed about working for Westwood Studios, as I enjoyed their games so much. Hehe ;) I'm a NOD guy myself :P Wow! That I have never experienced before. I do recall bumping into some Swedish folks from Dice, Pardox and such though (at game events and whatnot).
Oh yes, just look what they did to the Dungeon Keeper IP...Now it's some darn Chinese title. It's all about money for them...
It saddens me that this series is no more. EA put out Red Alert 3 and it was decent, but then the next one was completely different and they tried to go free to play and that project was scrapped. I really wish the series came back but I don't think it will.
This series was the ONLY series my father would play when I was a kid, thats how great it was. Granted he completely turtled every single game and lost but he had fun launching his one nuke!
EA messed up the C&C series soooo bad.