10°
8.0

Game Vortex: Mister Slime Review

Game Vortex: Mister Slime is truly a strange game that uses some of the DS' unique features to create a game that simply couldn't exist on any other system.

Looking at Mister Slime, you will see the game has a very distinct look. It's got a simple 2D side-scroller (sort of) design with very unique looking character and creatures. Slimey (the main character), along with the rest of the characters of his race, are little green heads with four arms. You use those arms to grab onto anchors, and by grabbing some anchors and letting go of others, you move around the game's world."

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gamevortex.com
10°
4.0

The Adrenaline Vault : Mister Slime Review

James Dolbeare writes "One of the beautiful things about the Nintendo DS is that it allows designers to create games that stretch traditional and familiar interfaces. With Mister Slime, Lexus Numerique has taken full advantage of that capability.

Mister Slime is a 2D side-scrolling platformer with puzzle-solving elements in which you help Mr. Slime defend his village from an enemy tribe, the Axons. You won't find yourself running or jumping around, however, as Slime doesn't have any legs. He moves by climbing across pegs placed throughout the maze-like levels. When you tap a peg with the stylus, Slime grabs it. When you tap one of Slime's arms, he releases a peg, allowing him to move forward. As the game progresses, Slime has to carry objects around the levels, tying up one of his arms and making it more difficult for him to move. The objects vary, but generally they're heavy and they need to be put on a platform to open a door. "

10°
3.0

Thunderbolt: Mister Slime Review

Imagine if all the videogame characters ever created had a party, shindig, get-together, ho-down or any other number of ways to reference a good time out. Now imagine if at this party there were lots of tables, and characters chose and sat next to whomever they wanted. You might see the bubbly and equally drunk Mario and Lugi entertaining Daxter, Guybrush Threepwood and Sonic with their unique rendition of 'My Endless Love'. Just opposite you'd perhaps catch a glimpse of Gordon Freeman and Otacon discussing quantum physics, as Solid Snake tries to avoid Lara Croft's advances (she's hopeless at holding her drink you see). Now scan your imagination to the very back of the room. There you would find the likes of Mister Slime - sitting there trying to strum up petty conversation alongside the likes of Master Chief, Waluigi and Raiden.

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thunderboltgames.com
10°

Games for Lunch Review: Mister Slime

Kyle Orland writes:

"0:00 Truth be told, I added this game to my GameFly queue based almost solely on the title. To me, the name hearkens back to the NES days, where a title like "Mister Slime" was descriptive enough, dagnabbit!

0:01 Jump directly to a simple title screen with bouncy, slightly mysterious music. The options screen has a setting for "Sensitive" or "Normal" microphone reception. Bad sign. Selectable difficulties are Easy and Normal. Doesn't that make Normal "Hard"?

0:03 "Lost within the confines of the universe, there exists a world inhabited by strange and fascinating creatures." The Slimes and the Axons are at war over the planet's resources. Every 40 years there are "ritual battles." The music has somehow gotten bouncier.

0:04 "Slimy! Still daydreaming! The Axons could attack at any moment," says a girl slime to our Mr. Slime. These little green blobs have three stretchy arms sticking out at odd angles from their amorphous, 2-D bodies.

0:06 Well, it's ... unique, I'll give it that. I actually have four arms, and I can tap little on-screen anchors to reach out and grab them. Then I tap my other arms to let go and slink around the level. I can stretch for faraway anchors, too. Seems like it would be a bit of an annoying way to get around, in real life."

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crispygamer.com