IGN Writes: A few weeks ago, IGN debuted the details about Road To WrestleMania, WWE SmackDown vs. Raw 2009's story mode that has players choose from seven wrestlers and set out on a character-driven storyline that features voiceovers, cutscenes, and the works.
The Interwebs exploded. Fans launched message board posts demanding to know why only seven Superstars could be used in the mode, e-mails poured in demanding to know what this meant for created Superstars, and I'm pretty sure somewhere people burned a scarecrow made up to look like THQ Senior Creative Manager Cory Ledesma. Of course, all of these extreme reactions were a bit premature. THQ and Yuke's have been playing their cards close to their respective vests when it comes to SVR 09, so it was safe to assume they had something up their sleeves.
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace