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BioWare reveals it axed plans to make Mass Effect Andromeda play like No Man’s Sky

In an interview with finder, BioWare’s Fabrice Condominas talks about how deeply the team explored procedurally generated worlds for Mass Effect Andromeda.

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finder.com.au
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SlappingOysters601d ago

This would have been..... interesting

wonderfulmonkeyman601d ago

They pulled off their very best Matrix impression with that one...only to run face-first into several other bullets which left their characters looking a bit funky.XD

AizenSosuke601d ago

This would be or already is EA's no man's sky lol.

SaveFerris601d ago

Instead they seem to use procedurally generated facial and body movements for the characters.

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