Shaz Mohsin writes: "there are definite similarities between current industry trends to what happened in 1983. And there are even some other additions in current trends that didn’t exist back in the day that can also be a cause for concern. Yet there are big differences with what’s happening now, and what happened then. And these differences are why we are not going to have a second industry crash, but rather, is why our industry is going to continue to thrive."
Phantom Knight provides his thoughts on the futility of Console Wars.
Humans are competitive by nature, in life there’s winner and losers.
Console wars don’t hurt the industry.
it will never die. It's not much of a war when Sony has won 3/4 of it's gens in historic fashion.
Nintendo atari sega were all once in the dedicated home console race, them 3 are the og's and none of them make home consoles anymore, Sony and microsoft killed them all and nintendo's case they ran off to their handheld market because they could not keep up with the big 2 in the dedicated home console business. Ill continue to support the big 2 as long as i can.
Gaming desktops are usually either big and heavy full-size beasts, or else miniaturized boxes that lack the power to impress. And whether you buy a complete system or an empty chassis to fill with components, they're often on the fugly side.
Deville Louw put together a list of 10 memorable and sometimes very difficult video game boss encounters. Do you remember these?
Most of the games listed span more than two decades. Why even add that in the title?
There's a lot more bosses that were memorable than just this list. Tough to narrow it down to just 10.
Are you okay? The most of them are from games that were released over 20 years ago.
That first boss fight in God of War was totally Legendary. I felt like it was a last boss fight.
Truly one of the best boss fights I ever played in a game.
Psycho Mantis fight also was Legendary.
"Trailers, videos, and descriptions, may be done by the developer in a means to mislead you and make you think the game is something it’s not." This is a big reason why it will happen again when we least expect it.
The bigger issue is people keep talking about a second crash, and because it's brought up all the time, the majority are already preparing for the "just in case." All someone has to do is release something new/different, and the crash is delayed for another extended time frame.
We need a crash, but from the higher companies, not the smaller groups who actually want to make good games. Bigger companies need to learn to stop thinking with their pockets, and stop trying to twist the practices into something positive when it isn't. What bugs me is people arguing in favor of certain practices, only to later complain/bitch about it in another topic.
"I don't mind paying for online because it's stable, X, Y, and Z"
Yet the same person in another article - "I can't stand X and Y charging for online! I already pay for Internet service, and I have responsibilities, and I have to pay for online as well?"
I started up some of my older games again because there's certain aspects those games have the newer games today forgot about - Good stories, high replay value, and the sense of accomplishment. Now? Trophies/achievements, some sort of multiplayer content, and DLC/Season Passes.
Rather moot to provide answers to hypothetical questions that are not being asked.