700°

Naughty Dog teases Uncharted: The Lost Legacy may be 'over 10 hours long'

Director of communications Arne Mayer speaks to IBTimes UK following Bafta win.

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ibtimes.co.uk
2989d ago Replies(6)
-Foxtrot2989d ago

What I don't get is if it's so long and so much work is being put into it why not make it more towards characters like Sully and Chloe then waste the last ever Uncharted related thing on someone like super soldier Nadine. Now when we look back at the last ever Uncharted game from ND we'll see Chloe (yay) and Nadine (urgh). Like Neil wants us to love this character or something.

Nyxus2989d ago

They already explained why they didn't go with Sully:

"Sully was a serious contender, but the team realized for him to be agile enough, it would mean having to rewind to a young Sully. Sully's history as a Marine, however, didn't neatly fit into what Naughty Dog wanted to explore in an Uncharted game."

http://www.gameinformer.com...

ocelot072989d ago

Well they could always make another stand alone DLC or spin off with sully. SPOILERS:

At the end of Uncharted 4 Sully and Sam decide to team up. 10+ years later we see Nathan, Elena and there young daughter. I think the young daughter mentions something about Sully and Sam coming to visit them soon. So we know both of them are still alive. So how about a Sully and Sam spin off. See what they both got up to in them 10 years after the events of Uncharted 4.

ocelot072989d ago

Not sure if the comments under my last comment was aimed at me. Just to clarify this new standalone with Nadine. Am all for it am looking forward to it. All I was saying is am sure if Naughty Dog wanted to. They could release a new standalone DLC or even a full Uncharted spin of that follows Sully and Sam after the events of Uncharted 4 that is all.

Kornholic2988d ago (Edited 2988d ago )

They made Nadine strong enough to fight, and win, two men at the same time, so why not make Sully an agile old man? I have to suspend my disbelief equally for both.

2988d ago
DragonKnight2988d ago

"Sully's history as a Marine, however, didn't neatly fit into what Naughty Dog wanted to explore in an Uncharted game."

But Nadine's history as the leader of a PMC does? Specious reasoning.

+ Show (2) more repliesLast reply 2988d ago
Razzer2989d ago

ND knows what they are doing.

Gamist2dot02989d ago

You just wanted to know where Sully got the phrase, "sweating like a hooker in church." :p

psplova2989d ago

It's definitely from my Uncle Bob..

RufusvonBalsac2989d ago

Hehe, that made me laugh too.

The7Reaper2989d ago (Edited 2989d ago )

It's not a new saying I've heard that before Uncharted was a thought

bluefox7552989d ago

I agree, using Nadine is a huge wasted opportunity, I think Cutter would have been way better personally, but whatever, I'll still buy it.

extermin8or2989d ago

I'm hoping he is actually in it....

2989d ago
bluefox7552989d ago (Edited 2989d ago )

@Prince I just think Nadine is a bad character. She's not very likable, she's one dimensional, she's just a "look it's a badass female character" type. Chloe and Elena managed to be badass, as well as interesting. Nadine just seemed pissed off all the time. At least Rafe was charismatic. ND always make great characters, that's why she sticks out like a sore thumb. It's just my opinion, no need to get so defensive.

Dark_Knightmare22989d ago

That's like complaining about the expansions for witcher 3 not being new games since they were so long

ShadowWolf7122989d ago

She's not hard to like. Nadine's got a pretty unique backstory in the 'verse, and I'd love to know more about her.

sampson31212989d ago

please don't fool yourself. we all know why this guy doesn't like her.

ShadowWolf7122989d ago

Oh, I know why he doesn't like her, though it's not quite the reason you listed.

Dude just can't fathom that a woman trained as a soldier her whole life could beat Drake or hold off both of them when their fighting experience is as a brawler and not as a soldier trained to pick apart and kill an enemy.

DragonKnight2988d ago

"Dude just can't fathom that a woman trained as a soldier her whole life could beat Drake or hold off both of them when their fighting experience is as a brawler and not as a soldier trained to pick apart and kill an enemy."

That's because it's unfathomable. Drake has taken out whole armies by himself. He took out HER army by himself. He survived in 3rd world prison conditions. And we're to expect a woman half his size, who became the leader of her PMC by inheriting it, can beat him soundly? Yeah ok.

ShadowWolf7122988d ago (Edited 2988d ago )

Not remotely unfathomable, dude. Nadine's been trained, taught, to fight and kill since CHILDHOOD.

You're also missing the ludonarrative dissonance. Drake actually doesn't kill that many people himself other than those "canonically" killed in cutscenes. The rest are done as an obstacle for the player and to give the game something to do besides the occasional platforming and puzzles. When it comes to the narrative, Drake doesn't wipe out armies. He survives them. He survives things no one SHOULD survive. But he's not a soldier.

Nadine is. And she's damn good at it.

Plus by that logic, Rafe's bullet should never have been enough to hurt or nearly kill Nate, as he can take several shots up close from an assault rifle and live. By that logic, nate has Wolverine's healing factor and can take a close range grenade blast so long as he can take a minute to catch his breath.

I mean come on.

DragonKnight2988d ago

@ShadowWolf: First you say this...

"Not remotely unfathomable, dude. Nadine's been trained, taught, to fight and kill since CHILDHOOD. "

And then follow up with this...

"You're also missing the ludonarrative dissonance."

Really dude? So we're meant to accept that Nadine is a trained killer, but Drake's entire life actually facing off against armies, regardless of whether he "actually killed them" or not counts for literally nothing? We're also supposed to ignore that Drake is twice her size, and survived in that prison, AND ignore when it was her against BOTH Drakes? REALLY? You want to just wash all of it away with convenient ludonarrative dissonance arguments? Poor argumentation on your part.

"He survives them. He survives things no one SHOULD survive. But he's not a soldier."

This by itself should tell you why it's bullsh*t. You don't "survive" these things by being weak. The fact remains that Drake has actually faced these odds, he HAS had to fight and he HAS come out on top. Whether you want to argue the semantics of scale or not, that part of his narrative is fact and is enough to negate Nadine's "ability" unless you add convenient plot powers.

"Plus by that logic, Rafe's bullet should never have been enough to hurt or nearly kill Nate, as he can take several shots up close from an assault rifle and live."

Wrong. That's not the logic and you know it. Drake facing soldiers is part of his narrative. Taking a bullet to the face isn't part of anyone's. You're reaching.

Face facts. Nadine exists for one reason and one reason only, and to fulfill that reason she's been given the "Jesus-kun" trope. If you don't know what that is, that's a trope whereby a character is good, typically the best, at literally everything and can't be defeated. She has plot powers and they will extend to the DLC. You'll see there how bad a character she really is when she faces only minor obstacles and of course comes out on top in the end.

+ Show (2) more repliesLast reply 2988d ago
sampson31212989d ago

don't like strong black women?

Razzer2989d ago

Where did that come from?

sampson31212988d ago (Edited 2988d ago )

Razzer: it comes from experience. if she was a blond woman with big boobs and tight pants i bet he would love the character.

Sunny_D2989d ago (Edited 2989d ago )

Damn talk about never letting things go... sheesh

Bathyj2989d ago

What's the game length got to do with the characters they chose?

Razzer2989d ago (Edited 2989d ago )

Trying to figure that out myself.

DRAMA!

TheKingKratos2989d ago

I loved watching her kick the living sh** out of drake and sam
she is such a badass

DragonKnight2988d ago (Edited 2988d ago )

Well let's see. Let's remove ND making her into a Super Saiyan for the moment and look at her from how she is portrayed as a person in the game.

She has typical Angry Black Woman syndrome only ND changed it from being a stereotype in the US to being a character trait for her. She's pissed off all the time and has no qualms about flying off the handle at the drop of a hat. If she didn't inherit the PMC, she wouldn't have the temperament to be an effective leader of it.

She's an idiot. She has a PMC that she's using for treasure hunting. Everyone else's motivations are at least understandable, but not hers. Even factoring in Rafe paying her still doesn't absolve her of her idiocy because, again, she has a PMC she's using for treasure hunting.

She's either naive, or easily manipulated. This we can gather from how easily Rafe is able to pull the wool over her eyes.

Her only redeeming quality as a character is that at the end of the day, after she's basically ruined herself and the name of her PMC with this ridiculous treasure hunt, she is the only person that walks away when there's no more to be gained from staying.

And ND tried to prove a point that didn't need proving by making her a Super Saiyan.

ziggurcat2988d ago

@dragonknight what does any of your racist, and sexist diatribes have to do with the length of this DLC/game?

DragonKnight2988d ago

@ziggurcat: I said nothing racist, nor sexist, so begone regressive.

ziggurcat2986d ago

@dragon: you most certainly did. I also don't think you understand what regressive means.

+ Show (3) more repliesLast reply 2986d ago
deafdani2989d ago

Speak for yourself. I love Nadine.

:)

Kribwalker2988d ago

When the preview was on I thought it was gonna be Tomb Raider. They should have used a different character just to distance from that

+ Show (10) more repliesLast reply 2986d ago
XiNatsuDragnel2989d ago

Game within a game greatness is here

2988d ago
2988d ago
Summons752989d ago

So this is getting bigger than Uncharted 4 DLC, sounds like it grew into a full game of it's own. Not that I'm complaining.

_-EDMIX-_2989d ago

Well I don't think it ever was suppose to be JUST DLC (as in only as a downloadable) as I'm pretty sure this is getting a physical release and you don't need Uncharted 4 to buy it.

It was always a "full game" as its sold by itself. You don't need Uncharted 4 to play it, as retail and as download.

Being shorter doesn't really mean its not a full game, we got many short games that released before. Portal, The Order etc. That would be like considering those not full games when that really isn't how folks define that term.

I think people are just why, why, whhhhhhhhy too caught up with categories.

Its a 10 hour game you can buy. Lets just leave it at that lol

Summons752988d ago

Well, it was originally announced as DLC for Uncharted 4 with the same distribution model as 'Left Behind' from the last of us where if you had the game you could activate it from the menu but they sold it independently too. If it's at 10 hours it's definitely grown into its own game now.

_-EDMIX-_2988d ago

@summ-I don't know if that's a hundred percent correct because wasn't this always supposed to also have a physical release?

2988d ago
corroios2989d ago

Cool, keep the good work ND.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing21h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 8h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 4h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon22h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 12h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.