NVIDIA has released a new video, showcasing some fire and smoke effects that are powered by its GameWorks Flow tech in DX12.
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
CGM Writes: Phantom Fury feels like stepping back in time to the late 90s in an explosion of pixilated carnage that only occasionally stumbles due to its unwavering reliance on old-school sensibilities.
It's about time we talk about the flamethrower and how it should be made better in Helldivers 2, starting with the ability to destroy bug holes.
Smoke and mirrors
I hate GameWorks and I hope it fails... closed systems like this in pc gaming are only degrading progress
Pointless tech demo that in practice eats so much fps even high-end GPU owners just turn it off.