380°

Breath of the Wild Ruined Open-World Games For Me

Brandon plays plenty of Breath of the Wild and has different thoughts about open-world games

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gamerpros.co
jlove4life2553d ago

Well written yet i disagree you can play horizon gears witcher etc and caught in the moment of the story that climbing every mountain not necessary something has to be sacrificed while you were climbing how captivating was the story case closed

Aceman182553d ago

I know it hasn't ruined any other open world game for me, as climbing a damn mountain is not that big a damn deal lol.

Zhipp2552d ago

But you didn't play it, so how could you know? ;)

nX2552d ago

I did play Zelda and Horizon recently and think that this goes both ways. Zelda gives you so much diversity when it comes to travel yet you're travelling through empty land most of the time. Horizon on the other hand gives you unparalled action that makes Zelda feel boring at times. Every game has it's strengths and weaknesses so I couldn't really claim that one game ruins another for me. If two games feel too similar I would advise against playing them simultaneously though.

Aceman182552d ago (Edited 2552d ago )

@hipster

I love it when ppl claim you wouldn't know because you haven't played lol. I own a wiiu plus zelda and no its not that big a damn deal. So dont go telling me anything about i haven't or have played. Damn fanboys are beyond stupid 😞

Uken122552d ago (Edited 2552d ago )

@jlove4life
The story is actually really good, but I really can't understand what you are actually saying. But the voice acting is so bad that it does take away from the story. Which is unfortunate.
And games like Witcher have too much dialog. It gets boring and becomes a chore. I end up mashing A/X or B (depending on the controller.)

I don't agree with the article. It's a great game with a really good open world and excellent mechanics.

@aceman18
Climbing in Zelda is actually a huge deal. Game mechanics change the way games are played and this will definitely be implemented more into open world games. It actually makes the World more "Open".
You have complete freedom. I can understand what you are saying, because it wouldn't ruin other open world games for me either. But I would like to see other games implement that or a similar mechanic.

jlove4life2550d ago

Honestly I'm only few chapters in but I heard though open and fun compared to other Zelda this story fall short

InTheZoneAC2553d ago

I played Zelda for 8 hours on the wii u the day of release, I then played Horizon for a few weeks until I beat it....

Zelda is fun, but it doesn't make other games feel unworthy of playing.

The 10th Rider2553d ago

I think the big thing for me is just how traversable the world is. It's really difficult for a game to really 'ruin' other games, but when I watch gameplay for some up-and-coming open world games it feels unnecessary when someone has to take the long way around something as simple as a fence, or small hill. Breath of the Wild sets a new standard as to how easy it is to traverse the world and games that make it unnecessarily difficult will stick out even more. I don't think the game will ruin open world games by any means, but I do hope that other devs take note and that games where you spend two minutes making your way around a stupid fence or small hill go the way of the dinosaurs.

Dark_Knightmare22553d ago (Edited 2553d ago )

Dude what upcoming open world games are you watching where you can't climb a freaking hill or just hop over the fence.

The 10th Rider2553d ago

@Dark_Knightmare2,

Well, it's more common in RPGs such as the upcoming Dragon Quest XI, which is my favorite genre. Thankfully in that game you can jump pretty high, but that doesn't prevent things like elevation from lengthening the time it takes you to get somewhere. There's also Dragon Age Inquisition, which had issues. In open world adventure or FPS games it's typically not such a big issue. I'd picked up Skyrim for the first time close to a year ago and it was a big problem (I'd played it plenty of times before, I just never personally owned a copy). I'd make it 90% up a hill only to be stopped by a tiny fraction of terrain that's too steep.

2552d ago
Bahamut2553d ago

Yeah, same for me except the other way around. Can't seem to pick Horizon back up.

Perjoss2553d ago

Zelda felt really fresh to me, such a great feeling of exploration and it was super polished. Whereas Horizon just felt like a Far Cry game with some nice conversation sections.

iDadio2553d ago

It llooks and plays nothing like a far cry game, judging by that statement I assume your talking sh*t and creating that from images on google because it's so far from even being close to true.

I've played Horizon, loved it.
I've played BotW, enjoyed it but felt it didn't live up to its hype that I got caught up in, felt the game has some issues but was given a free pass because well it's Zelda right.
Played the witcher 3 and for me that is the a better experience than the games above, can't even explain why I just enjoyed the f**k out of it.

Bahamut2549d ago

Yeah, it really did feel like an Ubisoft game. Kinda disappointed.

remixx1162553d ago (Edited 2553d ago )

I feel people are over praising this game to a point of ridiculousness, and this is from a sincere Zelda fan.

It's constant comparisons to other games is actually quite tiring.

I feel the physics and art style are the only real things this game excels at. I'm 60 hrs in and I've beaten 3 divine beasts and I must say while the physics are on a whole new level its honestly the weakest Zelda game I've played period.....and I really thought skyward sword was weak.

Journalists keep comparing it the the witch, horizon and skyrim to name a few but everyone's so caught up in the physics that I feel as a Zelda fan the story is abhorrently fragmented and scarce while the boss fights are copy and paste of the same boss over and over with a different weapon each time, you can like 4 shot these guys with attack food. The dungeons can't even be called dungeons (more like glorified shrines and this part hurt me when I beat my first one) and there's only four of them. I haven't fought Ganon yet but even I'm hearing that that portion of the game is the weakest yet.

I got all caught up in the hype and the reviews made it sounds like the greatest game ever yet voice acting, dungeons, story, bosses, combat (piss easy except lynels) dumb ai and backseat sound track are all weak.

The game is fun but after what I've come to expect from a Zelda game its the weakest yet.

StormLegend2553d ago

This!^ it's the weakest Zelda game made IMO. The characters are boring, story is boring, horses are useless, no way to swim underwater, outfits/armor is useless, bosses are super easy and much more. It's a really great game but compared to previous zelda games it's lacking.

C_Ali882553d ago (Edited 2553d ago )

Zelda 2 or Spirit Tracks, nothing else need be said.

Speaking of Hyperbole... Not Hyrule

nX2552d ago

Fully agree, even though BotW is one of the more enjoyable Zelda games to me I would never give it a 10/10 like many reviewers did, the list of shortcomings is just too long. I think that just like Final Fantasy 15, BotW is a great basis for upcoming games in this series but there's certainly a lot of room for improvement.

StormLegend2553d ago

I disagree, it's not the greatest open word game, it's barley anything to do. The one main thing I do love about BOTW is that you can climb almost anything. Other than that it's lacking in content or things to do in general.

Segata2553d ago

You must have very little imagination. The game is only as limited or as expansive as ones imagination to figure things out.

C_Ali882553d ago

Barley is a grass,....
You can chop grass in Zelda....
But you might want to lay off the grass...

Over 110 hours, theres A LOT to do....

Kabaneri2553d ago (Edited 2553d ago )

GTA is the best open world game by far. It is the jack of all trades, master of nearly all. No it doesnt have the best story, but in terms of what an open world game is supposed to be in essence: a simulation, GTA is in it's own class with the amount of detail and realism it's world has, as well as it's variety of gameplay activities.

ClayRules20122553d ago (Edited 2553d ago )

I agree.

However; I personally rank GTAV's story up their with TLoU ( please don't kill me ) downvotes are acceptable. Lol. The Last of Us is my #1 favorite story in gaming EVER. It's storytelling is "Perfection" in my eyes. GTAV is in my top 5. I remember reading a comment on YT where people were arguing over which game had the better story of 2013 between TLoU & GTAV. It was intense.

I absolutely loved all the conversations Michael, Trevor, and the rest of the cast had, whether it be just driving somewhere, having drinks at the bar etc... I just loved how the conversations, outside of the story cutscenes, were of equal quality.

Anzil2553d ago

Story was amazingly well done Lol

InTheZoneAC2553d ago (Edited 2553d ago )

GTA story is just as good as my favorite ps exclusives, that game is leagues ahead of every other 3rd party game. Well I shouldn't say every, Witcher 3 and a few others are top notch as well.

Uken122552d ago

Vice City is the best GTA. Rockstar still can't top that one. Best Story, Best Characters, Best Soundtrack, Best Cars, Best Controls, Best Setting, Awesome weapons, The Economic System.

The others are good but aren't as polished as Vice City felt.

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110°

Looking Ahead: A Possible Future for 3D Zelda

VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."

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vgchartz.com
270°

Everything in Tears of the Kingdom is Temporary, and it’s Annoying

Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”

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gameluster.com
closed_account270d ago

Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\

I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.

phoenixwing270d ago

the rabid nintendo fans would probably have sent death threats if it got lowered

senorfartcushion268d ago

Always thinking of rabid fanbases means that you’re rabid too.

GryestOfBluSkies269d ago

You can save your creations to have them automatically rebuilt, as long as you have the resources for it

Vx_268d ago

one of the most boring games of the year

Christopher269d ago

I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.

closed_account269d ago (Edited 269d ago )

Too much to expect for a Switch, sure. But it would be nice to retain at least 10 creations longterm if they ever remaster this for the next console. Like a gta garage almost. Clear out the ones you don't want anymore. I'd like an airship that I can continuously fly around the world. Be able to take several out at once. (I can imagine leaving them in strategic spots, set like a cross-country rally. People streaming their fastest times.)

I really think I'll just wait for a next gen remaster. I'm still playing Breath of the Wild and enjoying it. I've read that it can be hard to go back to after Tears bc of the re-used world, so I'd like to continue getting the most out of Breath of the Wild.

As for the quickly degrading weapons, I always hated that too. Wish they lasted longer, or you could cast a spell to retain at least 3 or so of your favorites. it is what it is though, and I'm not going to stop playing just bc of that. I really like the atmosphere of the game.

**Edit - For reference, you can retain many, many creations on Lego Worlds even on a Switch, albeit not vehicles. Also the rest of the game isn't nearly as complex as the Zelda games, the draw distance is horrendous and over all a buggy mess. Still, I'm confident that a next gen Tears of the Kingdom remaster could handle a garage worth of creations.

Concertoine269d ago (Edited 269d ago )

Not to mention it wouldn’t necessarily be a good thing. A lot of crafts are used for moments in gameplay, why should they be littering the world and disrupting the scenery? Sometimes the devs place vehicles or parts as a hint or gameplay option, but if those vehicles are coexisting along random vehicles that would be impossible to distinguish. The system the devs chose (build whatever with free local resources or craft anything with materials) makes the most sense and gives the least cluttered experience.

closed_account268d ago

Sure I agree on that point, but what about end game? I'd like for it open up to full freedom after you've finished everything. Would give incentive to keep playing.

BrainSyphoned269d ago (Edited 269d ago )

Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.

Zhipp269d ago

Switch just doesn't have the memory to handle that many persistent items in the world. That was actually the reason for the Blood Moons as well. It allows the game world to reset and free up memory before it becomes a problem.

meganick269d ago

The blood moon is about keeping enemies in the world. Otherwise there would be no threats if you’ve killed all the enemies and they never returned.

fr0sty269d ago

Framerate would have to do with how fast the GPU could draw everything. This issue has to do with not being able to fit everything in RAM, so even if the game ran at 5fps, it wouldn't free up the RAM needed to fit more items. The same textures, assets, sound, etc have to go into RAM regardless of how fast the GPU is drawing frames.

Smellsforfree269d ago

Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.

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80°

Tears of the Kingdom is the new blueprint for Zelda and I’m not sure how to feel

Breath of the Wild was groundbreaking, and Tears of the Kingdom a fantastic follow-up, but there’s only so long the novelty of open worlds can last before fatigue sets in.

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entertainium.co
Flawlessmic331d ago (Edited 331d ago )

Yea iv put in 65 hours so far in totk and it's been fantastic, but it's really botw 2.0 which there is absolutely nothing wrong with, gamers shouldnt expect revolutions directly after a revolutionary game.

I usually say 3 games in a series and then after that it's time to switch it in a big way as opposed to re iterating and small improvements.

I say that to say I really dont know where zelda goes from here, can it even go back to a more linear type of game and if not do they stick with this exact style cause if they do I can defs see fatigue setting in for me at that point.

Ninty due to smashing it with botw and totk have put themselves in a tough spot, how do you improve it and keep it fresh moving forward.

Well I guess they got atleast 6 years to figure it all out

myfathersbastard331d ago

I agree for the most part. Nintendo themselves have said this is the model for future Zelda titles. And considering it’s the best selling entry in the series I don’t see them changing much.
I hope we get some offshoots still though. Like we used to with spirit tracks or oracle of ages/seasons. Or remakes. I’ve still never played twilight princess so a switch port or remake would be more than welcome. I’d love to replay wind waker. A remake of Majoras Mask would be very welcome. Or a port of link between worlds, one of my favorite modern zelda games.
There’s plenty of games to port or remake that a lot of people haven’t played. Maybe do a Tears style open world game, then 1 or 2 offshoot titles between them. Keep things interesting.

M0chit0331d ago

Amazing game. 10/10.

And it's possible to make a third one with even better things with this blueprint. And the story... The story is amazing. Great job Nintendo 🙌🏻

-Foxtrot331d ago

The issue is it’s become like a Toybox first and foremost with actual Zelda core features feeling like an after thought. It’s starting to feel like a spin off game

darksky331d ago

Played over 30 hours now but starting to get tired of the grind. To fight the stronger enemies you need hearts and stamina which means completing lots of shrines which can be repetitive.