Brandon plays plenty of Breath of the Wild and has different thoughts about open-world games
VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."
Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”
Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\
I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.
I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.
Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.
Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.
Breath of the Wild was groundbreaking, and Tears of the Kingdom a fantastic follow-up, but there’s only so long the novelty of open worlds can last before fatigue sets in.
Yea iv put in 65 hours so far in totk and it's been fantastic, but it's really botw 2.0 which there is absolutely nothing wrong with, gamers shouldnt expect revolutions directly after a revolutionary game.
I usually say 3 games in a series and then after that it's time to switch it in a big way as opposed to re iterating and small improvements.
I say that to say I really dont know where zelda goes from here, can it even go back to a more linear type of game and if not do they stick with this exact style cause if they do I can defs see fatigue setting in for me at that point.
Ninty due to smashing it with botw and totk have put themselves in a tough spot, how do you improve it and keep it fresh moving forward.
Well I guess they got atleast 6 years to figure it all out
Amazing game. 10/10.
And it's possible to make a third one with even better things with this blueprint. And the story... The story is amazing. Great job Nintendo 🙌🏻
The issue is it’s become like a Toybox first and foremost with actual Zelda core features feeling like an after thought. It’s starting to feel like a spin off game
Played over 30 hours now but starting to get tired of the grind. To fight the stronger enemies you need hearts and stamina which means completing lots of shrines which can be repetitive.
Well written yet i disagree you can play horizon gears witcher etc and caught in the moment of the story that climbing every mountain not necessary something has to be sacrificed while you were climbing how captivating was the story case closed
I played Zelda for 8 hours on the wii u the day of release, I then played Horizon for a few weeks until I beat it....
Zelda is fun, but it doesn't make other games feel unworthy of playing.
I feel people are over praising this game to a point of ridiculousness, and this is from a sincere Zelda fan.
It's constant comparisons to other games is actually quite tiring.
I feel the physics and art style are the only real things this game excels at. I'm 60 hrs in and I've beaten 3 divine beasts and I must say while the physics are on a whole new level its honestly the weakest Zelda game I've played period.....and I really thought skyward sword was weak.
Journalists keep comparing it the the witch, horizon and skyrim to name a few but everyone's so caught up in the physics that I feel as a Zelda fan the story is abhorrently fragmented and scarce while the boss fights are copy and paste of the same boss over and over with a different weapon each time, you can like 4 shot these guys with attack food. The dungeons can't even be called dungeons (more like glorified shrines and this part hurt me when I beat my first one) and there's only four of them. I haven't fought Ganon yet but even I'm hearing that that portion of the game is the weakest yet.
I got all caught up in the hype and the reviews made it sounds like the greatest game ever yet voice acting, dungeons, story, bosses, combat (piss easy except lynels) dumb ai and backseat sound track are all weak.
The game is fun but after what I've come to expect from a Zelda game its the weakest yet.
I disagree, it's not the greatest open word game, it's barley anything to do. The one main thing I do love about BOTW is that you can climb almost anything. Other than that it's lacking in content or things to do in general.
GTA is the best open world game by far. It is the jack of all trades, master of nearly all. No it doesnt have the best story, but in terms of what an open world game is supposed to be in essence: a simulation, GTA is in it's own class with the amount of detail and realism it's world has, as well as it's variety of gameplay activities.