120°

Have a gander at Capcom's anatomy guide for Street Fighter artists

The guide was edited by prominent (former) Capcom artist Akira "Akiman" Yasuda and has been used internally since then to help teach Capcom artists how to draw muscle-bound fighters.

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gamasutra.com
70°

50 Best SNES Games of All Time

Cultured Vultures: You love the SNES, we love the SNES, so let’s look at the best SNES games ever together.

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culturedvultures.com
FTLmaster16h ago

Uniracers (aka Unirally in the UK) is a low-key classic SNES game

PRIMORDUS3h ago

I loved Actraiser, the music really showed what the SNES can do.

GhostScholar25m ago

I’m sorry but pilot wings should be way higher than 50

380°

Former Santa Monica Studio Writer Shares Insight On The Game Industry: “It’s Not Great”

Former Santa Monica Studio writer Alanah Pearce has shared some insight on the game industry, and it's not great.

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twistedvoxel.com
Goodguy011d 13h ago

AAA has gone downhill as they focus on huge profits. Indie and other smaller games however have been amazing not chasing trends and the next big thing.

Redemption-647h ago

In all honesty, a significant majority of indies and smaller games fail. At best a you might hear about 10-20 indies that get attention or do well, but 100s more fail. AAA games can still be the bread and butter of the industry, but greedy executives would kill a good game if it doesn't make them a lot of money

Ethereal10h ago

Nail on the head. AAA has lost the magic and focused on profits and "player engagement". Gaming is an art form, and like always the CEO fat cats roll in to capitalize at the cost of innovation, passion, wild experimentation. We need a major realignment in the industry and it starts with gamers voting with their wallets.

Killer2020UK8h ago(Edited 8h ago)

I think that's already happening, we're seeing commercial successes in studios like Larion and whoever made Kingdom Come for example. Double Fine is another good example. Studios who are filled with and run by people who give a fuck that aren't hamstrung by money men. That's the answer and consumers are favouring it more than the soulless AAAs that have been put out. I don't doubt there is talent at Ubisoft for example but when they're told exactly what the end product needs to be by people who don't know what consumers actually want, it's always going to result in the same rehashed but slightly shinier slop.

Ethereal8h ago

Exactly. I do believe we are starting to see a shift in consumer habits. The market is saturated with GaaS and battlepasses, seasons, etc. We can't all play the same four games until the end of time. Fatigue is setting in and the industry needs to get back to making new experiences rather than chasing the latest "money maker".

Killer2020UK7h ago

I was wondering whether this is perception or actually happening but it feels to me, as a semi old gamer, there is more choice than ever and as such people are now much choosier about how they spend their time and money gaming. Certainly noticing this when it comes to GaaS as you mentioned, the question always has to be why would I play this instead of what I'm already playing. Anthem is going to have a real hard time prying away people, especially with a premium price tag that screams money men as a decision.

Palitera2h ago(Edited 2h ago)

Nah. Devs need to pay the bills. Uninspired games fail, but artsy games usually fail even harder.

anast10h ago

She didn't even call out Stanfield's PNG file planets when she flew through one. She just 'yelled' something stupid like 'flat earth'. She wasn't even taken aback in the slightest. I am not sure she isn't a part of the problem.

Aloymetal9h ago

She's always been a narcissist bimbo, I'm even more surprised she's not in only fans yet.

8h ago
7h ago
anast7h ago

@Aloy ha!

@Lanx I'm sure you see where you are not making any sense.

Cellblock1110h ago

"Former", wow she didn't last at SM Studios very long at all.

isarai9h ago

4yrs is pretty good not sure what ur talking about

Cellblock116h ago

I wasn't sure of the actual number of years just seemed like it wasn't that long ago when I heard that she got a job as a writer there, guess time flies. 4 years being "pretty good" or not is subjective depending on ones perspective. The question might be, was four years long enough to make a discernible writing contribution to a video game based on how long development cycles are these days?

QuantumMechanic8h ago

She left SMS because she needed to go back to Australia to support a parent with cancer.

Petebloodyonion3h ago

She quit SM studio to focus on her own stuff, There was a video where she explained all of it.

SpacedDuck26m ago

Okay, explain like the other 50 jobs she's had and hasn't held......

I think she likes to bend the truth a ton on how involved she is and when her lies catch up with her she moves on to start a new batch.

+ Show (1) more replyLast reply 26m ago
Rainbowcookie10h ago

Greed , lack of innovation and agendas

Why do we rave about a good indie game but we avoid a AAA game.

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com