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Tequila Works: "Someone outside the studio wanted to hurt us, and ran to lie in NeoGaf"

In out website we've interviewed José Herráez from Tequila Works, who talks about the controversy with RiME.

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Maybay2561d ago (Edited 2561d ago )

Neogaf Sony extremist fans (not the regular Sony fans, they're great people) trying to ruin careers over losing a platform exclusive.

MasterCornholio2560d ago

Well why did Sony lose it as a platform exclusive?

TitanUp2560d ago

From what I have read on Twitter, GAF, podcast they couldn't show Sony a working product it was delay after delay and Sony just got tired of funding the project.

Patriot4Life2560d ago

Practically the same thing that happened MS and Scalebound.

MS didn't see any progress and was wondering where the money that gave was going.

Bennibop2560d ago (Edited 2560d ago )

They did not lose it, they walked away from it as developer was not hitting development goalposts.

Gazondaily2560d ago

Same thing as Scalebound I imagine

vega2752560d ago (Edited 2560d ago )

@ bennibop

Sony didn't walk away from the game. Tequila work bought the right back from sony.

https://www.google.com/amp/...

@ Septic.

Its not exactly the same. PG didnt buy back the right for scalebound.

EatCrow2560d ago (Edited 2560d ago )

It lost it because the dev wanted to reach a larger audience.

@Farsendor1

If you read the article. He says it clearly and plainly.
Tequila wanted the IP back and to reach more people.

They speak about Deadlight and how that was on xbox and so why wouldnt RIme be on xbox too.
They wanted to reach a larger audience that is all.

The english translation which says
"Well, we have located the person who has done it. He is nobody from the studio, nor close as he wanted to make believe. Many things are not only invented but sought to do harm. Perhaps what has hurt me the most is that few media contacted us to check the information, they directly published what they read in NeoGaf."

demonstrates that all these rumours and news never went to the source. News sites didn't even bother checking the information. Probably even this N4G sites which claims they dont allow unverified rumours , etc.

Lets face it. This game was on peoples lists when it was an exclusive. It was also being praised and spoken well of. The moment it lost exclusivity suddenly it became a horrible game. Wild rumours began to fly everywhere.

Pisses me off the attitude people have with regards to sony exclusives. If its exclusive its highly anticipated and revered. If it isnt then its crap.

@HarryPuttar
What exactly is your problem. This has nothing to do with Scalebound. That game was shown at e3 and the majority agree it needed lots of polish and looked cringy. It wasn't just xbox fans saying that btw.
But that is a completely other matter. Nothing to do with this game.

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Yi-Long2560d ago

Problem with Scalebound was MS was forcing the creators to whitewash the game, which was very demotivating for the creative team.

vega2752560d ago

@ Yi-Long

Link please. I would love to read that

MasterCornholio2560d ago

@Eatcrow

Well that doesn't make much sense. If they wanted to bring the game to a wider audience they shouldn't have made the deal in the first place.

Many Indies managed to release their games on multiple platforms without the aid of one of the big three. I don't see why this developer didn't do the same.

rdgneoz32560d ago

@EatCrow They couldn't have bought the rights back to the game unless Sony agreed to it. They sold the rights to Sony in order to get funding for the game. The only way to get the rights back is to ask nicely / beg, as they signed a contract. If it's development was hitting every milestone and they had an amazing working prototype, why would they let them buy the rights back? Sony had the rights and the only logical reason to let them buy it back is that they saw no progress on the game being made and wanted to cut their losses (the game would still release on the PS4, so it's not a total loss).

NewMonday2560d ago

maybe the criticism got him to pull his act together, so he was done a favor actually.

Nitrowolf22560d ago (Edited 2560d ago )

I dont buy this story TBH

The game was revealed, and then went completely in the dark for 4 years?? until the rumors surfaced giving us the only possible update on the game. And then what happens next? They go multiplat (not that theres anything wrong) and release a trailer. That seemed to me more of a response to the backlash the game was getting after the rumors.

I honestly dont think they had a product at the time of announcement, and the partial blame is on sony for revealing it but mostly the devs for leading for leading them on.

The game is still on my radar, maybe for my Nontendo switch even, but im gonna hold off to see how it turns out

gangsta_red2560d ago (Edited 2560d ago )

I have to even wonder why Rime not being a sony exclusive even matters. Not long ago when MS made TR a timed exclusive people were up in arms and mad about MS keeping games out of the hands of all gamers.

This dev goes out of their way to put this game in the hands of all gamers and now we get comments of "Sony dropped them", "the dev is shady", "they didn't meet sonys obligations" and other tales that haven't been confirmed.

The game is still coming to PS4, but now its also on x1 and Switch.

What exactly is the issue?

MyDietEqualsGames2560d ago

It's a great game, but not a loss for going multi. We have some big bombs coming up this summer. a game like Rime should not ruffle any feathers.

darthv722560d ago (Edited 2560d ago )

@gangsta, the issue is that it was exclusive and another piece of ammo for ps4 owners to throw at xbox owners. Now that it isn't, well they will say they never liked it to begin with.

That's what exclusivity does to people and why there should never be any "3rd party" exclusive deals. Only 1st and 2nd party studios are truly exclusive as they are generally owned by the platform holder.

ziggurcat2560d ago

@gangsta:

"I have to even wonder why Rime not being a sony exclusive even matters. Not long ago when MS made TR a timed exclusive people were up in arms and mad about MS keeping games out of the hands of all gamers."

It doesn't, and RotTR was an entirely different thing - RiME is a brand new IP, TR is an IP with a long-standing history on PS consoles. RiME was also very clearly announced as an exclusive when they revealed the game for the first time, RotTR was never revealed as an exclusive when it first appeared during their 2015 E3 presentation. The first TR reboot was also first revealed in their E3 presentation, so you cannot take RotTR's reveal on their stage to mean it was exclusive (if you go back to watch their presentation that year, you'll notice that every single exclusive has a disclaimer stating whether it's full, console or timed), in fact MS danced around the language of its timed exclusivity for about a year after they said it was "exclusive."

I doubt people would have been upset if RotTR was a brand new IP - the outrage came from the fact that it was an already well-established IP, and I also think a significant portion of that outrage came from a reaction to MS's coy, vague language, and tip-toeing around the questions surrounding the nature of its exclusivity (it didn't help than Greenberg basically called Keighley a liar when he said it was only exclusive for the Holiday 2015: https://twitter.com/aarongr... ).

So if you're going to make a comparison, at least make it a situation that's actually comparable.

gangsta_red2560d ago

@ziggurcat

The situation is comparable, doesnt matter if its a new ip or an old ip. The arguement was games being offered to more users and not being paid by any company to keep it off of another platform.

Even still doesnt excuse most here and elsewhere the unfounded hate Rime is receiving just because it's not an exclusive anymore.

Again, shouldn't this game be celebrated for the drv being able to get the ip back and making it available on more systems and being able to be enjoyed by all gamers on every system? Or is that narrative now over?

windblowsagain2560d ago

The Money from scalebound went towards a sports car for all the team. Thanks MS.

darthv722560d ago

@zigg, only two games in the entire tomb raider franchise were exclusive to PS and that was because Sony paid to get the contract for #'s 2 and 3 after the success of the first (which originated on the Saturn and did very well for itself in the process). All other TR games have been and continue to be multiplatform.

It was one of the first times Sony paid to keep a game from releasing on competing hardware and that trend has continued to this day despite Sony openly saying "we don't pay for exclusives." (I can't find the exact link to that quote but we all pretty much know its been said and repeated numerous times)

Now when MS pays... it's just for a short time and the games still come out to other platforms. Sometimes with improvements which was one of Sony's mandates last gen. They didnt want sloppy seconds unless it came with a few extra bits and pieces for the trouble of having to have its users wait.

Many dont understand that this is just business.

ziggurcat2560d ago

@gangsta:

Well, no... you're comparing apples, and oranges. It's one thing to announce a new IP as an exclusive, and another to announce an existing, long-running franchise as "exclusive Holiday 2015", pretend it's a full exclusive, and use confusing language that lead peopel to believe that it was only coming to Xbox/PC (i.e. "same deal as Ryse, and DR3").

A proper comparison would be to cite an entirely new IP announced as an exclusive for Xbox One (say, Cuphead, for example), and I don't recall anyone being outraged to the extent people were about RotTR over any exclusive game announced on MS's platform that wasn't an already-established multiplatform IP.

And I mean, I suspect there were upset Xbox One owners when SFV was announced as a PS4/PC exclusive, so you also can't just pin being upset about exclusivity deals solely on PS owners.

Christopher2560d ago

***I have to even wonder why Rime not being a sony exclusive even matters.***

Any game not being an exclusive doesn't matter. There's just suspicion as to the events of this game. Announced in 2013 with a trailer as a PS4 exclusive. Shows zero gameplay for 3 years while other games shown at the same time have been released. In a surprising twist that is extremely abnormal for Sony, they take a loan from the Spanish government to buy back their IP from Sony, who gives it up (that's the very unusual part here).

Somehow this argument turned into "what does it matter if it's exclusive" to draw it away from the actual topic of "why would Sony ever give up an IP when they have a huge history of not doing that?" along with the "why has this developer shown zero actual gameplay in three years?"

Now, you obvious see nothing wrong with it. Cool! But, I'm not keen on that and I am very skeptical of the whole situation and the progress that they supposedly were making. I think there were problems, I think Sony saw them, I think they got the IP back for some cash so Sony could lose less on the deal and move on to other IPs

Does any of that mean the game won't be okay at release? Nope, but many of us do think it's a sign of development problems that we typically attribute with poor game releases elsewhere, but for some reason here, because it's now not a Sony exclusive, it's okay, nothing wrong, nothing to see here, people need to stop acting the same way they do with any other game that has a similar history.

ziggurcat2560d ago (Edited 2560d ago )

@darth: I never said TR had a long-standing exclusive history on PS consoles. Like I said, part of the outrage probably came from the coy language MS was using that made it seem like RotTR was never coming to PS4 (hence the keeping games away from people argument that was being made against the MS/SE deal).

_-EDMIX-_2560d ago (Edited 2560d ago )

Sony didn't really lose it as a platform exclusive they got rid of it.

To my understanding it was sony that was funding the entire project and basically owning intellectual property.

They sold it back and stop funding rumor is because the game was basically built on fraud and a scam apparently the footage was not even real gameplay in the team was fabricating the entire development it's why we randomly would just stop seeing it at events.

@veg,- might be one of the dumbest things I've read in quite a while did you not realize that Sony must be willing to sell for tequila to even purchased the property in the first place? For Sony to be selling it back and not wanting it funded in the first place very much shows something was wrong.

@Christopher - 100% agreed I know I can't be the only one that was suspicious on this game just randomly disappearing.

For Sony to basically sell back an intellectual property very much shows that there has to be some truth to that rumor of this team's fraudulent Behavior.

SCW19822560d ago

@ Patriot one company is an upstart that doesn't have a name or pedigree the other has one of the best game directors in the industry. I think there is a bit of a difference between Microsoft and Sony in this situation.

gangsta_red2559d ago (Edited 2559d ago )

@christopher

"Somehow this argument turned into "what does it matter if it's exclusive" to draw it away from the actual topic of "why would Sony ever give up an IP when they have a huge history of not doing that?""

One has to only look at Sunset Overdrive to see while it is not common it does happen and maybe some people experience with sony isnt all candyland as other devs have experienced.

Whats surprising is when this does happen how quick gamers are ready to throw the game under the bus with little to zero evidence. Its hard to argue why Sony let them go when no one actually knows, but it is easy to place the blame on an indie developer and excuse Sony of anything.

At least with games that had similar problems like NMS, or speculation of gameplay like The Order, there was actual gameplay shown and a lot of coverage given for gamers to criticize. But for Rime its only because of them leaving Sony that all this criticism and suspicion is being brought up and analyzed.

""along with the "why has this developer shown zero actual gameplay in three years?"""

Who knows why an indie developer wouldnt show off early unfinished footage to the public...i mean its not like they wouldnt receive any hate if people didnt like what they see right?

And they did show off something recently and from what I saw it looked pretty good and it did look more polished than what was originally shown. But I guess that isnt enough.

Even if there was some development problems why didnt Sony step in and help, why didnt sony tell them to take as much time as they needed? Sony took close to 10 years for TLG, they couldnt wait three for Rime? Could it be just as simple as this team wanting their rights back....is it really that much of stretch to believe?

I see on this site all the time the majority telling gamers to give certain games a chance whenever bad reviews are released, or saying dont believe the hate and wait for the game to come out, but for some reason this doesnt apply to Rime.

I have no issues with being cautious of a developer. But this game hasnt been cancelled, the footage shown looks good and the only difference seems to be that now its on Switch, Xbox One....and PS4.

So yea, i have to ask...whats the problem?

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EatCrow2560d ago (Edited 2560d ago )

Yes. Its a shame. We need more normal Sony fans and less fanatics.
Actually scrap platform fans and just have normal gamers.

@Harry
My second line already references that.

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Poseph2560d ago

@curryman What Xbox one fans? All I see on this site is fanatic PS4 fanboys downvoting everything that is not PS4 related.

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Utalkin2me2560d ago

@Poseph

Yeah cause downvoting really shows people....SMFH. Of course there is more PlayStation fans here, they have double the install base.

Prince_TFK2560d ago

The amount of xbox fanboy here is incomparable to sony fanboy.

Other articles beside sony related ones are usually bombarded with these sony fanboy's negative comments.

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1nsomniac2560d ago

That's Sony fanboys for you full stop.

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Rude-ro2560d ago

Sony did not "lose" it, they cut funding because it was not meeting a criteria that was agreed upon.

gangsta_red2560d ago

Do you have a link where Sony officially states that this is what happened?

Because as of now the story is Tequila bought the rightd back to their game.

Or are we adding our own spin because this game used to be a sony exclusive that most were excited to play when it was first shown off?

vega2752560d ago

@ gangsta_red

Good luck waiting for that link. I'm still waiting on the link that MS wanted to whitewash platinum games creativity on scalebound from Yi-Long.

EatCrow2560d ago

Please. Cite because this same article with one of the devs refutes your comment.

Rude-ro2560d ago

@gamgsta
You will not find any link stating any facts because of an NDA. This per the developer of the game.
The contract for rime ran out in 2015 with both parties agreeing to separate ways.
They showed the game in 2013.
Going by what you can piece together through comments and by how the game looks now compared to the 2013 version.,, it is clear the developers could not reach said goal of the original vision.
The differences between this and scalebound is Sony gave back the rights allowing for the game to still be made and be released instead of Microsoft keeping the rights to scalebound and not allowing any further work to be done or for the game to be released.
So for any kids out there, one buys the rights putting a stronghold on the developer, the other said that they no longer wish to find the project with no clear path in sight and giving the freedom back to the developer to finish their vision.

ziggurcat2560d ago

@gangsta:

All of the information about RiME's 2014 reveal being faked gameplay footage, etc... all seems to stem from this:

http://www.neogaf.com/forum...

While not exactly an official source, it's allegedly coming from someone who has/had close ties with the studio, so the accusations weren't being pulled out of thin air. I'm not presenting this as fact, it's just the source of the rumours - I am fully aware of how thin this source happens to be.

And while you're right in that it doesn't matter whether this game is exclusive or multiplatform (I'm glad it's still being released, frankly - I don't care that it's multiplatform), TW having to acquire the rights from Sony does indicate that something happened along the way that resulted in Sony not wanting to retain the rights to the game (Sony doesn't exactly have a history of giving up the rights to their IPs), so I don't think it's as simple as TW buying the rights because they were wanting to reach a wider audience.

gangsta_red2560d ago

@rude-ro

"Going by what you can piece together through comments and by how the game looks now compared to the 2013 version.,, it is clear the developers could not reach said goal of the original vision."

What was the original vision?

You mean a game where a demo of gameplay that was shown from 2013 looks different after more dev time, polish and coding?

The game looks better than what was shown, so I have to wonder what were you expecting from a snippet that was shown in 2013? And even then the actual ganeplay now isnt vastly or completely different from what was originally shown.

The difference is Sony likes to keep a short leash on indie developers and their ips. Sony more than likely wanted the game for a good while before letting the dev release on other platforms and get a wider audience

Unlike MS who like with Sunset Overdrive lets a dev keep the rights to their ip. ;)

Rude-ro2560d ago

Gangsta
1 of very few games under said scenarios with said company.
This why you do not see a lot of sequels from old Microsoft exclusives.
They own the publishing rights if not the game outright.
So, they buy games and do not have the devs to continue the developing the games for sequels.

_-EDMIX-_2560d ago (Edited 2560d ago )

@gang-you sell something by choice it is voluntary , if you're selling it is because you owned it and decided you did not want to own it any longer.

I mean you basically sound like you don't even understand elementary school economics 😂😂😂

in order for tequila to actually purchase that intellectual property Sony actually have to even be willing to sell it in the first place. ..

Why are you adding the spin that tequila purchased a property as if Sony had no choice in the matter? The real issue here is that Sony is even willing to sell it in the first place which actually gives Credence to the rumor that something is wrong with its development in regards to fraudulent Behavior.

The fact that they were trying to blame another part of their development team and then the fact that some journalists are coming out in speaking about this questionable quality is enough to probably question what was going on with this game's development.

uth112560d ago

Does anybody seriously believe we the "we bought the rights back to reach more people line?". Seriously, that's transparent PR spin. It's the equivalent of a public figure sayinh "I'm leaving to spend more time with my family," when the truth is they were forced to resign

gangsta_red2559d ago

@rude-ro

So again, what was the original vision? And how was the footage shown now drastically different from what we saw then?

@uth

"Does anybody seriously believe we the "we bought the rights back to reach more people..."

I'm the one who said this, i dont think the actual dev put that out as PR.

@edmix

Lmao, sure bud, have no idea what you're talking about (as usual) but the few lines I did bother reading I already knew it had nothing to do with the actual topic.

+ Show (7) more repliesLast reply 2559d ago
Silly gameAr2560d ago

Really? That's quite the theory.

MagicBeanz2560d ago

Its not a "theory", there was a big article about it very recently.

MyDietEqualsGames2560d ago (Edited 2560d ago )

"MS didn't see any progress and was wondering where the money that gave was going."

No, lol. They kept changing shit around on the team which led to delays.

If anything, MS had the right to cancel it, but at the same time they got what they deserved for consistently interfering with the development. You don't f*** around with a team like PGs. You agree on a game and let them do their thing.
Want recent proof? Nier Automata.

vega2752560d ago (Edited 2560d ago )

I keep asking yet no one can provide a link to this. Please submit some proof MS was interferring with PG or stop making shit up.

@ HarryPuttar

Yeah like i thought. Sonyfanboy can't back up the BS they putting out. Just find a link that backs up your claim that Ms interferred. Its not hard you can help him if you want. But it shouldn't be this hard for you.

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gangsta_red2560d ago (Edited 2560d ago )

@HarryPuttar

"platinum games delivered a high scoring game recently just fine. So fk outta here with the BS"

Let's also ignore the few mediocre games Platinum delivered recently.

Let's also not consider the scope of Scalebound compared to Neir. Unless Neir also features 4 play co-op in a huge open world enviroment where each player also controls and can ride a huge dragon that along side them can fight huge enemy bosses.

"Please give us proof MS didn't interfere."

No one knows what happend, thats the damn point. It's all speculation and rumors, so its funny to read people leave comments as if they were there and then be quiet a.f. when asked for sources.

vega2752560d ago (Edited 2560d ago )

@ Harryputtar

So we should believe whatever made up shit that comes out your mouth. You can't provide one shred of proof of what happened with PG and MS. But i just proved that your full of shit like I thought

Just provide proof. Link us to MS mistreating PG. Thats all. Come on you can do it

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vega2752560d ago

Harryputtar

Instead if acting like a child. Find a link and provide proof of mistreatment with MS and PG. Thats all I'm asking for. But you can't and like the child you are you want to insult people.

I provide links to my claims. Can you do that

+ Show (4) more repliesLast reply 2560d ago
ps5fanboy2560d ago Show
LordMaim2560d ago

I guess we'll know for sure soon enough when reviews start rolling in.

Tapani2560d ago

Dunno why but that thumbnail looks like a big middle finger to me. Can't get it out of my head now...

SR3882559d ago

Sony fanboys are the worst

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2560d ago Replies(1)
EatCrow2560d ago

This is absolutely nothing like the Scalebound situation.
No one is canceling Rime.

This is only to do fanboy hatred towards an ex-exclusive game. And rumours gone unchecked.

MasterCornholio2560d ago (Edited 2560d ago )

Why make a deal with Sony in the first place if your goal is to release the game on as many platforms as possible?

Also

https://ksr-ugc.imgix.net/a...

gangsta_red2560d ago

Maybe they were confident enough that they wanted it on more systems...Seriously...does it matter?

The game looks good, it's still releasing, just now on more platforms.

EatCrow2560d ago

Change of mind.
As far as Im aware dev teams are made up of humans. Humans tend to change their minds every now and then.

MasterCornholio2560d ago (Edited 2560d ago )

But they signed a contract with Sony and backing out of something like that does have its consequences.

The way I see it they should have been more careful in the first place. If they didn't need Sony's financial backing they could have made the game with many other source of income. Many other developers did it so I don't see why they couldn't have done the same.

EatCrow2560d ago

And what does any of that have to do with the point of the article.
Lies and dishonesty running amok and you're blaming a company for wanting to reach a larger audience for its issues right now?

Obviously they were released from contract.

Prince_TFK2559d ago

When Rise of the tomb Raider came to the ps4 i never see sony fanboy say it will have consequences.

...........

MasterCornholio2560d ago

If they wanted to make the game multiplatform they should have done that form the beginning.

Many developers choose to make a game a timed PlayStation exclusive. After developing the game with the aid of Sony and receiving development kits from them they proceed to use the revenue from the sales of the PlayStation version to fund the development of other versions of the game.

A great example of this is Jonathan Blows game called The Witness.

EatCrow2560d ago

Why from the beginning?

I'm not entirely disagreeing with you actually but what is the foundation of that opinion. Why should they choose in the beginning? Can't devs choose if theyre going to be exclusive at any point in development?

Also besides the dev kits what other financial backing did Sony give the studio?
There was financial backing in Rise of the Tomb Raider from MS. Does that mean it was right to have it be exclusive for a year?

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MasterCornholio2560d ago (Edited 2560d ago )

"Can't devs choose if theyre going to be exclusive at any point in development? "

You don't sign a legally binding contract that makes the game an exclusive to a platform and then break said contract halfway through development.

Once a contract​ has been signed each party must respect their side of the deal.

Like your example with ROTR for example. Did Square Enix break the contract with Microsoft and release the PS4 version at the same time as the XB1 version?

These agreements are a lot more than just signatures on paper napkins.

I'm just saying that they should have thought about making it multiplatform from the beginning. Just like Jonathan Blow did with The Witness. If Jonathan signed an agreement where he gave The Witness IP to Sony he could never release it on Xbox. But in the end The Witness was released on Microsofts console.

I'm just saying they should have aimed for a different type of agreement if they wanted to bring the game to other platforms later on.

EatCrow2560d ago

But the point here is they did not break contract.
Sony allowed them to reacquire the IP.

Its not that Tequila broke contract at all.
So what does your comment have to do with the facts.

Corpser2560d ago (Edited 2560d ago )

What contract are they breaking? What are the terms of the contract? You don't know
There's games like Everybody's gone to the rapture/Arkham VR that seem to be sony exclusive at release but later on becomes not

coolbeans2560d ago (Edited 2560d ago )

"These agreements are a lot more than just signatures on paper napkins."

I figure you saying this would clue you in on this game's development. The original agreement changed. Sony & TWorks parted ways, they wrote up a new contract for TWorks to get IP back, TWorks found another publisher.

"Once a contract​ has been signed each party must respect their side of the deal."

Contracts can be re-negotiated if things aren't going to plan. This isn't a new thing.

"I'm just saying they should have aimed for a different type of agreement if they wanted to bring the game to other platforms later on."

That's not what they initially had in mind though. TWorks went to MS, Sony, (and maybe Ninty) for exclusivity deal for some good $$$. Their development didn't seem to pan out as expected, so they adapted. Now? They're going for as many markets as possible now that they own IP.

rainslacker2559d ago (Edited 2559d ago )

Generally, deals like this do have a buyout clause that allows the dev to back out if things change. It typically requires paying back any money invested in the project, as well as some buyout fee....which can vary at different points in development....typically to cover marketing costs, and to discourage the clause being exercised.. This clause typically can be exercised up to a certain point in development, based on milestones. Usually, the further along a game goes, the less likely it is to have this happen, because it becomes cost prohibitive.

Whether Sony wanted it to happen or not, he clause was likely there to allow the dev to do so.

Anyhow, I don't know the details surrounding this, nor if they decided to exercise this clause before or after Sony decided to "drop" the game. But I've noticed a lot of people acting like the dev couldn't have done this without Sony's approval, or acting like it was a scramble for them to get the IP back after Sony didn't want to continue development.

I've also noticed a lot of people making sweeping assumptions with the thought process they understand how these deals work, when from what I can tell, not a single person here actually does.

I will go on record as saying that despite the above comment, I'm not aware if TW had this clause in their contract. I'm as in the dark as everyone else. My point of view is just what it fairly typical in contracts where an independent dev contracts with a publisher to make a game.

Anyhow, these clauses being exercised is quite rare. Typically because of the cost involved. Generally, if a company takes deals like these, it's because it's the best possible option for them. Very few devs have the resources to actually back out....and overall, it's not always wise to do so, because there are advantages to being a 2nd party dev, with a console maker publishing your game.....as we can see here, where Sony marketed the game a bit, and got it some notice.

+ Show (1) more replyLast reply 2559d ago
aconnellan2560d ago

Let's see...

- Rime announced in 2013
- Sony to publish as an exclusive/timed exclusive, and therefore put funding into development/marketing, etc
- After years of deadlines missed, Sony drops support

- Scalebound announced in 2014
- Microsoft to publish as an exclusive/timed exclusive, and therefore put funding into development/marketing, etc
- After years of deadlines missed, Microsoft drops support, game cancelled

That's odd, they look pretty similar to me. The only difference is Scalebound would have been far more expensive to fund than Rime

Corpser2560d ago (Edited 2560d ago )

Rime is not cancelled like Scalebound

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EatCrow2560d ago

One was cancelled the other was not.
One was picked up by a different publisher the other was not or can't.

I did not see any info about missed deadlines from sony. Where are your sources on that info?

aconnellan2560d ago

In response to your reply to me:

I can't find any hard info on missed deadlines either, but here's how I got to that conclusion:

- Sony picked it up as a PS4 exclusive in 2013, which meant that - as a publisher - they would have assigned Tequila Works a development budget based on their initial project pitch weighed against the risks of not being able to make that money back. That's not including manufacturing and marketing, costs that Sony also absorbs as a publisher

- After its reveal, we had a Gamescom trailer in 2013 and then absolutely nothing for almost 3 years, when Tequila Works announced that 1. They acquired the IP back off Sony, and 2. they're now publishing with Grey Box and Six Foot. We also had no release date confirmed until a few months after the new publisher was announced.

Say you're Sony. If a game is tracking well after almost 3 years of development, why would you drop your support as a publisher, give the developer back the rights IP, and no longer push for it to be an exclusive? The answer being, those are things you do when development is NOT going well. Sony now has literally nothing to do with Rime's development, despite funding it for 3 years.

The release date was announced in March, for a May release - if you were Sony, why stop supporting the developer less than 6 months before release, when you've already been doing so for 3-4 years?

- Between the initial reveal and the most recent news in January, the things that changed in development include:

No more open-world design (instead moving to multiple 'zones' or 'stages'), no more survival aspects, no more health/hunger/stamina design, and by the developer's own admission they spent 2014 to 2015 removing things from the game rather than adding.

So nowhere says "Rime has missed deadlines", but all of the information above suggests that's exactly what happened. 4 year dev time (and that's after announcement, not including dev time from before the announcement), 3-4 years of publisher costs on Sony, followed by dropping support AND the IP 6 months before release, which shows substantially less features than the initial product.

None of that says "this has been a normal development cycle".

Sources on the above information:

http://vgleaks.com/rime-for...

http://www.pcgamer.com/rime...

http://www.polygon.com/2016...

http://www.polygon.com/2017...

http://za.ign.com/rime/1040...

+ Show (3) more repliesLast reply 2559d ago
DarkZane2560d ago

Neogaf is garbage. It's even worst than 4chan and it's literally the cancer of Internet. It's like they took all the trash and just dumped it in one place and called it Neogaf.

Patriot4Life2560d ago

You don't want to be an XBox and go into Neogaf...right now they are going crazy about the Scorpio and holding onto the price being above $600.00 - they can't find anything negative to post about the Scorpio.

Loktai2560d ago (Edited 2560d ago )

That price IS negative dude.

Here is a negative: It plays XBOX games. all that power and either MS abandons all its current base, or the scorpio is basically a more powerful PSPRO, and not a full console.

Its just a new console generation that is mostly useful as a backward compatible unit for the last generation. And right now the biggest problem xbox has is exclusives... so what will the scorpio be?

HaikusfromBuddha2560d ago

Tbf that's not much different than this website. People didn't even think Scorpio was even going to be able to do Native 4K.

Liqu1d2560d ago

Still pretending the whole world is against Xbox?

CrimsonPheonix2560d ago ShowReplies(2)
KwietStorm_BLM2560d ago

Why do people literally feel obligated to use the word literally out of context, still in 2017?

SIdepocket2559d ago

Because they literally can't even. Whoa, I sound like I'm on Gaf right there.

CaitSith2559d ago

"I'm literally shaking right now"

Artemidorus2560d ago

Ah NeoGAF, the cancerous gaming community.

Always out to lie or ruin things if the truth.

Artemidorus2560d ago

Must be alot of NeoGAF members here, remember you are a hindrance to gaming and not helping

Segata2560d ago ShowReplies(3)
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40°

‘It’s been really painful’: Ex-Lionhead devs explain why they’ve announced, and shelved, a new game

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.

Read Full Story >>
videogameschronicle.com
50°

Former WipEout Devs at Starlight Games Announce Futuristic Sports Title, House of Golf 2 and More

A new studio based in Liverpool called Starlight Games is developing a futuristic sports title and is headed by the co-creator of WipEout.

300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga3d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein3d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood3d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot3d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws3d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws2d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA3d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger3d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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